Well... the renders are good but pretty much minimal content. Feels like a .1 or .2 of other games, talk about disappointing.
We're sorry you were disappointed. Check back with us in three or four months and there should be much more game there for you to enjoy.
talk about arbitrary numbers
I recently played Red Dead Redemption 2 and noticed that the Version was 1116.8. I actually laughed because if they had released that game on this forum, people would be spitting in their buttholes about it. At the end of the day, version numbers are for the developer's benefit. Any significance attributed to the version number by anyone outside of my team is beyond my control.
Did the MC have his way already with Dr. Amana ? She is the only character that I like in this game
Unfortunately Dr. Amana is not one of the primary love interests in the story. There will be a sexual option with her in the future, but we are a long way from that. Dr. Amana was conceived as the title character because the larger goal is to make a series of games using her and different patients. It gives us the option to expand this story-verse and build on the concepts we develop here. It also means we don't have to milk this game, we can just tell our story and then move right into the next one.
O my, i feel great potential in this one. The only thing concerning for now is the lack of progress. The first release was almost a year ago and it still looks like a demo.
The first release was an alpha (you can still download and play this version by going to our website and finding it in the 'downloads' section). It was the first time we had used Daz or Renpy and in the months following we quickly learned to harness the power of these tools. So when we felt the time was right, we ceased work on the alpha and began work on the beta. Opinions on this decision are mixed with most I think agreeing that the new version is greatly improved, but disappointed that we are still building out the content.
Check back with us in a few months and we should have plenty of content to keep you entertained for a bit.
It's a great idea imo, there is far too little of this kinda content of any quality. From what i've seen, there is a pretty big market for transgender content and similar diverse things. But like other have said, it's a touchy subject, so expect backlash and some hate. No matter if it's completely optional. Someone gonna be mad (or afraid) about it's existence in the game regardless. I've seen it many times in multiple threads on this forum. Just like crusade wars about NTR. By the way, i'm also interested if we can actually prevent Emily cheating on us later by not acting like an asshole now and actively romantically pursuing her.
Well, as far as backlash, I'm used to that by now. I don't let it bother me because I think even the worst of the nay-sayers will be impressed when it's done. Trans/NTR/Etc. Those aren't my fetishes. Don't like any of them really and wouldn't make a game that forces them on people.
But I do like the idea of making a game that is as inclusive as possible. And with our compartmentalized story structure and ability to seamlessly integrate alternative versions of scenes, I think we are in the best possible position to give everyone a little something special.
In response to what you and others have said here, I think we are going to work on splitting out Emily's "rational behavior" to an unfaithful husband from the weird NTR type shit that Nanami is capable of and break those into two separate options. They're already going to exist independently as scenes and story arcs. It's no trouble creating a new flag that separates the two events so that one can be turned on while the other off. So you can look forward to that.
About update, i liked the scene. Some cool new options with ability to actually reject her, and good animations quality. I do very much enjoy Monica, her great body and direct personality. Sharice is quite beautiful too, hopefully we will see her again sometime.
Monica's exercise demos were a good chance for us to continue getting our hands dirty with Daz's animation tools. They were simple animations with only a few adjustments and it gave us some valuable experience with managing the keyframes and learning about some of the bugs that were plaguing our previous attempt at Emily's sex scene. The net result is that afterwards we were able to go back and animate Emily's bathtub scene properly.
Animating Jane's sex scene in v1.0.4 provided some new challenges, but we're slowly improving. Our hope is to get our animation game on par with Incstor's. A lofty goal, but a good one none the less.
the new content in 1.0.3, since 1.0.1, is just the gym event with the introduction of Monica ? or did i missed something ?
Emily's sex scene in the bathtub now has animations included. The rest were bug fixes and the inclusion of some additional options.
Potential is there, Cassie is in my opinion money in the bank. She reminds me of the daughter in "Teachers Pets" which is a good thing. I'm not so sure about the "kill switch", I don't know how the story with Cassie should work without Emily. I also don't think, that you should split up the trio of Amanda, Jane, and Cassie.
For clarification, the Kill Switch doesn't necessarily remove the character completely from the game, but it does eliminate any scenes that build towards or result in a sexual climax. So while you may "kill switch" Emily, it won't stop her from appearing in Cassie's scenes where she's relevant. She may also still have short scenes that require being played through for the larger narrative to make sense.
Kill switching a character simply minimizes there involvement in the story to scenes that are absolutely necessary and eliminates that character's sexual content. It primarily exists to keep you from wasting time on character's you are disinterested in. But their role in the greater story will always exist.
Some questions remain: Why does the socially awkward teen, that is afraid of sticking out got pink hair?
One is allowed to be a cosplaying nerd and socially awkward at the same time. =D
What is the deal with Dr. Amana? You used her name for the title, but she is not on the banner and you did not state her as a love interest. I assumed she would be the leading female role, at best she is now a support character who could be replaced by a diary (to pull of the narration style)
Dr. Amana exists to drive the narrative. The larger goal is to garner enough support on Patreon to make these games full time. Then when this game is done, we can utilize the same narrative structure but with a different patient. The Dr. and her name thus become the unifying force of an entire series rather than a single story. We've got story ideas for a police officer with an overly affectionate mother, an airline pilot with an exotic woman in every city he flies to, the lead singer for a rock band with groupies and orgies, a politician with a laundry list of sexual scandals...I swear the list of ideas is growing every day.
And the best part is that since they are all presumably in the same city as the Dr. the opportunity for cross over characters is awesome. Background characters you see here like Sharice, can become major players in a different story. So much potential, so many options.
But all the patients of the good Dr. Amana will feature a choice driven narrative. This alas, is the long term goal.
I do like this one and would support you on Patreon, however, five USD is too much on the rich side for me. So I will wait and see where this one is going.
We originally had multiple tiers but managing them became too much work. It involved separating out animation files, or compiling different versions of the game. We studied the data supplied from Graphtreon and seeing that the average per patron contribution for most of the adult artists on the site was about $5 per patron. We reasoned that if we bundled everything up together for a single price, it would make for a pretty sweet deal that would still leave us as financially viable as all of the other adult content creators. We figured it was a pretty good deal. And it saves us from having to write different posts for different groups and all the other admin work that goes into having multiple tiers.
But we understand. And we're still happy you're playing and appreciate you giving us feedback. It's what helps make the game better.
Yes, i think 1.0.2 was a bugfix or something like that.
Don't think she's gonna be in leading female role. More like a side spin off side story if even that (can be just playing "diary" or "dev" role). She's very different from the others after all, since she's "new" and actually "here". Unlike other girls and events, which is past. The title makes perfect sense, but it doesn't mean her involvement to the story and Mr. Harrington. Also remember, that there is gonna be more parts of this series, and more patients. So yeah, could be franchise name like
@Bagger288 said.
That's entirely the idea!
Maybe she's a weeaboo or something. I almost mentioned it as well, but then I decided that from what I remember, the socially awkward teens do tend to stick out in limited ways, too.
As I recall it, the original idea was to have Dr. Amana be the franchise name, so that they could do "Amana analyzes Griff the Plumber" or whatever for their next game.
I don't believe you have to be banal to be socially awkward. Every goth kid in my school stuck out like a sore thumb but was socially awkward. But the story driven reason behind the hair is that she's an anime nerd. It's just her thing. Besides, she sooooo cuuuute!
We didn't have a "Griff the Plumber" story though. But I will admit, it sounds like it could be a very amusing one shot. =D
Cassie has familiar face. Anyone knows DAZ model used to create her?
I do!
Sorry, I couldn't resist that one.
Thanks for answering that. I am really releaved to hear that. I really love the game already and to know that I won't have problems with NTR makes me happy
I don't like NTR. It killed Big Brother for me. I would not do that to our own community. But I do like the challenge of writing things I'm comfortable with or enjoy. I think tasks like that make me better. But it will be 100% optional. And not the kind of optional where "It happened but you didn't see it." It will be the kind of optional where "It didn't fucking happen at all."
In my experience, neither of those claims hold water well. They sounds nice, though.
You have to differentiate between flavors and toppings. To do the ice cream bar successfully, you need a lot of flavors - upwards of five, maybe up to a dozen, and you have to be okay with making a game where the intended experience is to only ever see 10% of it. I know there are some VNs that do that, but it's more common in the Twine world. Toppings are far easier, but less cohesive.
….are we still talking about sex games? Or are we actually talking about ice cream now?
Ultimately we were always making a game where people would only see 50% of it. The idea is to make that 50% feel like 100% of a game. We want that 50% to be so robust and dense that when you're done, you can replay it, make different choices, and feel like you got 100% of an almost entirely different game. The only way we can make the choices matter is by having alternative versions of scenes. If all it did was change a few lines of dialogue, the whole experience would be disappointing. Especially if when replaying it you can't really tell what changed.
But since we're already writing two alternative versions of a scene, there is little complication in writing a third version that features some off color kink. At the end of the day, all of the required dialogue that is needed to drive the story will get reused, so you're talking about a couple of hours writing. Since the type of sex is all that changes, you're adding maybe a dozen new renders and an animation or two. We're talking about a day or two worth of production to create a variant on a scene that includes something like trans content.
We think that is a pretty fair return on investment. Cheers mate. Thanks for all the good feedback!
Well, Sharice is fucking hot as well. I love them both. I want to be the milk in that double-chocolate milkshake.
A threesome with those two does not seem completely impossible for our MC who can wrap all those gorgeous women around his fingers.
I admit I found that rather strange. I mean, to each his or her own, but the premise of the game is sort of the opposite of that path, just feels weird to me.
OTOH, I know several people who only ever go for one girl in every game.
Personally, I want to get as many as possible (if I like them, that is) and to bliss me out, I want a harem ending with everybody happy to share my MC.
BTW, if you manage to really churn out more content updates now, I really don't have any more reason not to divert some of my meagre patreon funds to your game.
I mean, I loved the first version and so far, the relatively slow coming updates were all that held the new version back in my game rankings.
A Monica/Sharice threesome is not beyond the realm of possibility. And I would like to think those people that only go for one girl, would hopefully enjoy replaying the game and go after a different girl. Do that a couple of times and they might get to experience the same amount of content as those of us who go after every girl.
We're pushing hard on the new content though. And we've come up with some new story ideas that should help keep the stuff you've seen fresh. Lupita's introduction has already taken some turns away from where she started in the alpha. It's fun stuff and we hope to bring that out soon. If you decide to support us, that's great, we appreciate it. But you've been a very valuable member of this community that's given us lots of good input, we've noticed that too and appreciate it just as much!
Salute!
Well spank my ass and call me Nixon (AROO!), even though it's in the fucking title of the game it completely dropped from my mind that she is a SEXUAL therapist. I always though of her as just a regular therapist.
As for the other girls, this is quite the shocker, even reading over their descriptions in the walkthrough again right now, it is not at all obvious to me that we would eventually end up having sex with them (on the blue path). I though we would just help them grow out of their respective shells.
Well, not Nanami, her we can chain up at the foot of our bed and she can service Emily and us. :tf:
So we've given it some serious thought and while having story paths that don't end up with sex would round out the game considerably, it strays quite a bit from the original concept. Our goal was to set out a game where you could make choices, see the impact they have, but have them arranged in such a way that there were no "wrong" choices. In other words, you don't have to play our game and try to discover the correct path to sex. All roads lead to Rome here. But each road offers a different view and a different perspective of the city when you arrive.
What the Blue and Red choices mean certainly varies from character to character. With a character like Emily, it's the difference between harmony, support and love, or venom, disunity and hate fucking. For Nanami, it's a representation of who is in charge. With Amanda, it's the difference between an affectionate touch of support or a poisoned touch of corruption. And on and on. So your choices between Red and Blue will affect different characters in different ways.
It adds a degree of dynamism and allows us to write stories that are more appropriate to the individual characters. It's hard to imagine Nanami every "loving" anyone. She's such a cold hearted bitch. But at the same time, it's hard to imagine a scenario where Amanda would be ok with getting tied down gagged. It lets us stay true to our characters while still allowing us to change who they are in dramatic ways.
I like your enthusiasm for adding in alternate content and trying to cater to other fetishes. However at some point I think you need to look at your project's scope and ask if something like this fits and is worth the development time that would be assigned to it. At the end of the day this is Dr. Amana Sexual Therapist, not Roger The Good Family Man.
I will say though that after playing this version, it's starting to look good. I wasn't a big fan of the decision to rework the game, but the story and events feel more connected and I think it will be an overall better experience in the end. Keep up the good work.
For sure. We've talked it out and we've decided that having a "Friend" path doesn't jive so much with what we set out to do. It was fun thought, but it would require not only additional development, we would have to come up with new story arcs to integrate in the absence of a sexual relationship. At this point, doing all that would take away too much. So we're going to shelf it for now.
I'm glad to hear you're enjoying the new version though. Choosing to close out the alpha and dive into the beta was a tough decision. But we figured it needed to happen sooner rather than later. If we an entire year of production under us and then made that move, we'd have been put to the torch. But we felt strongly that our skills had improved so dramatically that we couldn't keep on like we were. Thanks for hanging in there with us!
We'll keep bringing it if you keep reading it.
Hey, that's another page down. I'll check back in tomorrow and answer some more.
Cheers all!