If you are interested in any of the other things that can be cheated for, have a look at the classes file in the functions folder pretty much all variables are in clear text making it obvious what they are for.found command-- inventory.energy_drink = 50
Any further information on the error?As a general note regarding the grind, it is horrible for a while until you hit that critical mass where even at level 1 you can just go straight to floor 70 and kill 1 enemy to go right back to level 50 (very disgaea inspired, though not quite as rewarding), then rebirthing seems to lose value. I was able to do that on rebirth 5, and now at 9 I don't see a point anymore, it just gives me a bunch of coins which are more annoying to spend then the bonuses are worth.
As an aside, enemies start giving errors at around floor 76, and if you ignore the error and continue they have 0 hp and can be killed in 1 hit. This frequency increases as you go deeper until every enemy has this error. As a result, I just stay at floor 70.
Got to floor 200 for a meme with the patch, and the error seems to have stopped. Will be interesting to see where you go from here. Will plaza repuation have a bigger significance beyond unlocking more monsters to hunt?Any further information on the error?
As for the rebirthing become not worth it, that is kind of the point, for it to be a snowball affect of power increase. There is intended to be more content in the dungeon and combat outside of the dungeon, but these things take time so it may feel a little bare bones for now but it will be expanded. The same with the coin shop, for now you can only buy a couple of gifts to unlock characters and a few stat boosts but this will be expanded in the future.
No, it seems to be resolved when I installed the patch.I tried at floor 80-85 to get any kind of error but everything works as intended so not sure what the is error you are having, is it related to sqrt is not defined?
Oh, found an error at the healing pools:I tried at floor 80-85 to get any kind of error but everything works as intended so not sure what the is error you are having, is it related to sqrt is not defined?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/questdata/scenes/Dungeon/pools.rpy", line 88, in script
jump expression healingPoolsFight()
ScriptError: could not find label 'fight_goblin_shaman'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/questdata/scenes/Dungeon/pools.rpy", line 88, in script
jump expression healingPoolsFight()
File "C:\Program Files (x86)\...\EarthsLastGuardian-0.1.1-pc\renpy\ast.py", line 1974, in execute
rv = renpy.game.script.lookup(target)
File "C:\Program Files (x86)\...\EarthsLastGuardian-0.1.1-pc\renpy\script.py", line 927, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'fight_goblin_shaman'.
Windows-10-10.0.19045 AMD64
Ren'Py 8.0.1.22070801
Earth's Last Guardian 0.1.1
Sun May 21 15:27:35 2023
Okay cool then it must have been the sqrt issue, I changed the function in the patch to specifically tell it that sqrt is a math function.No, it seems to be resolved when I installed the patch.
It should trigger when waking up after a few days.how do i trigger the chloe introduction event?
I will make A fix for that now, I can already see the issue.Oh, found an error at the healing pools:
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/questdata/scenes/Dungeon/pools.rpy", line 88, in script jump expression healingPoolsFight() ScriptError: could not find label 'fight_goblin_shaman'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/questdata/scenes/Dungeon/pools.rpy", line 88, in script jump expression healingPoolsFight() File "C:\Program Files (x86)\...\EarthsLastGuardian-0.1.1-pc\renpy\ast.py", line 1974, in execute rv = renpy.game.script.lookup(target) File "C:\Program Files (x86)\...\EarthsLastGuardian-0.1.1-pc\renpy\script.py", line 927, in lookup raise ScriptError("could not find label '%s'." % str(original)) ScriptError: could not find label 'fight_goblin_shaman'. Windows-10-10.0.19045 AMD64 Ren'Py 8.0.1.22070801 Earth's Last Guardian 0.1.1 Sun May 21 15:27:35 2023
There should be around a 7 % chance to find the bow, RNG just hates some people (myself included). The only requirement is to have bought the clue and be fighting drakes in the main dungeon and not either of the pools, maybe you have just been unlucky, I will add a pity mechanic (similar to spell drops) to these drops in the future to try and prevent this.sry for another question yet again: the secound tip for zlata says to kill the dragon that killed the last elf guardian und that drakes spawn after floor 21. i already gave her the item for the first unlock and have her lust as 74. now i have killed over 50 dragons (stopped counting after) but still not killed the right dragon, am i just so unlucky or am i doint something wrong?
Yeah some of us just have really bad luck, like I said I will add a pity roll to these drops so that after x amount of Drakes you are guaranteed to get the drop. I mean at 7 % the least amount of drakes would be 15 so I will maybe set it to 25 or 30 to ensure you are not committing genocide against the drakes.ok after savescamming a single dragon like another 30 times or so i finally got it, guess i should not play the lottery xD
You can just use the fully-qualified namespace,Okay cool then it must have been the sqrt issue, I changed the function in the patch to specifically tell it that sqrt is a math function.
output += math.sqrt(cycle) / 3
instead../game/questdata/scenes/Town/Park.rpy
, line 74. mp_gain
whereas line 76 has mana_gain
. Going to assume that since mp_gain
doesn't exist, you meant mana_gain
.Good RPG design usually takes the number of times you've tried farming something and automatically awards the player if the number of times is over a certain expected “reasonable” value or adjusts the ratio to eventually reach 100% guaranteed, to prevent 'bad luck' from screwing over players.Yeah some of us just have really bad luck, like I said I will add a pity roll to these drops so that after x amount of Drakes you are guaranteed to get the drop. I mean at 7 % the least amount of drakes would be 15 so I will maybe set it to 25 or 30 to ensure you are not committing genocide against the drakes.
I did indeed need mana_gain there, I had an issue of inconstancy in my naming conventions so went through my code and tried to fix it I guess this one got missed, thanks for finding it.Edit: You've also got a string format key error../game/questdata/scenes/Town/Park.rpy
, line 74.mp_gain
whereas line 76 hasmana_gain
. Going to assume that sincemp_gain
doesn't exist, you meantmana_gain
.Good RPG design usually takes the number of times you've tried farming something and automatically awards the player if the number of times is over a certain expected “reasonable” value or adjusts the ratio to eventually reach 100% guaranteed, to prevent 'bad luck' from screwing over players.