While we appreciate that it would take very little for us to make it easier to "flip the switch", Patreon has kicked our dicks in once before and we want to give them zero reason to ever suspect we aren't on the level. The day will come when we are working on the next game and we can release a "Director's Cut" of DAST001. But not until it is completely out from under Patreon's shadow.Some suggestions:
The top level patch is a .rpyc. Include the .rpy instead. Don't make me run it through unren to see what it does.
You've got a lot of stuff in the patch that doesn't need to be there, in the "tl" directory. You don't need both .rpy and .rpyc files. The .rpyc files are generated from the .rpy files. Cut the size down and you can attach it instead of uploading it to mega.
Doing the patch as a translation is very inefficient. You're duplicating every line of dialog to only change a few. Better would be a patch that acts like @bossapplesauce 'sYou must be registered to see the links. Treat the incest changes like he does spelling/grammar errors, and you'll be golden.
@RomanHume - check out how games likeYou must be registered to see the linkshandle incest stuff. A small patch sets a persistent variable, which is checked when displaying certain dialog, like this:
Code:if game.is_special: "{i}Soon, you're both completely absorbed by the music and the dance and everything else falls away. Your sister smiles at you." else: "{i}Soon, you're both completely absorbed by the music and the dance and everything else falls away. Your friend smiles at you."
I want them to have zero additional leverage. That's just the short and sweet of it.