That is currently true. That's what people keep asking for. Plus I might have a bias...There seems to be way more stuff for a female MC than male MC.
That is currently true. That's what people keep asking for. Plus I might have a bias...There seems to be way more stuff for a female MC than male MC.
I guess i will skip then thanks for telling me good luck.That is currently true. That's what people keep asking for. Plus I might have a bias...
You need to find some evidence. For example, when you try and solve the case for several people the constable will ask about the murder weapon... so you probably need to find the murder weapon. I just tested the path and it seems to work for me so I don't think it's a bug on my end.Can somebody help with the murder mystery in Melford in the wizard's pet path? I can't find who's Gerrit murderer. None of the options to 'solve the case' seem to actually complete the quest.
Yup, a couple actually.is there a way or path for having a child with the demon?
thanksYup, a couple actually.
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The first option is better, which would pump the skills that the companion uses the most(the swordsman automatically raises the damage from weapons, the tank increases health, etc.), then it will make sense in different companions, because if you have the opportunity to pump, they will become the same without features.I'm working on the next quest and thought I should finally add companion leveling up. I can see 2 approaches.
1. Have the characters just level up automatically when they get the XP.
2. Have you manage it yourself.
I can see pros and cons each way. For 1, it means I know what skills the other characters have and can help write them in better. It also makes it feel more like you are playing with someone else rather than just another character you control.
But the pro for #2 is that it provides more flexibility for you to play how you want.
Thoughts?
I prefer skill based systems where you exp in skills without character levels and you level up skills as you use them. I always laughed at DnD sessions when you gained a couple of levels slashing through the crowds of enemies and you decided yeah I'm gonna be better at haggling.I'm working on the next quest and thought I should finally add companion leveling up. I can see 2 approaches.
1. Have the characters just level up automatically when they get the XP.
2. Have you manage it yourself.
I can see pros and cons each way. For 1, it means I know what skills the other characters have and can help write them in better. It also makes it feel more like you are playing with someone else rather than just another character you control.
But the pro for #2 is that it provides more flexibility for you to play how you want.
Thoughts?
Yup, try playing as a male or disguising yourself as male...also, is it actually possible to enter duke's place as a guard or by announcing you are the duke, or are those just there to be automatic rejections to provide some rejected jobs like the stable hand job that will never get you in the door?
Did Gary Gygax's rule stop being a thing in recent editions or something?I always laughed at DnD sessions when you gained a couple of levels
Which rule are you referring to? Most of Gygax's house rules I've heard of don't really do too much. And his other big rule was basically don't let the rules get in the way of having fun/telling a good story. I'm not familiar with one about skills on leveling up.Did Gary Gygax's rule stop being a thing in recent editions or something?
The rule was that a character could only advance one level per game.Which rule are you referring to? Most of Gygax's house rules I've heard of don't really do too much. And his other big rule was basically don't let the rules get in the way of having fun/telling a good story. I'm not familiar with one about skills on leveling up.
Yeah on my playthrough (with a male MC) I ran one job for a client, avoided getting arseraped by said client, and then went to work for a wizard and did a few small quests for them, and that was about it. Presumably other paths would have offered more content but that's often the price to pay for a game with many paths: A lot of width, not that much depth.There seems to be way more stuff for a female MC than male MC.