Hey, I'm the guy translating the game over at Ulmf, sorry that I couldn't reply there but they locked the thread, because I didn't post a partial yet. Yeah, can you believe it? Anyways this situation is just an unfortunate coinidence caused by my lack of attention, and my lack of announcement of translation in progress. And well, since we're too far down the road we can't turn back at this point, or worse, drop the project. Anyways since you bothered to post there and even gave me a hint on the item description thing, I'll tell you how to fix the name thing, in case you haven't solved it yet.
This is a direct quote from Rare_Cats so you might want to thank him instead of me:
So yeah, good luck with the translation, and let's hope stuff like this doesn't happen to us again.
This is a direct quote from Rare_Cats so you might want to thank him instead of me:
Also, one more thing. The name in the tiny box on top of the face graphic is taken from the file name in the Faces folder. The name box is generated by the script ネームウィンドウ, it's near the end of the script list. Changing file names doesn't seems to be an option since doing that breaks all links to it and you'll have to manually reset the face graphic in every message. So to solve it I added
if name == "ラビィ"
name = "Rabbi"
end
if name == "ウーラ"
name = "Ura"
end
if name == "ダイア"
name = "Dia"
end
if name == "ティレマ"
name = "Tirema"
end
if name == "ニクス"
name = "Nyx"
end
if name == "偽ラビィ"
name = "Fake Rabbi"
end
at the start of "def refresh(name)" function inside the script.
So yeah, good luck with the translation, and let's hope stuff like this doesn't happen to us again.