GAINED FROM VIRGIN RAIDER TRAIT OR FOUND IN MARKET RARELY
<<set setup.virginity = {
name: "Virgin",
value: 400,
color: "gold",
mult: 2,
tooltip: "Doubles the amount of @@.gold;Gold@@ she is worth. After losing her Virginity, replace this with a unique Trait based on her Stats and how her Virginity was taken."
}>>
RARE UNIQUE TRAIT GAINED IF PLAYER TAKES VIRGINITY IF LOVE IS 15 OR MORE
<<set setup.lover = {
name: "Lover",
value: 800,
color: "gold",
love_req: 15,
float: 0.5,
mult: 2,
tooltip: "She gains 50% more Stat and Sex Skill EXP and she gives twice as much EXP during Service Jobs."
}>>
RARE UNIQUE TRAIT GAINED IF PLAYER TAKES VIRGINITY IF LOVE IS BETWEEN 5 AND 14
<<set setup.clingy = {
name: "Clingy",
value: 800,
color: "gold",
love_req: 5,
exp_float: 0.5,
love_float: 0.05,
tooltip: "She gains 5% more @@.love;Love@@ EXP by 5% for each point in her @@.love;Love@@ Stat. She gives 50% more EXP during Service Jobs, but can only be assigned Service Jobs."
}>>
RARE UNIQUE TRAIT GAINED IF VIRGINITY WAS LOST WHLE PROSTITUTING AND LIBIDO IS 10 OR GREATER
<<set setup.slutty = {
name: "Slutty",
value: 800,
color: "gold",
libido_req: 10,
mult: 2,
client_float: 0.5,
stress_float: 0.25,
gold_float: 0.2,
tooltip: "During Prostitution Jobs, she is twice as likely to find groups, increases chance of finding Clients by 50%, and gains 25% less @@.stress;Stress@@. She can only be assigned Prostitution Jobs and earns 20% less @@.gold;Gold@@ from them."
}>>
NEGATIVE UNIQUE TRAIT GAINED IF VIRGINITY WAS LOST WHILE PROSTITUTING AND NO OTHER CONDITIONS WERE MET
<<set setup.traumatized = {
name: "Traumatized",
value: 1,
color: "red",
tooltip: "Her @@.libido;Libido@@ Stat cannot increase and she cannot be assigned Prostitution Jobs."
}>>
NEGATIVE UNIQUE TRAIT GAINED IF PLAYER TAKES VIRGINITY IF LOVE IS LESS THAN 5
<<set setup.loathing = {
name: "Loathing",
value: 1,
color: "red",
tooltip: "Her @@.love;Love@@ Stat cannot increase and she cannot be assigned Service Jobs."
}>>