I thought the "few small quests" where a decent amount of content. I'm also adding some random events in some places like when you go explore the town (trying to make it feel like a more dynamic/lived in place). If you have any suggestions I would love to hear them either here or on the survey. I've got a pretty decent todo list built up now, but would love advice on how to make it appeal to a broader audience. It is my first real attempt at writing both a game and... writing.Yeah on my playthrough (with a male MC) I ran one job for a client, avoided getting arseraped by said client, and then went to work for a wizard and did a few small quests for them, and that was about it. Presumably other paths would have offered more content but that's often the price to pay for a game with many paths: A lot of width, not that much depth.
-Sara