CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
3.10 star(s) 31 Votes

Yukemoto

Member
Jun 19, 2020
346
609
Finally decide to check it out despite no controller support and nothing I do or press gets past the character select screen. Genius shit. Ignoring this, I can only take so much disappointment from such an awesome concept that refuses to let me enjoy it.
 

SS4312

Newbie
Nov 3, 2018
73
39
So apparently Grong with 15 def or 16 Special def can take negative damage? I recovered 2 hp when Bonk was used by a wild gooii. Similarly I recovered 1 hp when attacked with bonk by wold Oddbulb. Seems like a minimum damage of 1 would fix this, though its also fun to tank every Bonk attack.
 

SS4312

Newbie
Nov 3, 2018
73
39
Enemies with Genes that boost HP do not spawn in with max HP. Wild Minimoo that has the gene symbol spawned with 60 of however much its max HP was.

Edit: Geez the description for the new Ghost is brutal.
 
Last edited:

SS4312

Newbie
Nov 3, 2018
73
39
Bug 3: Is a Scout has BP and loses it during camping, They do not appear to be able to be bred the same night. A very fertile scout with 2 BP lost both to the first Eggomon, and the message for the 2nd eggomon stated she lost both again, despite not having any left. She should have game over'd there.
 

Invader Incubus

Member
Game Developer
Nov 20, 2023
147
765
Holy crap, why are the controls for this game more complicated than in actual pokemon games?
had to quit only a minute after starting because I went into the details of a pokemon and couldn't get out until I randomly mashed the correct button to exit out from the screen because the button wasn't listed nor was it one of the buttons mentioned on the main menu.
Wound up with the info screen open with a map on top and another info screen on top of that before it became apparent that just closing out of the game entirely was the easiest way to get out of a screen that should have been easy to exit out of.
Finally decide to check it out despite no controller support and nothing I do or press gets past the character select screen. Genius shit. Ignoring this, I can only take so much disappointment from such an awesome concept that refuses to let me enjoy it.
Your criticisms are valid, and control remapping is something I gave up on half way, since I had to meet other deliverables. I will definitely be taking another look at that in the future, for OTHER people who might be turned off the project.
That said. DON'T YOU THINK IT'S WIERD THAT IT'S JUST YOU? With these hyper specific problems?

For example, early on I was swamped with specific complaints about the camera and framerate. Those problems were universal and crushing. But NOW, the triple hater trolls are like still FIXATED on a few things that aren't really a big issue, and you cannot articulate why they are a problem anymore, AND you're very specific complaints that utterly enrage you, are totally unique to JUST you.
The reality is this, in order to deliver the REALLY crushing criticism: your probably going to have to play the game (since its in a very playable state for everyone else), or at least coordinate your bitching so it doesn't look like your the one idiot who's fucked their own software in some super specific way. This is a windows game made by one person, the game doesn't make a lot of money, so its a part time thing.

See you next year.

pity that you can't save yet
There isn't going to be a traditional save feature... But I think it has become necessary that the player gain the ability to save their specific monsters through runs.

So apparently Grong with 15 def or 16 Special def can take negative damage? I recovered 2 hp when Bonk was used by a wild gooii. Similarly I recovered 1 hp when attacked with bonk by wold Oddbulb. Seems like a minimum damage of 1 would fix this, though its also fun to tank every Bonk attack.
That shouldn't be possible. Monsters regenerate hp could it be that? Actually it SHOULD BE POSSIBLE, since damage is a simple math equation I didnt add a floor too. I wonder if I should fix that, or just tone down the defense, to speed up the combat. Its a goofy interactions but the PROPER boss monsters I am testing off-screen can get kinda goofy too with their unique moves.

Enemies with Genes that boost HP do not spawn in with max HP. Wild Minimoo that has the gene symbol spawned with 60 of however much its max HP was.

Edit: Geez the description for the new Ghost is brutal.
Not a bug I'm gonna fix. The universe has high contrast in how dark and light it can be. I think a narrative will really drive interest too, and that's slowly going to emerge.

Bug 3: Is a Scout has BP and loses it during camping, They do not appear to be able to be bred the same night. A very fertile scout with 2 BP lost both to the first Eggomon, and the message for the 2nd eggomon stated she lost both again, despite not having any left. She should have game over'd there.
Okay, THAT is weird, I will look into this first.
 
  • Like
Reactions: GreenPotato

LemonTree4

New Member
May 5, 2022
11
28
Game aside, the new portraits look fabulous. I'd expect them to be more voluptuous based on the in-game sprites but I suppose that'd take away from their beauty. Your pixel art skill is something else.
 

bean3b

Newbie
Jul 13, 2019
39
50
Nice update, lots of goodies to get at... although I'll have to do multiple runs to get the gosh darned stones needed to evolve certain mons... unless I'm doing something wrong and there is a method to getting specific stones.

Specifically spark, ghost, mind & cosmic mons, not sure if those stones have been added yet or I'm just incredibly unlucky.

The FPS issue is kinda odd but not horrible, it only gets bad after playing for about 30 minutes. That's really all the criticism I have.

EDIT: I have no idea if this is in the works or even considered but do you think there will be climax animations added?

Although if not I actually would like to see a mechanic added where a method to avoid impregnation is to perform oral, the downside would be you forfeit struggle attempts and are forced to endure a number of turns maybe?
 
Last edited:

DarknessTyrant

New Member
Jan 19, 2024
8
4
I'm unsure if this is a bug but I never see the evolution stones for Psychic, Ghost, Electric, Bug, and whatever that last one is which I think in that ones case since i dont believe any monsters use it thats why but the rest I dont see them. Also had a bug where I can't use the shiny color things on anyone. Tried several to no avail.

Some questions about future updates do you plan to add creampies to the animations and maybe even a pull out to see the size of each creature?

Another weird bug or just design choice i've noticed if you collect too many monsters you cannot get the ones off the screen till you remove or do something with the others. I assume this is something your already aware of but figured I'd say it just in case.

I think I saw you said your looking into maybe speeding combat up which would be great because the pauses between turns is a little bit obnoxious.
 
  • Like
Reactions: Invader Incubus

YouShallNotLol

Engaged Member
May 6, 2022
2,016
4,610
I'm unsure if this is a bug but I never see the evolution stones for Psychic, Ghost, Electric, Bug, and whatever that last one is which I think in that ones case since i dont believe any monsters use it thats why but the rest I dont see them. Also had a bug where I can't use the shiny color things on anyone. Tried several to no avail.
Nice update, lots of goodies to get at... although I'll have to do multiple runs to get the gosh darned stones needed to evolve certain mons... unless I'm doing something wrong and there is a method to getting specific stones.

Specifically spark, ghost, mind & cosmic mons, not sure if those stones have been added yet or I'm just incredibly unlucky.
There's a few perks in the SUPPLY option of the menu.
Two of them give you a random evolution stone each.
And the other two give you random items, including evolution stones, whenever you release a mon in the STABLE menu.
 

bean3b

Newbie
Jul 13, 2019
39
50
There's a few perks in the SUPPLY option of the menu.
Two of them give you a random evolution stone each.
And the other two give you random items, including evolution stones, whenever you release a mon in the STABLE menu.
Now that you mention it I was wondering about the SUPPLY option, just never figured out how to take advantage of it.
 
  • Like
Reactions: Invader Incubus

Skylark97

Member
Dec 11, 2018
187
104
NOVEMBER UPDATE 1
A VERY SHINY UPDATE

From the beginning I said I wasn’t interested in making monsters have rare ‘shiny’ recolors, since recoloring shit is super easy and tacky. Then the feature got requested 50ish times, and I realized I could turn the whole process into a voting reward, and I super enjoyed seeing the recolored monsters bang the scouts, and I also accepted that giving people what they want (in this case) is the key to success. So now we have SHINY EGGOMON.
View attachment 4195442
The way SHINY will function in Eggomon is different from [Monster Catcher Game]. In Eggomon there is roughly a 5% chance a monster will be shiny when it is instantiated and a 1% chance that the monster will be SUPER SHINY. Monsters with a SHINY color also have a SUPER SHINY color, so every monster (with shiny sprites) will get TWO NEW RECOLORS, WOW. Twice as cool as [Monster Catcher Game]!
10 monsters now have shiny AND super shiny forms, and rather than spoil the gallery I will leave it to you to discover which monsters have received this recoloring treatment. Going forward you will also determine the shiny recolors in shiny votes, one of which is occurring right now!
View attachment 4195447

ADDED: GOOGALA, This slimy fat blob slides into the meadow tier 1 encounter!
View attachment 4195444
ADDED: ALL SCOUT PORTRAITS. All the scouts have their own super special portrait, and even have some unique dialogue exclusive to them. Nothing too fancy for now though, but the personality of the scouts is starting to shine through.
View attachment 4195445

POLISHED: The first quest now concludes with you getting a sweet injection of EXP.
POLISHED: Added a Scouts Remaining counter to the loss screen

Fixed?: Eggs should no longer spam messages when hatching simultaneously?
Fixed?: FPS shouldn’t COMPLETELY bleedout, and bleedout should be significantly slowed. This is an ongoing problem as all UI elements (especially text boxes) need an overpass so they are not updating when they are unseen. This is something Godot does not handle well or explain up front, but its a consistent problem for people making RPG’s (which are very menu heavy).

Groundwork~ You may see several new items in the inventory that you cannot find yet, as well as some items moved for reorganization purposes.

Even WITH all this shit added, I have withheld even more assets because... The ANNIVERSARY is coming! On the 20th! And with it, a proper zone based update along with items, and a new monster, and a new overworld monster that will properly patrol... So stay tuned. Also the Roadmap for 2025 is coming!
View attachment 4195446
Someday soon this fucking turtle will release, I promise.

And since I know many of you are plebians, there are two paid patron votes over the appearance of the next scout, and of course the Normal monster vote.
Roxy Appearance: View attachment 4195448

Current Monster Vote: View attachment 4195450

So check out the Patreon even if you aren't paying, from now on there will be free-for-everyone votes each month! AAAAAH!

I feel you don't get enough positive posts as I think you should so I wanted to say, Great lookin' update! I love this game alot and am eagerly await them shortstack scouts.
I'm not familiar with Godot at all but, was curious how feasible making the game just sort of "autosave" every, say 30 seconds, so a "Continue" button could be added? Would completely nullify the FPS bleed, as you said its better but not 100%(?) and allow coming back to a run whilst keeping the whole rouge-lite no save gameplay?
I know a few other games that do that but none of em are in Godot and most are turn based/ pauseable in some way so the engine has less stress.
 

anonimus_bell

Newbie
Jul 18, 2019
36
6
I run the game. I can hear the music. I can press the arrows and hear some sounds. But the screen is completely black! Am i missing something? Maybe some other app you need to install for this game? Or is my notebook just too weak and old for it? (It is pretty old.)
 

ZeroReality

New Member
Jul 23, 2022
4
0
I love the game but man WE NEED A SAVE FEATURE!!! I hate having to restart every single run I can't fathom how people are supposed to finish/enjoy the whole game if you can't even save your progress especially with how big the map is. I understand the whole point of the game is to use different scouts to breed new monsters and explore the map but for the love of god let a man leave his computer without having to worry about losing all his progress!! Something else I would love to see is if there were more ways to get food for your mons, as after a long run of playing I started to see that there wasn't a great way to farm for food, a alternitive I did think about was adding a mon healing station kinda like in pokemon. Besides these annoying missing features everything else about the game is good. Keep Up the Great Work!
 

stuffinabox

Member
Aug 15, 2018
218
387
Your criticisms are valid, and control remapping is something I gave up on half way, since I had to meet other deliverables. I will definitely be taking another look at that in the future, for OTHER people who might be turned off the project.
That said. DON'T YOU THINK IT'S WIERD THAT IT'S JUST YOU? With these hyper specific problems?

For example, early on I was swamped with specific complaints about the camera and framerate. Those problems were universal and crushing. But NOW, the triple hater trolls are like still FIXATED on a few things that aren't really a big issue, and you cannot articulate why they are a problem anymore, AND you're very specific complaints that utterly enrage you, are totally unique to JUST you.
The reality is this, in order to deliver the REALLY crushing criticism: your probably going to have to play the game (since its in a very playable state for everyone else), or at least coordinate your bitching so it doesn't look like your the one idiot who's fucked their own software in some super specific way. This is a windows game made by one person, the game doesn't make a lot of money, so its a part time thing.

See you next year.


There isn't going to be a traditional save feature... But I think it has become necessary that the player gain the ability to save their specific monsters through runs.


That shouldn't be possible. Monsters regenerate hp could it be that? Actually it SHOULD BE POSSIBLE, since damage is a simple math equation I didnt add a floor too. I wonder if I should fix that, or just tone down the defense, to speed up the combat. Its a goofy interactions but the PROPER boss monsters I am testing off-screen can get kinda goofy too with their unique moves.


Not a bug I'm gonna fix. The universe has high contrast in how dark and light it can be. I think a narrative will really drive interest too, and that's slowly going to emerge.


Okay, THAT is weird, I will look into this first.
Look man, I'm not complaining, I just hate losing and having no way to rebound from it without a save system.
 

DraconicLeafeon

New Member
Feb 28, 2020
1
0
So, a rather big bug I've found; if you evolve someone, and click a number to switch to a different eggomon while it's evolving (after the sprite changes to it's evolved version), it deletes the second eggomon and doesn't evolve the first one. This is normally done with eggomon that use the same stone to evolve.
A second part to this bug, if you then get a second stone and evolve the first eggomon normally, then switch a random mon into the first's slot, it will duplicate the eggomon so you have two of them.
So using Cinder as a starting party as an example, you go find two fire stones and evolve the Cindrak and press 2 during it, it deletes the foalth, and don't get a Drakia. Then go to evolve the Cindrak again and let it this time, then switch the Gooii into the third slot, and it will turn the Gooii into a Drakia.

Besides that, hella fun game and I'm happy to see each and every update each month!
 

SS4312

Newbie
Nov 3, 2018
73
39
That shouldn't be possible. Monsters regenerate hp could it be that? Actually it SHOULD BE POSSIBLE, since damage is a simple math equation I didnt add a floor too. I wonder if I should fix that, or just tone down the defense, to speed up the combat. Its a goofy interactions but the PROPER boss monsters I am testing off-screen can get kinda goofy too with their unique moves.
To be clear, the HP was gain during the damage step, then additional HP was gained as regen, two separate instances. Often it was 1-3 HP gained when hit by bonk, and then 10 during regen.
 
  • Like
Reactions: Invader Incubus

DarknessTyrant

New Member
Jan 19, 2024
8
4
There's a few perks in the SUPPLY option of the menu.
Two of them give you a random evolution stone each.
And the other two give you random items, including evolution stones, whenever you release a mon in the STABLE menu.
Yeah I noticed that was added recently I think but still was curious as to why they never seem to drop naturally. Since I do not go into the deserty area since its tediously long to run too and seems almost pointless to go too at the moment since you can fish for the wind monsters in the grass at the hub which is what i'd prefer to do. Not enough loot to gather there too for how long the massive forest is between it plus not having a easy way back so I just wasn't sure if this was a bug or design oversight, or just not yet implemented since originally when one of the earliest betas came out i think only bug and electric weren't having the upgrades at least when I 1st noticed the game.
 
  • Like
Reactions: Invader Incubus
3.10 star(s) 31 Votes