Oh god... The CGs are good, and the story potentially interesting, but haven't seen so heavy writing since a long time.
Having a strong lore is never a bad thing, but drowning the player with it before he even know what the story is, or even what this lore mean or imply, it's such a big "no". The lore is supposed to serve as background, not to be the sole purpose of the first 20 minutes (perhaps even a bit more) of the story.
It's not even a question of "show Vs tell", but of pure relevancy. 80% of what we learn about the lore is purely useless the moment it's told to us, and will be totally forgot when it will become relevant, if it ever become relevant.
It’s just a different way of narration that was invented and still exist in current medias.
From Agatha Christie’s books to nowadays thrillers.
I don't remember that Agatha Christie wrote stories where a third of the content where the main character's inner thoughts. I don't even remember her having wrote a single inner thought ; precisely because she mostly wrote from a third person point of view, while inner thoughts only apply to a first person POV writing.
And it's the second issue I have with this game. It's wrote from a first person POV, while too often jumping from a first person view, to a second third person view centered on the MC. A third person view isn't an issue by itself, but in such case the player expect the CGs to show what is relevant, not to focus on the MC as if he was the main LI in the game.
Personally I'll wait to see a "restarted" in the title before coming back to that game.
The story feel interesting, and there's a clear attempt to build something coherent, but there's a real issue with the realization.