Basically it doesn't have that kind of game mechanics right? Doesn't matter what slot, in return characters have inner ability/passive.
This is one of the issue I talk about with the circle, why they didn't polish the game much further, it would be interesting if it have those game mechanics, including the enemies too ofc.
Like, if we can't target rear line enemy if they have frontliner unless the player party have ranged attacker or magic oriented character (or the skill stated able to target "All"). And automatically have bonus stats/passive depending on position/class.
This rule applies to both side (Foe or Allies).
But wait, does past game of this circle have that kind of mechanics tho? I believe I do, but kinda vague. They added "Ex form" or Form change in this game, it does makes it interesting but having above mentioned mechanics would be impressive and engaging.
Gotta check every previous game to make sure tho. This one is certain at least (from past game experience):
- Frontliner will be targeted more often, Melee specialist will benefit in frontline unless the class/character specified otherwise, can't target rear line/will have reduced acc targeting rear line(?)
- Rear line is less targeted, have bonus in defense (both phys/M.def), Melee placed at the rear will have reduced damage output & lower acc unless specified otherwise by class/character
- Skill that target "All" able to hit anywhere without penalty, Ranged damage/Magic Attack doesn't have penalty but will have bonus damage output if placed at Rear line
Seriously, gotta check past game ASAP to confirm wololo~