It's been explained over and over in this thread.
Why do people ask for everyone to spoon feed them simply because they can't be bothered taking a few moments to do a little research for themselves? Instead they want someone else to take the time out of their day to re-explain what has already been explained so that the person doesn't have to spend any time on it themselves.
That's just one of the simple truths of life - people don't read, and wouldn't bother to look even one page back to find anything, especially in a adult forum like this. Instead they would ask. That's just how it is. The only way to solve is to put some kind of explanation about Dollhouse and L'Esperienza in a very
BIG AND BOLD , and even that wouldn't be absolute, cuz in other threads still ask the same shit about possible fuckables, updates etc. etc. over and over again.
Bottom line: they are acid-trips and ego-fluffers. The developer never had an end goal with this and has misled subscribers for years, including some bullshit during the COVID-era about investing in mo-cap software to make this game "state of the art".... that was over 3... 4 years ago.
I haven't been following this trainwreck at that time tbh, but that sexy skeleton stayed in my memory all along even before that time. How could anyone, much less software, suppress such perfection that is already a "state of art"?
The developer's output is nothing, and was nothing from the beginning - just happened to have a few images and a general concept that captured the imagine of people back when there were a lot fewer western hemisphere adult games floating around.
That is true, there were a lot less of this back then, and the game as it is if first version came out yesterday wouldn't capture nearly as many now. No stunning graphics, anims etc. after all. But the general concept of i think is still pretty cool, all that dual Father-Son playthroughs. Even tho it's definitely far more difficult to complete the game like this compared to just usual Fuckemalls with one protag, even if we had a dedicated dev working day and night and the one that had all the script and endings in their head from the begin.