UPDATE DEC 3rd
ALRIGHT FIRST THINGS FIRST, the winners of the November votes:
We will have sandstone Roxy, Kihikihi will come in black and red shiny variants. Auricsaur is the new monster.
Roxy has a different body type from the other scouts, so she will be coming later this month since she needs fairly different animations from the existing body type girls. Also holy fuck she is short, she is going to get absolutely destroyed. Seriously she will suffer like a Kiwi bird when pregnant because damn.
Meanwhile, over on the patron, anyone, yes anyone can participate in the free-for-all vote to decide Thundama's shiny colors.
While patrons are choosing between a disgusting clown demon, and a psychic rabbit for the next MIND monster.
First up. I adjusted two things. 1: Stumps no longer drop a guaranteed random evolution stone. Now there is a 1/3 chance that stumps will drop a random evolution stone. 2: Zephyr and Googala encounters are moved to the Western cliffs.
ADDED NEW MAP RESOURCE: GEODES
Geodes are a guaranteed random evolution stone drop. Also there's a small chance they will give you a Universal Evolution Stone.
ADDED NEW ITEM: UNIVERSAL EVOLUTION STONE
A new evolution stone that evolves ANY monster. Spicy. You start with 1, for now, since I will be moving this item and the other new items to act as supply rewards in the future.
ADDED ZONE: WESTERN CLIFFS
The western cliffs are just WEST of the dark forest and is where you can find MANY geodes. There's over 10 in this zone and six of them in a strange rocky, maze like structure too, but what's that stomping sound?...
ADDED WORLD ENEMY: PATROLLING ENEMIES: GALEM
Galem march around the stone strewn grounds of the western cliffs. They aren't hostile, they won't chase you or ambush you, like Vedabug. However, if you let these rock monsters bump into you, then there will be a fight!
ADDED SHINY AND SUPER SHINY VARIANTS: GALEM AND KIHIKIHI
These shiny monsters are in the game, the voted upon shark variant and Galems new look! Galem comes in a cool marble tones, and an edgy black and red molten version that was supposed to resemble lava but ended up looking like a Shadow the Hedgehog cosplay because I suck.
ADDED MONSTER: Auricsaur
She's here! in the game! Held up the entire release by a day because I wanted to deliver her NOW. Shes in the western cliffs too, obviously.
Now onto the good shit.
ADDED ITEM: SHINY PAINT BRUSH. Make your monster shiny (if that variant exists). Start with 1. It will become a supply reward.
ADDED ITEM: SUPER SHINY PAINT BRUSH. Make your monster super shiny (if that variant exists). Start with 1. It will become a supply reward.
ADDED ITEM: SACRED SALTS. If a scout HAS BEEN LOST, and is NOT CURRENTLY PREGNANT, you can recover her, switching to her next time you get K.O.d. Start with 1 sacred salt. This will become a high cost supply reward +/ quest reward in the future. NOW you can complain about how you can't switch back to your favorite scout while in the base (yet).
Fixed: Camping and battling overlap causing weird issues.
Fixed: Egg HATCHING SPAM MESSAGE. Please god let this be solved now. I cannot even reliably recreate the bug.
FINALLY. An important matter regarding EGGOMONS future and its monetization strategy must be discussed. But not yet. I will make a post regarding this before the weekend. Then I will be open to talk about it. Until then, feast your eyes on what is probably the final version, of... THE PLAN.
Again don't bother asking questions about this thing quite yet.