Either an in game map (though with what i've seen i don't think you can create a 2-d map of this place) and/or simplify the dungeon so we can easily make our own, none of thisIt was meant to be a little confusing, but it might be too confusing. Rooms with multiple exits specify which way you are exiting while rooms with one exit just go back to where you were. I'll see if I can figure out a way to implement a map...
"You turn east, take a turn north, and then east again when you find a door to the north. "
or
" You head west then turn north and soon find an intersection where you can turn either east or continue north. "
If you go north, going south should always return you to where you came from, but in this game it could literally be any direction. I first tried to create a map in excel and 2 steps in found that it was impossible both because it says there are elevation changes and its just a clusterfuck of winding tunnels between rooms. That's just so completely unnecessary. Story wise it doesn't even make sense, it sounds like this place was supposed to be a place of worship and not some crazy maze to hide pirate gold or the ark of the covenant. As a text game, this just doesn't work for i assume the majority of people. If it were a video game with graphics and there were visual landmarks i might be able to keep track of it somewhat in my head, but for me its impossible without having access to or drawing a map and it seems designed specifically to make this as hard as possible.
This is what i have in terms of my map and i'm out, this isn't what i expected or wanted from this route and the effort it's going to take to continue isn't worth it when i'm like half an hour into this maze and all i've found is a random ring and 100 gold after having to backtrack to pick it up. Too many dead end hallways and room after room to search with literally nothing in it.
Made it in notepad++, things on the same indentation alignment are for multiple paths out of a single place.
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If this route gets an in-game map and/or heavily simplified i might try it again soon. Otherwise i might come back in a couple months when the content is more fleshed out across all the routes. The three previous missions with the ghoul, the missing girl, and the murder mystery all just seemed kinda pointless and rewarded me with basically nothing, just more gold with nothing to spend it on. Everything just feels underwhelming going on this route and was starting to lose my interest and the maze segment was the proverbial tree that broke the camel's back. All this D&D-lite stuff is just boring coming from someone who has actually played D&D and Pathfinder campaigns in the past. With no abilities, positioning, or teamwork i might as well just flip a coin and get as much enjoyment as I do from the combat in this game.
After playing the duke stuff first, it feels like 2 completely different games mashed together, both in terms of mechanics and one being heavily smut and the other having basically none. Unless you want to take the time to flush out more complex fighting mechanics, this is always going to feel like a cheap imitation. It might be building to something new but it takes too long to get there. If it were a much shorter segment it would probably be fine, but for something so mechanically simple and with mediocre stories that have no short-term relevance to the route's plot it doesn't hold my interest long enough to see where it is leading.
The duke female slave route was kinda interesting but didn't personally peak my interest so probably won't be returning to it. I was interested in the Khelvhan male/male guard route but with the new day literally being a copy paste of the previous day's visit to the tavern with 2 new lines of dialogue i'm not expecting much from the gay content of this game which was what originally brought me here. So far it seems like another 95% straight 5% gay content game and all the gay scenes so far have been a lot shorter and lower quality than the straight stuff. The name/pronoun swaps being the only difference between the top/bottom routes really shows there's no real depth to the characters.
Also in the ghoul room you can search for 500 gold, you can infinitely search that over and over for infinite money. Just reenter the room and the search button is still there.