latest Dev Update post
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Part X Dev. Update: Writing Done, Now Ann-E-May-Shun!
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on April 28, 2019
Finished writing earlier this week; I’ll be spending the next few days cleaning up the rough ends/sloppy misspellings instead of later. Between concluding the final leg of writing, I’ve also been setting some substantially important gears into motion regarding Gumdrop Games and future development, Act II and beyond.
Something I spoke about in previous writings was the stark difference between local and online collaboration, the former making something intricate like posing characters/scenes far more time effective. Communication is everything when it comes to direction; a collaborator and I may have different interpretations of written direction, however the distance between persons decides if resolution of this discrepancy will take hours or mere minutes.
Since last month and between Part X’s writing, I’ve introduced a full-time member to the Gumdrop Games development team. Additionally, Monday will mark the start of training for our second additional member, beginning their full-time investment two weeks from now. There’s a third coming June who will undergo the same training before inevitably getting their hands dirty.
To clarify, these three are local additions, not online contractors; all three will be working side by side with me at our office. Animations and music are the two things contracted through online artists not officially linked to Gumdrop Games.
Act II will hit the ground running to say the least. While contracting online has been incredibly useful, I feel these local additions are long overdue and will be the most effective vehicle maintaining a more lean, healthy development cycle. No longer is Gumdrop Games synonymous with Kyle shouting his madness into the void, now a team that dons collective capability to not only produce, but maintain results. I look forward to sharing those results when Part X bows — for Act II.
Part X’s release date can be approximated after I secure solid metrics from my online contractors, sex animations first and foremost. Ultimately, it’s a matter of FatCat17’s schedule, which has been fairly generous to me so far. Contractors, especially those who don’t have the financial means to practice their talents full time, physically can’t and shouldn’t be expected to do the impossible, to transcend reality and pursue their career/education while simultaneously investing full-time hours into contract work.
That said, I’m a consequentialist; animations being delivered and Part X releasing are more important to myself (and I imagine you as well) than the moral legitimacy arriving us there. Contracting multiple animators will definitely be the strongest step forward for future releases, regardless of a single animator’s timeliness. This will allow Act II to continue Part X’s trend of genuine, fully-fledged animations without the schedule batting an eye. At Gumdrop Games, there’s NEVER enough cooks in the kitchen.
To conclude, writing is toast. Contract work is all that’s left, sex animations and original soundtrack. I’ll be plenty busy preparing our local hires for what’s to come, also sparing time to poke at the monolith that is Part X and refine any rough edges I find. Look out for a release date once a good couple animation previews have been posted.
Speaking of which, here’s the latest scoop — a taste of what my good friend FatCat has been chewing through.
Also, the most recent nude pinup pack features our leading ladies cozy on their flight. I really enjoyed throwing this one together, so give it a look if you’re curious.
‘Til next time. Stick around, lads.
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Imo, a few nice renders >> any animation as it integrates seamlessly into the VN
Music, well can always look for something on spotify