How?nevermind got it to work.
Possible, of course. However, it is only day 1 with still lots of bugs that are not fixed yet.would it be possible to have Week 1 Alpha uploaded
Has been answered 100 of times. Save your game, restart the game, load the save.anyone else getting endless errors after sloth chan wakes up in your bed and starts texting you.
Wait July? I thought it was June!?I just looked up the estimated date for release of week 1 and it is July 5th.
The beta was set for June, the proper release was always July.Wait July? I thought it was June!?
Yes, June 35th.Wait July? I thought it was June!?
Well it's more then rewriting the story. Some of the story is likely being smoothed over as changes do happen into development, especially one that includes lots of character additions like Ecchi Sensei. It includes fixing any small grammer and visual errors that slipped past the first time through, removing the errors that built up the further into the week you get, etc. Plus lots of new sound effects did take up a lot of time but most of those sound effects are likely to cover the rest of the game development by Bluecats estimate. There is likely some more stuff I'm forgetting atm but overall it sounds important and necessary.It's a pretty time consuming remake of the first week.
I dont think if it's really worth it since the most of the work seems to be rewritting the whole story.
The script files are getting a huge rework, the number of variables gets reduced by several hundreds, and the game is now coming out in both German and English, meaning that not only Blue has to write German script for the parts for which I don't have the German originals saved anywhere, I also need to proofread the German script (which unfortunately is a ton of work) and then translate it all from scratchWell it's more then rewriting the story. Some of the story is likely being smoothed over as changes do happen into development, especially one that includes lots of character additions like Ecchi Sensei. It includes fixing any small grammer and visual errors that slipped past the first time through, removing the errors that built up the further into the week you get, etc. Plus lots of new sound effects did take up a lot of time but most of those sound effects are likely to cover the rest of the game development by Bluecats estimate. There is likely some more stuff I'm forgetting atm but overall it sounds important and necessary.
Plus the practice with this will likely help building more skill with Renpy to improve it even further, even if it is a high bar already.
The dual language release was the part I'd forgotten cheers for that. Honestly with all the work going into this I'm simply glad it's just July that it's being released as many over developers would take much longer, pretty sure that just this work can make up much of a first university year at least if I remember it all correctly.The script files are getting a huge rework, the number of variables gets reduced by several hundreds, and the game is now coming out in both German and English, meaning that not only Blue has to write German script for the parts for which I don't have the German originals saved anywhere, I also need to proofread the German script (which unfortunately is a ton of work) and then translate it all from scratch
Super time consuming since there's a limit to how much I can type in a given length of time - it's a very high limit but it's still finite