3.30 star(s) 25 Votes

Midgetman225

New Member
Apr 5, 2018
1
0
Bug report: When chased by Vedabug, I got into a random encounter at about the same time she caught me, this battle went sideways. The Random showed up, then was replaced by Vedabug, the number of opponents got added together, but when I got through the Vedabug set, the next 'mon never appeared, leaving me stuck in the battle with no way out.
Thank you for your work thus far. This has been a fun one.
 

SS4312

Newbie
Nov 3, 2018
47
23
I had a battle freeze between new opponents coming in. I think the issue stemed from getting into a battle with Vedabug WHILE a random grass battle was starting. A Vedabug was still performing the mating animation, however no new monster came into fight, effectively softlocking.
 
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SS4312

Newbie
Nov 3, 2018
47
23
Another bug, After spawning in a new playthrough, I bought both the mystery egg upgrades from the Supply. I power-camped through 9 days before the first one hatched, but the second didn't hatch. Instead I kept getting messages saying it hatched, as well as the XP drop for it, leading to hundreds of xp a second. Sleeping again did not fix it.
Some feedback on the Supply as well: It would be nice if the upgrades giving items were repeatable.
Other feedback: A sign or something stating what Eggomon can be encountered in an area, or a PDF with that info that comes in the zip file would be nice to have.
 

Kyoka

Member
May 5, 2019
182
286
the UI and the controlls are abysmaly bad, like what the hell is with these keybinds why cantyou just use what every other game uses..... horrible key layout...
 

Invader Incubus

Member
Game Developer
Nov 20, 2023
129
652
Is this game still "Lose to Win?"
For now, yes. Enemy trainers are coming though, and you will be able to get some breeders for your stables. Also quests will introduce XXX scenes that are unique and separate from battle, and Im gradually reformatting some stuff to allow monsters to bang.

Another bug, After spawning in a new playthrough, I bought both the mystery egg upgrades from the Supply. I power-camped through 9 days before the first one hatched, but the second didn't hatch. Instead I kept getting messages saying it hatched, as well as the XP drop for it, leading to hundreds of xp a second. Sleeping again did not fix it.
Some feedback on the Supply as well: It would be nice if the upgrades giving items were repeatable.
Other feedback: A sign or something stating what Eggomon can be encountered in an area, or a PDF with that info that comes in the zip file would be nice to have.
I pushed a new version into the mega that should clean up the Vedabug issue, she now won't launch the battle (or her self destruction timer) is she is in contact with the player while the player is in a battle or opens a menu.

the UI and the controlls are abysmaly bad, like what the hell is with these keybinds why cantyou just use what every other game uses..... horrible key layout...
What is 'every other game'? Game Maker? Because I get people insisting that X/C is the correct layout.

Edit: Paging operator.
OperatorJune.gif
 
Last edited:

S_i_E_g

New Member
Sep 25, 2019
5
1
Oh... I exited the game because a leak was making it slow... now I have to restart? Just kinda assumed it was saving that kinda blows. Is there also not a way to make the screen bigger? Fullscreen just gives me black bars.
 
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torsorunkenshi

New Member
Jan 22, 2020
14
5
Cons:
- The amount of grind for a few Supply Points is criminal. I get that you want to express your design / artistic image but lord all mighty it's a porn game, why do people insist on grind I can not fathom.
- I dislike the fact that I can't cross breed the Mons, instead of having to willingly nuke a SCOUT for the sake of egg farming capability.
- No save system, Sweet-Christ on a bungee cord dangling over mount Vesuvio butt naked, this game DESPERATELY needs it. Why? Because there's a metric shit-ton of map, your own mons will eventually need food you will run out of very rapidly and your SCOUT will end up like that one researcher with her dolphin. Please for all that is holy, give up this absurdist crusade to keep the save system away from the game, you will just kill it by doing so OR cause someone to shit-fuck-shatter your code and FORCE a save-system into it.
- Weirdly stuttered / delayed combat speed, every little thing that happens in combat seems to have a solid 4~5 second pause for no reason I can quite understand. Is this a design choice or an engine limitation?

Pro's:
- Very enjoyable art-style, it's cute and I'd even dare say charming. Makes me want to have a couple of them turned into little stickers.
- Animations are very good, genuinely well done. I love the whole nostalgic vibe of it all.
- Love the map complexity, it has branching and hidden nooks.
- I found this odd-ball little flute-playing mon on a stump. No clue what or who it is but I love the mystery of it, keep putting those in, it's a great choice of design.
- Sprint system is a good basis but vehicles will become necessary over time, good basis though.
- Pretty good starting variety of mons, there's a lot more I'm sure I couldn't find in 3 hours of trying to progress.

Final opinions and score:
Great design choices, cut the fat off (referring to cons) and you've got a solid, sought after type of game. As of now I could hit it with a 4/10 because the cons are so oppressively infuriating that I'd rather walk away but the game IS IN FACT, still in development. 5/10, get rid of the worst parts and go nuts with breeding focus, watch this game explode like a firework factory on 4th of July.
 

scottwolf14

Newbie
Jun 2, 2018
18
23
Having put in a handful of hours into the game... I feel the game has failed immensely when it comes to informing the player not only what you can do but also what kind of way one should play. I wasn't even aware my battles were something you could invest into until I had long closed the game and having no real means to continue where I left off... It is one thing to not have a save feature just yet. I feel if there is not going to be one, at least make it so that the progress made from playing does contribute to something. Especially when it should inform you how necessary it is to know how to re-supply and invest into some permanent upgrades for that particular run. Secondly, when it comes to looking at details of the monsters, some scripts have more text than others which gets cuts off and unreadable. I tried using various keys and even the mouse but it did nothing. The same goes for Monsters in the stable, you cannot scroll into the others that are stored off screen. Nor can you use or utilize one of the "studs" if you chose to submit to it outside of more breeding. I think a detail that should be added is that, if a player chooses to submit or plainly just game overs in battle, the other scout has to be retrieved from where she was last. Because at least then it'd explain why you can no longer use that scout for the time being other than this arbitrary breeding role they get stuck with. That's the other thing too, I am not sure if the others just aren't in the game yet or if you need to do something in order to unlock them but, I do want to see more out of this project. Then there's just the buggy nature of the UI not functioning particularly well. You could be selecting a Scout at the stable only for it to still register inputs while the scout is at the bottom which doesn't make much sense. I do hope the next update cleans up the UI and fixes much of the text present because aside from the often challenging battles and non-renewable resources from the wild, there is much I still do not fully understand. Best of luck, it has some potential with the right approach and a few nudges into a more streamlined experience. If I had one suggestion, make it so that the game saves upgrades similar in the way a game like say Vampire Survivors does. Because it gets tedious trying to make back progress in a slow and staggering manner that feels too grindy even for someone like me who is willing to go through it to see more. And lastly, in regards to the supply, I feel like if it operated more like a shop that has items that are visible for points/exp and rotate each passing day would make things a bit better to grasp. Because otherwise, I have not much to complain outside of the fire horse being literally Ponyta with very minor changes to its appearance.
 
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Andal01

New Member
Jul 19, 2020
8
0
Bruh, if you are gonna have a full screen setting maybe actually have it go full screen properly. There is so much small text crammed together on such a small display window that I can't read a damn thing unless my face is in my screen.
 
Last edited:
Apr 5, 2020
31
29
Here's my suggestions for changing the keybinds, because good GOD the current ones are a mess. This layout suggestion allow you to play the game one-handed (important for a porn game), and I included alternate options for left-handed players.


Code:
[W][A][S][D]/ arrow keys to move
[SHIFT] to sprint
[Z]/[ENTER] selects
[X]/[/] cancels
[SPACE] to wait
[Q]/[;] opens map
[E]/['] opens inventory
[C]/[\] to view clock and stats.
Invader Incubus
 

S_i_E_g

New Member
Sep 25, 2019
5
1
Hey, I actually wanted to come back here because even though I had to restart I did "beat" the game. I saw all the content there was to see it was fun, I don't know if you need a save system, obviously it's going to feel like it at the moment because it's unfinished. I will say though that not having one certainly made the above task a lot more strenuous with no real upside. What I wound up doing was simply farming it out and recording every single animation that way if I do want to use this game for part of it's intended purpose, I can just do that. This made me realize that if you do want this game to be a rougelike it probably doesn't need a save system it just needs a gallery and then you should take some inspiration from Dead Cells (people are always going to want a save system even if there is a gallery because they have to RE-grind everything to get to content further along, Dead Cells gives you checkpoints of sorts and lots of along-the-way upgrades that mean you don't have to repeat the same grind there's just a new grind for the content you didn't get all in one run, rather than just redoing all of that stuff). I don't actually know if Dead Cells is the best example there, just trying to give some constructive criticism or an alternative to saving. I think a way that could happen in your game is to simply have the characters be unlocks that are in different spawn locations/bases, that way certain things are locally accessible on that characters play through if that makes sense. Good luck, I liked it, I think it'll go pretty far and has a lot of potential regardless.

Side note, what is all the supply stuff people are talking about? I never used that, might've missed some content.
 
3.30 star(s) 25 Votes