I just wonder why to "waste" 60% of rendering, time, coding, writing, etc. for other routes? Why not focus on a sharing game, with a really interesting story and with well-structured choices and consequences related to a single artfully crafted theme?
Don't get me wrong, I am not misjudging your work, mine is a broader thought relating to the whole adult games sector. Unfortunately, the concept of routes in games (as well as the sandbox style) is very difficult to implement for developers with little experience or resources. This leads most of the products to fall into mediocrity, be uninteresting or even poorly made.