Well, I finished as much of this thing's content as I'm willing to see. I 100% opened up every CG and every scene in the gallery, as such, while there are more Missions that can be done for various reasons, I'm not particularly motivated in doing them.
Before I start on my usual "I finished the game so Imma jabber about it" rant, I have to say that I'm 80% NOT the target audience for this thing. The harem genre where the MC basically has no personality beyond "nice guy that wants to do good things for everyone and everything" and where there are literally NO other named male characters and where every girl falls on his dick for barely any reason at all, and of course all of them are virgins and for the most part pretty innocent... It's just kind of pathetic. On top of all that, this isn't really and H-game. It's a mixture of VN and Game with Hentai tacked on... but even if you remove all the Hentai or replace it with something else, it doesn't really change anything even on a narrative level.
Because of that, I'll likely be harsher about some things than this game deserves, simply because I personally dislike some things that are likely the driving factor for why some people choose it in the first place.
That said, I will praise the fact that the writer(s?) for this game actually gave some reasons for some of the things that happen in the setting, including why the MC is the way her is and a number of other things. So for all that this setting looks like the Fate Universe on crack in some aspects... it's actually more internally consistent than that particular mess. As such, the thing at least tries to be internally consistent, which is more than I can say of plenty of other settings, especially ones with hentai involved. About the only thing that remains nonsensical is the amount of bitches that want to trip and fall on MC's dick for no real good reason... but you can't have everything.
Speaking of bitches, let's talk about the H-content here... if only because there's not that much to say about it. The vast majority of it is pure vanilla and involves various girls losing their virginity for any number of convoluted reasons. Usually wanting to reward the MC for something or another. Pretty much all of the time, it's the girls that essentially initiate and the MC goes along with it. There's nothing really special in any of them, for all that they try to make it seem that way with some of them. Oh, and there's a random tentacle scene too, it's still the MC transformed into a tentacle monster. Also, hilariously, there's also exactly one tit-fuck in the entire game, I suppose partly because the majority of the girls that could give tit-fucks don't get sex scenes or just get one at best. It's the petite girls that get the most, so no double tit-jobs in this VN.
Hell, there's barely any threesomes, and generally only with girls that are associated with one another already... So if you think this ever feels like an actual harem? Hahahahaha. No. That doesn't happen. There's no real harem ending or anything.
This is, in a way, related to the VN's primary major issue... For all that it's a game and it presents certain choices... it's really more of an illusion of choice than anything else. What I mean by that is that actions don't influence other actions much, if at all. You don't have a true sandbox to operate out of and you're not given very solid reasons for it outside of "the plot demands it" or "event happens to force you to do things like this". Even when you do have choices, they don't really matter much because the game doesn't properly acknowledge them. Even character side-missions and affections are entirely locked by main story progression.
To give a concrete example. You eventually get the choice to invade Russia. Now, Russia's difficult to invade and beat, but you can do it at some point or another depending on how hard you try, and more importantly, you can do it before fighting in Europe at all. Does the game acknowledge this and allow you to invade through Russia? Pft. Nope. No can do fam. Same with Macedonia... and there's really a long list of things like this, where, if you do things "out of order" so to speak, you only get an item of questionable value, some assorted heroines, but rarely any strategic advantage.
On top of that, the game doesn't even acknowledge the fact that you took those characters in a different order in any real way... or acknowledge your faction's strength properly... so on and so forth. Seriously, you take over most of the world before facing the EU, having them surrounded from most sides, and the fucks act the same as always even though they're all but literally surrounded? Seriously?
Basically, in many ways, there's more of an illusion of choice than actual choice.
This extends to the gameplay too. You don't really have any real choice in terms of what units you get. The vast majority of them are obtained by taking over countries, wherein the defeated heroes will join your faction without issue or objection just because. They don't try all that hard to justify it tbh. There's no recruiting or anything. Items are gate-kept by your progress too, as you can't craft or grind even the most basic +1 stat items, so you'll pretty much always have more item slots than items in a 1st playthrough. Skills for your heroes (and item slots) depend on optional missions, which, you guessed it, depend on story progress...
Ultimately, this works out because the gameplay is actually very simplistic, and it's almost entirely influenced by numbers. If you can get those numbers high enough, even things like Type Advantage don't matter at all... Not to mention that type advantage is actually a very deceptive mechanic from the start. That is to say, if you can't wipe the entirety of the enemy fast enough, you'll just feed them Brave, and later in the game, this means they'll be able to use their Hero Skills easily and wreck your shit with them. Hell, sometimes, it's more convenient to bait them with stuff that the enemy has an advantage on (Like Rasputin) and have them feed YOU Brave while generating none of their own, and then YOU can wipe them with your uber skills while they can only cry in a corner. Also special shoutout to Michellangelo and her ability to leave Nyarla as an impotent tentacle monster that just cries on the side of the screen because no Brave for her.
On top of everything else, the game gives you PLENTY of opportunities to grind gold, and thus troops if you really want too. And later, you can use those items that increase victory rewards to grind HP for your Ancient Heroes too if you want too. I dunno what the harder difficulties do... but unless they make the AI significantly stronger and buff base stats too and not just troop/HP numbers, there's no particular reason why you can't roll over those too with enough grinding once you beat some initial hurdles.
I dunno... it's just... the game is very simple. Or maybe it feels like it to me as a veteran of Venus Blood games where dicking around on higher difficulties just gets you pain and where you can't do silly things like retry a fight over and over so crits work in your favor or something dumb like that. At least, not without an uncomfortable amount of save-scumming anyway. Here, every battle has a nifty retry button, so you can try the same battle in as many permutations as you can manage until you get the best possible result. Plus, there's not much real variety in terms of skills, combinations of skills and stuff like that. So there's plenty of units that feel "just like this other unit, but much worse". (Shoutout to Teach, Cook and Napoleon in particular for this category. Napoleon in particular. Who the fuck thought it'd be a good idea to put a skill that buffs units BEHIND a cannon unit? No. Seriously. Which dev was drugged when they came with that idea? On top of her crappy stats and her crappy skills...)
It's very rare that it matters THAT much which specific heroes you bring vs their unit typing, their stats and most important of all, how many troops they have. Need swords? Most sword heroes will do more or less the same thing. Need blunt? Same stuff. Need guns? You're probably gonna use Nobu the most anyway because she has the best spread of stats and skills (Columbus is slow as fuck, Billy has the shortest range, so while they're not BAD, they're not better than Nobunaga, the very 1st gun unit you get...) It's also very rare to get really unique skills on anyone. (Most of them are just variations of "hurt the enemy")
Shout out to Qin and her summon Terracota Warriors skills. That's pretty unique and has some interesting uses at times from an otherwise mediocre hero.
Oh, and debuffs are garbage 90% of the time. That's worth noting too. Same with buffs. About the only exception would likely be speed debuffs, because they get you more turns and whatnot.... Though even then, you'll likely only use them whenever you're using Galahad and her ice sword, plus her slow skill to remove 3 speed off of anything you don't kill faster.
Eh, it's not worth thinking about too much.
Now... this would be where I'd rant about the story under a big spoiler and whatnot... but... uh... I dunno if it's worth it. As I said before, I'll give them points for making it internally consistent when it comes to big things, but it's still way to linear and it's still way too easy to get the "true ending" or whatever it's supposed to be. I also assume that the Normal ending, whatever that is, actually gets undone by Nyarla and that's how you NG+ into the True Ending.
Meh, I can rant more about the story in a different post if I feel like it for some reason...