Wooo. Since the beginning of August without entering here, but here I am and spent a good time drinking and reading everything. Glad to see that the problem now is more about errors than sims 4 graphics. A relief, to be honest. I spent all this time without entering here for lack of time, because since September after personal problems, I had only time to work and fix my life. I wouldn't come here just to read and answer fast.
So about the errors that were happening in past versions and resolved in the next version (I realized that not always). Near the final version of S1M02 I started to refine variables, add a lot of new ones that I wasn't so experienced, but I knew how to solve (unlike when I started the project), the best way to learn. Out of excitement at this came the subpaths for Paths. Which eventually doubled the work more than my ingenuity anticipated. Anyway... So far so good. The problem, generated by my ingenuity, is that I should have a save of each Path with the right and wrong choices (2 saves for each Path). But I only have the right choices. I could start one for each with the wrong choices, the problem is time. So fixing errors when players like kronos, luziferez and others point them out to me, is better for me, saves me time. Don't understand this as laziness or that I don't care about errors. The errors are being resolved, the problem is that sometimes there are errors that come from bad choices of S1M01 or S1M02 that no one has ever had before. Also easy to fix and will be fixed. I know that sometimes even being a error that you can ignore and the story follows (unlike those that crashes the game and you lose everything that you didn't save), but it still may be annoying. So... Sorry for the recent bugs.