Just to clear something up for anyone who notices a striking resemblance to to another game, Revolt, be aware that this game is completely new. While it’s made by the same developer, a forced hiatus due to work commitments, and then losing the old writer, put Revolt in basically the dead zone. (Even though I’m still using a Revolt signature. So if anyone wants to make a new one, I’d more than appreciate it
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When I came on board a few months ago, the idea was to continue that same story. But with all the complications that came from taking over a game with several hanging plot threads, we thought it would be easier to just scrap what was there, and start fresh. But that was my idea, which Neo graciously accepted. And because I didn’t want the work he’d put into it previously to feel as though it were wasted, I tried to fit a significant amount of art into the new story I’d conceived of.
But other than the reusing of about 50% of the old game’s renders, Edge of Anarchy is completely new otherwise. Almost completely new dialogue, new engine and even the old art was re-rendered to a higher quality. Obviously it’s not perfect, but we’re doing everything we can to make each update markedly better than the last. Also, anyone concerned about it being a grindy sandbox game, don’t be. There will be zero grinding for money, stats or any kind of plot progression at all.
And if you’re wondering whether updates will be more regular than they were in Revolt, rest assured they will be. New characters and locations are already being worked on, and I’m well into writing the next script for 0.2.