- May 12, 2019
- 34
- 29
The lack of word wrap makes it impossible to read most of the translation anyway.
Ironically enough, the game WAS being wordwrapped with the plugin. the problem was as it usually is with games lately, is that they use plugins to make the text box different and the plugins don't play nice with that. When wordwrap is off ironically enough the game overflows less lol.The MTL just needs the text to be wrapped. It'll be at least playable after that.
Guess it's MV since YEP plugin was mentioned, I think I had to add a word wrapping plugin to a mv game I translated a while back. I'll try to look into it to see if it work.Ironically enough, the game WAS being wordwrapped with the plugin. the problem was as it usually is with games lately, is that they use plugins to make the text box different and the plugins don't play nice with that. When wordwrap is off ironically enough the game overflows less lol.
I tweaked the plugin in my above post. That should lessen or eliminate word wrap issues.
This might actually be an issue with MTL making a call to an encrypted command as the battle menu is tied to PNG files that need to be manually translated. This is the same reason why I left enemy encounter names untranslated, but it seems that skill names may also do something similar.how to catch the monster girls I have been tring to catch the red slime at the beginning for awhile now even when I get to cum on it(which is hard as hell) it doesn't get caught?
Thanks for this. I'll add it to the main post for now. It looks like it's fixed in the current wash I'm using but I wanna double check some things before I replace it with the version that is up right now.Word wrap plugin is borked for this game. It was on but fucking shit up because custom text boxes. I shrunk the text down from 28px to 22px. If you don't like it you can change it back with notepad by opening plugins.js and finding YEPMessageCore (it is at the bottom of the list) and changing "Fontsize" to another value. don't make it larger then 28 but honestly 22 is the best you are gonna get without it being too small or the text going off the screen like crazy.
I guess this is what you want ?Ironically enough, the game WAS being wordwrapped with the plugin. the problem was as it usually is with games lately, is that they use plugins to make the text box different and the plugins don't play nice with that. When wordwrap is off ironically enough the game overflows less lol.
I tweaked the plugin in my above post. That should lessen or eliminate word wrap issues.
the game will tell the password after you finish the gameHey guys, i finished the game and i got the eight ending. yes there are 8 endings. if you guys have any clues to get them all ro have full gallery unlock please let me know. there is a chest while the demon king is sleeping next to the mirror. i do not the password 2 unlock the gallery though.
Did you apply a new plugin or tweak the settings more? I am curious as learning new ways to do stuff is something I like to do. Always interested to learn new methods.
Just moved YEP plugin down in the priority listOkay what did you use. Spill it.
I'll be damned. I had no idea MV did that with the plugins but feel like I should of lol. Oh well live and learn. Thanks for sharing Stompai.Just moved YEP plugin down in the priority list
That's a problem I had before when playing with rpgm, priority can mess up things when two plugins touch the same things.
YEP message core is mostly used as an "introduction" for more complex YEP plugins.
And for this game it's only used for enabling word wrapping. So it can be moved in the priority list without impacting anything in the game.
Technical explanation :
The reason it was bugged was because there is also a part of YEP plugin that define the "graphics" and size of the text box by calling whatever values were defined "above" it in the priority list (smart move from yep since it allow compatibility with the plugins that hard-change these value like calling for a new png etc).
But since said plugin who hard-change the graphics was below YEP in this game, it created a conflict and YEP plugin didn't activate at all.
I attached a .rar with the new plugin.js file (which define the priority order). Just extract it in main game folder with the .exe
That's pretty cool. You mind if I throw this in the main post?I attached a .rar with the new plugin.js file (which define the priority order). Just extract it in main game folder with the .exe
Go ahead ^^That's pretty cool. You mind if I throw this in the main post?
You know, I was thinking it was just the MTL that was in conflict with native RPGMV files so I left a few untouched to prevent errors. Now I'm wondering if it was the YEP plugin all along.Technical explanation :
The reason it was bugged was because there is also a part of YEP plugin that define the "graphics" and size of the text box by calling whatever values were defined "above" it in the priority list (smart move from yep since it allow compatibility with the plugins that hard-change these value like calling for a new png etc).
But since said plugin who hard-change the graphics was below YEP in this game, it created a conflict and YEP plugin didn't activate at all.
I played on easy for my first run in total Japanese while waiting on a full translation. A big part of the fight is keeping your TP up and relying on your partner.ok how the hell do you get pass the first fight without dying????
I have never come across values that Can't be translated that the user sees. it is usually they are being translated incorrectly that causes issues. Even if you use a machine you need to know what to change and what not to. that is part of the processYou know, I was thinking it was just the MTL that was in conflict with native RPGMV files so I left a few untouched to prevent errors. Now I'm wondering if it was the YEP plugin all along.
I've got a lot to learn...
Perhaps the girl you try to penetrate has no corresponding "hole" ? I think there is such detalization in this gamewhen I use them after the damage it does for using the still it says couldn't penetrate V or A so there are no new section on the move wheel(even though their is a thing circling their head ) and yes the skill is the you mentioned that has a penis with a V or A also is their suppose to be an ejection skill as I don't see it there like in the first battle using the MC of the other game