Wait bro....in next one month there will be an announcement saying we are going to make either a 10 episode DFX web series on Netflix or DFX movie on HBO max.. so the release will be next year....mastering motion capturing takes time.![]()
Wait bro....in next one month there will be an announcement saying we are going to make either a 10 episode DFX web series on Netflix or DFX movie on HBO max.. so the release will be next year....mastering motion capturing takes time.![]()
that depends from who do you ask, if you ask from f95 users (those who follow this thread) then no but if asked from dev (scamdrop) then dfx will be greatest game ever (and f95 users say too bad that we will never see it). next "update" for dfx is out sometime at june but don't expect anything.
Realistically the developent hastn't progressed much since some time in 2018 (march or so I think), but the billing is still going strong at least.
Actually since 2018, it is abandoned n nothing has been made nor it will in future.
don't need since there isn't anything to play.in guardia pronti? Walk through for this?
as does sucker capturing.mastering motion capturing takes time.![]()
no as long as it doesn't go extremes.if you say anything negative do they ban you here?? like in the milfy city thread (those guys really cant take criticism)
with renpy sdk you can play any game.I don't understand how any Ren'py game doesn't come with a linux build along side the win/mac, especially considering that you have to actively say 'No' to the default win/linux combo when you compile your game using Ren'py. It's unfortunate... This game looked interesting.
How would that work if the only libraries available within the game to the end-user are windows or mac and I'm definitely not on either of those? As far as I'm aware Ren'py SDK is just the program that builds the game using the Ren'py engine, does it also convert pre-built games into other - for lack of a better term - flavors?with renpy sdk you can play any game.
Have you tried running the Windows version using wine?How would that work if the only libraries available within the game to the end-user are windows or mac and I'm definitely not on either of those? As far as I'm aware Ren'py SDK is just the program that builds the game using the Ren'py engine, does it also convert pre-built games into other - for lack of a better term - flavors?
That's one option, but yeah, no way am I installing wine. Don't need the security issues a Windows translation layer would introduce. Not that I would have issues, but why risk it for a porn game, especially when said game should have a native version by default...? Plus, from what I've read, wine doesn't always work with everything or run that smoothly when it does.Have you tried running the Windows version using wine?
The sdk includes the full engine. You can copy the game folder from any renpy game into the sdk and run it from there.How would that work if the only libraries available within the game to the end-user are windows or mac and I'm definitely not on either of those? As far as I'm aware Ren'py SDK is just the program that builds the game using the Ren'py engine, does it also convert pre-built games into other - for lack of a better term - flavors?
When I started to think about it, that's the conclusion I came to, should've been the first thing I thought of honesty. Though I imagine I would have to un-archive the rpas and convert the rpycs(I would rebuild the game to avoid my renpy-sdk from becoming filled with projects that aren't mine); two simple commands and practically zero work, but still... Not sure I want to do that for, what I now know to be, an abandoned game.The sdk includes the full engine. You can copy the game folder from any renpy game into the sdk and run it from there.
well not on this but others.Not sure I want to do that for, what I now know to be, an abandoned game.
I just move the game folder back to it's original location when I am not playing that one. You still end up with one per game and only one extra for the sdk.When I started to think about it, that's the conclusion I came to, should've been the first thing I thought of honesty. Though I imagine I would have to un-archive the rpas and convert the rpycs(I would rebuild the game to avoid my renpy-sdk from becoming filled with projects that aren't mine); two simple commands and practically zero work, but still... Not sure I want to do that for, what I now know to be, an abandoned game.