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sashadd

New Member
Nov 24, 2018
6
20
109
Alright. I finished the game and understood what you were talking about. Bugs with missing floor icons; missing loot from monsters that should drop (golem core and some others) but never does under any circumstances; game crashes and missing textures.
 
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IonDrako

Newbie
Aug 25, 2021
40
122
148
Mmmk I'm super confused. I'm on the "fuck colette" quest. I can enter intimacy mode fine and have all her various stats maxed but I don't get how to actually trigger the sex. If I fill her arousal intimacy mode just ends and if I cum intimacy mode ends. Is something bugged with my stuff? I've tried googling answers and trying to find literally any playthrough to see what should happen but found nothing.

Well just had it trigger after leaving the dungeon using the homebound thread, when I went up to floor 18 and left via the port it didn't trigger at all so I was completely confused.
 
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chengue

Member
Feb 26, 2017
193
94
270
apparently there is a complete dx version of the game with bug fixes and more content wonder if kaguragames its going to translated
 

satren3845

Newbie
Jun 3, 2018
44
182
168
The saves from kagura games ver might be compatible with EX ver. At least, with some modifications you can get EX to load the save and your data is seemingly all there. (I haven't actually tested that you can enter EX content from an old save as-is though.)

So I looked into putting together a build for people who want to try out the raw EX from their kagura ver save, where as much as the kagura games version as possible is merged into EX.
The translated UI images were easy to merge.
The translations also seemingly can be merged with a simple script, although I'm not completely sure there won't be any unforeseen issues with that.

The problem is with the text, though.

With a little modification to avoid screwing up the japanese text, the detour hack posted earlier gets the english text to render right.
But, the english text is just too big for the message window. The Kagura script gets cut off all the time.
The best hack solution I can think of is to downscale all the letters in the image fonts and then adjust the spacing accordingly.
It might work but it would be tedious and ugly, and then there is the issue of characters that overlap between the two scripts.

I might end up trying it, if I do and I can get all the translations merged then I'll post it.

Anyway if you want to try out the completely raw EX version from your save:
(In a hex editor or make your own script if you want)
- Trim the end of the file so that it has the same length as the EX ver saves
- Replace 0x00 - 0x09 of the file with [45 57 57 2e 2e 30 31 2e 30 31] (the string "EWW..01.01")
- Get the SHA256 hash of offset 0x52 to the end of the file.
- Replace 0x0e to 0x40 of the save with the hash as a string. (ascii and MUST BE IN LOWERCASE)
 

satren3845

Newbie
Jun 3, 2018
44
182
168
The saves from kagura games ver might be compatible with EX ver. At least, with some modifications you can get EX to load the save and your data is seemingly all there. (I haven't actually tested that you can enter EX content from an old save as-is though.)

So I looked into putting together a build for people who want to try out the raw EX from their kagura ver save, where as much as the kagura games version as possible is merged into EX.
The translated UI images were easy to merge.
The translations also seemingly can be merged with a simple script, although I'm not completely sure there won't be any unforeseen issues with that.

The problem is with the text, though.

With a little modification to avoid screwing up the japanese text, the detour hack posted earlier gets the english text to render right.
But, the english text is just too big for the message window. The Kagura script gets cut off all the time.
The best hack solution I can think of is to downscale all the letters in the image fonts and then adjust the spacing accordingly.
It might work but it would be tedious and ugly, and then there is the issue of characters that overlap between the two scripts.

I might end up trying it, if I do and I can get all the translations merged then I'll post it.

Anyway if you want to try out the completely raw EX version from your save:
(In a hex editor or make your own script if you want)
- Trim the end of the file so that it has the same length as the EX ver saves
- Replace 0x00 - 0x09 of the file with [45 57 57 2e 2e 30 31 2e 30 31] (the string "EWW..01.01")
- Get the SHA256 hash of offset 0x52 to the end of the file.
- Replace 0x0e to 0x40 of the save with the hash as a string. (ascii and MUST BE IN LOWERCASE)
Looked some more.

Got the message set up so that the dialogue is not cut off. Should also be able to get the other text types working but doing that will be pretty annoying.

Merging the translated events and other files seems to be fine.
However, a larger number of strings than I assumed are actually in the executable. These would all need to be edited manually. Could be much worse though.

Overall looks like a merged version is possible to make and would be playable.
 

D4RKM4GM4

Member
Mar 8, 2023
345
224
167
so there is still hope

keep up the good work and fingers crossed that everything will go smoothly
 

satren3845

Newbie
Jun 3, 2018
44
182
168
Been working on this every now and then.
Still no "breaking issues".
Currently going through the slog of patching the string literals. Will take some time. I want them to match the Kagura Games version as much as possible, but you'll have to forgive some slight differences here and there for technical reasons.

After the string literals are done, I'll work on making the fonts look less shit, and then test and poke around through more of the extra content. Can't really say what will need to be done next until after I do that.
 

なるみ

Newbie
Apr 8, 2020
90
135
157
Looked some more.

Got the message set up so that the dialogue is not cut off. Should also be able to get the other text types working but doing that will be pretty annoying.

Merging the translated events and other files seems to be fine.
However, a larger number of strings than I assumed are actually in the executable. These would all need to be edited manually. Could be much worse though.

Overall looks like a merged version is possible to make and would be playable.
Kinda late to the party... IF i remember correctly the method responsible for text rendering had some size manipulation? (I'm way too much unexperienced to fuck around the code more)
 

satren3845

Newbie
Jun 3, 2018
44
182
168
Kinda late to the party... IF i remember correctly the method responsible for text rendering had some size manipulation? (I'm way too much unexperienced to fuck around the code more)
I modified the thing you made to work with the different sizes + japanese. It can do everything it needs to do now, the problem is that the parameters I have set currently and the font image edits I have currently aren't good. So it's just a matter of having the patience to go through and make it all look right.
 

なるみ

Newbie
Apr 8, 2020
90
135
157
I modified the thing you made to work with the different sizes + japanese. It can do everything it needs to do now, the problem is that the parameters I have set currently and the font image edits I have currently aren't good. So it's just a matter of having the patience to go through and make it all look right.
I meant you could set font size without editing the bitmap files. "The best hack solution I can think of is to downscale all the letters in the image fonts and then adjust the spacing accordingly." Actually at first i wanted to just replace their rendering engine with something better... but my lack of experience forced me to create something janky... hope it helped you.
 

satren3845

Newbie
Jun 3, 2018
44
182
168
No matter how much we beg, I doubt Kagura Games will be doing EX anytime soon
Yeah likely not. It's outside of their usual workflow and would take more work than many new games would, only to have less potential for sales than a new game.

But right now I am working on merging the kagura games translations into the EX version, which should make a good basis for a fan translation should anyone be interested in that.
What I post eventually will be the EX version with the base content text from kagura games version, plus a small bit of new content translated by me and some unused kagura games translations. The remaining 98 or 99% of EX content will be untranslated. A tool to upgrade saves will also be included.

Don't really have an ETA, but I've been working on it every now and then and making progress. Well, if it's been a year and I still haven't posted it you can probably assume it's dead.
 

hirino9

Newbie
Sep 13, 2020
47
70
87
satren3845 if you don't have it working in half a year and aren't sure if it'll happen, pls post what you have or send it to me directly, I maaaaay be able to work on it.

Also, didn't read all of the conversation, just skimmed, so not sure if you have tried it, but using GPTs for fixing kerning is not too shabby nowadays, you can just give it a bunch of kerning examples from existing fonts off the internet and maybe write a heuristic function it can use to determine if some rendered text would induce a need for eyebleach. No need for a full on MCP setup on your local, you can use something like github copilot (though of course this has the expectable caveats like said data being tied to the used github acct and going straight to microshit, and need for $$ unless you can do something like get your mitts on a .edu email for the free student thing).

If you do want to run some model on your local I have some examples I can share (in DMs), or tbh you can get hundreds of better examples off of some random indian's github.


Fair warning my involvement w F95 is on and off so don't be surprised if I dissappear for a month, also pls ping reply if you do
 
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satren3845

Newbie
Jun 3, 2018
44
182
168
satren3845 if you don't have it working in half a year and aren't sure if it'll happen, pls post what you have or send it to me directly, I maaaaay be able to work on it.

Also, didn't read all of the conversation, just skimmed, so not sure if you have tried it, but using GPTs for fixing kerning is not too shabby nowadays, you can just give it a bunch of kerning examples from existing fonts off the internet and maybe write a heuristic function it can use to determine if some rendered text would induce a need for eyebleach. No need for a full on MCP setup on your local, you can use something like github copilot (though of course this has the expectable caveats like said data being tied to the used github acct and going straight to microshit, and need for $$ unless you can do something like get your mitts on a .edu email for the free student thing).

If you do want to run some model on your local I have some examples I can share (in DMs), or tbh you can get hundreds of better examples off of some random indian's github.


Fair warning my involvement w F95 is on and off so don't be surprised if I dissappear for a month, also pls ping reply if you do
hirino9
Yeah if I give up on it I will post whatever I have.

Right now you can basically play the base game in English on the EX build.
But there are some remaining base game issues to fix. One of them is really annoying.
After that I need to explore the EX content until I can verify that everything works and until I can figure out how I should translate a few strings.

Once I have fixed the current base game issues and verified all of the EX string literals, then I will post. But it is very possible that a problem too time consuming to fix will suddenly appear which is why I avoid promising anything.

As for the font stuff, it's not really hard to fix I would just need to do it. But I've already adjusted it enough to fix most of the major issues. I've played a lot with it without any problems, so I am thinking I will just leave it as-is and just say "If you don't like it then fix it yourself"
 
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