4.20 star(s) 26 Votes

palemaster

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Game Developer
Sep 1, 2018
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Hey, guys. I have resumed my work on the game. Here it goes, a little taste of the new animations. I'm remastering the old chapters (both the lore and renders) in addition to a brand new episode. This is a little taste of the new animations that I'll add all throughout the game using AI working together with classic DAZ 3D renders.

View attachment Jess Anim.mp4
 

dolfe67

Conversation Conqueror
Apr 25, 2020
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Next build will come with an overhaul of the prologue, improved text, and a brand new episode that continues the story. This is why the ETA is April, as there is a lot to do.
Hey, guys. I have resumed my work on the game. Here it goes, a little taste of the new animations. I'm remastering the old chapters (both the lore and renders) in addition to a brand new episode. This is a little taste of the new animations that I'll add all throughout the game using AI working together with classic DAZ 3D renders.
See you in April...
 
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palemaster

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Sep 1, 2018
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See you in April...
This time I won't give any ETA. I know I messed up before and I can do it again. This is a passion project that is always in my thoughts but not what I do for a living. I just wanted to say that I'm working on it again in my spare time and that, sooner (or rather later), I'll continue and finish this project.
 

Emelex

Active Member
Nov 15, 2018
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Hey, guys. I have resumed my work on the game. Here it goes, a little taste of the new animations. I'm remastering the old chapters (both the lore and renders) in addition to a brand new episode. This is a little taste of the new animations that I'll add all throughout the game using AI working together with classic DAZ 3D renders.
The video looks good. I'm looking forward to future traction on this project, and I have no expectation or need for prompt results.
I heard that the models for Teresa and Julia were lost due to some kind of hardware failure and had to be recreated, but they don't look exactly the same as they did before. If that is still the case, do the new models look at least as good as the originals?
 

Ass Fan

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Jun 27, 2020
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Hey, guys. I have resumed my work on the game. Here it goes, a little taste of the new animations. I'm remastering the old chapters (both the lore and renders) in addition to a brand new episode. This is a little taste of the new animations that I'll add all throughout the game using AI working together with classic DAZ 3D renders.

View attachment 5644926
Welcome back! It will be fun to replay with these new improvements.
 

sunaboz

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Jun 25, 2018
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For those who don't know why dolfe67 wrote "see you in April" (2023):
Next build will come with an overhaul of the prologue, improved text, and a brand new episode that continues the story. This is why the ETA is April, as there is a lot to do.
I won't believe it till I see it and to be honest I don't get why you even mentioned this instead of just releasing the game when it's ready (for all we know you've had this animation 3 years ago). Well, I can think of one reason but I doubt there will be someone stupid enough to give you money with your current track record.
 

BoomDaBoom

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Apr 29, 2017
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Hey, guys. I have resumed my work on the game. Here it goes, a little taste of the new animations. I'm remastering the old chapters (both the lore and renders) in addition to a brand new episode. This is a little taste of the new animations that I'll add all throughout the game using AI working together with classic DAZ 3D renders.

View attachment 5644926
Welcome back!
How much AI do you think you're going to be using? The animation looks real good but I get sort of skeptical with any game on here that starts completely adopting it. Especially if it seems like the looks/animations don't fit with everything else. I do hope the game sticks mostly to DAZ and doesn't lose it's original aesthetic.
 
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palemaster

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Sep 1, 2018
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For those who don't know why dolfe67 wrote "see you in April" (2023):

I won't believe it till I see it and to be honest I don't get why you even mentioned this instead of just releasing the game when it's ready (for all we know you've had this animation 3 years ago). Well, I can think of one reason but I doubt there will be someone stupid enough to give you money with your current track record.
Fair enough. You are not only entitled to feel this way, you are justified. I'm not asking for your or anyone's money. If anything, I suggest you and even those who, against all evidence, believe that I'll pull this through remain sceptical (I'll even change my signature after this post). I didn't give an ETA and I won't do it again.

If I return from this hiatus with another episode and the remaster, it will not be for you or your financial support. Rest assured, I have this covered. This game never gave me enough to even consider treating its completion as a priority. I hope to finish it for me and for those few who miss it.

(As for the animation, there was no video model capable of doing that 3 years ago as far as I'm aware, and if I was this skilled, I would brag about it, that's for sure.)

Welcome back!
How much AI do you think you're going to be using? The animation looks real good but I get sort of skeptical with any game on here that starts completely adopting it. Especially if it seems like the looks/animations don't fit with everything else. I do hope the game sticks mostly to DAZ and doesn't lose it's original aesthetic.
Only for animations and quick edits in some frames with those new edit models. I tried to use it to relight the renders, but I can't do it consistently across a sequence of images. For me it's very important to maintain the daz aesthetic. Even the animation I shared with you feels too fluid for my taste. And the MC's cock is missing its head in the last frame. There are ways to make these animations a bit more stiff to maintain character likeness.

In any case, I'm very pro AI but I understand that there are people who hate it. So I decided to be honest about it so they can walk away (or whine about it)
 

Alfius

Engaged Member
Modder
Sep 30, 2017
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Fair enough. You are not only entitled to feel this way, you are justified. I'm not asking for your or anyone's money. If anything, I suggest you and even those who, against all evidence, believe that I'll pull this through remain sceptical (I'll even change my signature after this post). I didn't give an ETA and I won't do it again.

If I return from this hiatus with another episode and the remaster, it will not be for you or your financial support. Rest assured, I have this covered. This game never gave me enough to even consider treating its completion as a priority. I hope to finish it for me and for those few who miss it.

(As for the animation, there was no video model capable of doing that 3 years ago as far as I'm aware, and if I was this skilled, I would brag about it, that's for sure.)


Only for animations and quick edits in some frames with those new edit models. I tried to use it to relight the renders, but I can't do it consistently across a sequence of images. For me it's very important to maintain the daz aesthetic. Even the animation I shared with you feels too fluid for my taste. And the MC's cock is missing its head in the last frame. There are ways to make these animations a bit more stiff to maintain character likeness.

In any case, I'm very pro AI but I understand that there are people who hate it. So I decided to be honest about it so they can walk away (or whine about it)
I loved your game and are looking forward to keep on playing it. My only request is that you stick to your own vision of the game and not bend to the anti-you know what lobby on this site. If your game is good enough, they will play it regardless.

Good luck! I Loved the game.
 

zeranta

Member
Apr 23, 2023
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Only for animations and quick edits in some frames with those new edit models. I tried to use it to relight the renders, but I can't do it consistently across a sequence of images. For me it's very important to maintain the daz aesthetic. Even the animation I shared with you feels too fluid for my taste. And the MC's cock is missing its head in the last frame. There are ways to make these animations a bit more stiff to maintain character likeness.

In any case, I'm very pro AI but I understand that there are people who hate it. So I decided to be honest about it so they can walk away (or whine about it)
I don't much about AI work in these field BUT would it be easier to keep to original aesthetic if the AI do these animation in just for about 2 - 3 seconds ? Or maybe some short animation work like in the game The Peasant's quest ?
 
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Jan 12, 2019
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This time I won't give any ETA. I know I messed up before and I can do it again. This is a passion project that is always in my thoughts but not what I do for a living. I just wanted to say that I'm working on it again in my spare time and that, sooner (or rather later), I'll continue and finish this project.
Pretty cool to have you back. Thanks for not giving up on this game.
 
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cri

Active Member
Oct 23, 2017
645
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236
Hey, guys. I have resumed my work on the game. Here it goes, a little taste of the new animations. I'm remastering the old chapters (both the lore and renders) in addition to a brand new episode. This is a little taste of the new animations that I'll add all throughout the game using AI working together with classic DAZ 3D renders.

View attachment 5644926
Great man, awesome. I can't wait
 
4.20 star(s) 26 Votes