Welp, finally got around to playing this one. It ended up staying in the backlog longer than I originally intended, but eh, such is life sometimes.
ANYway, knowing that this was a small, experimental project from Shimo, I didn't have particularly huge expectations for this games... In typical Shimo style, they went completely overboard with this thing, even though it's a mere side-show before Serenoxia comes out. (Or is it Selenoxia? That might work better with the Shadow Princess bit...) Ahem. Still, it's pretty easy to see that the game was experimental because it lacks the polish of previous titles in a lot of areas.
Stuff like the fact that you can pretty much beat everything there is to beat in the game around lvl 7 and grinding any higher than that is both slow and kind of pointless. Stuff like the fact that the game definitely feels more grindy than the previous two titles. It's not, strictly speaking, actually more grindy, but you have less to do around the grind and less to do with the things you grind for, which makes it stand out more. The CGs in the H-scenes are less diverse and the outfits clearly got a lot less love than the other titles. The RNG is heavier than ever. Skills are extremely weirdly balanced with a huge number of them being pretty much useless...
So on and so forth. From a certain point of view, Enishia is definitely a mess of a game.
In spite of all that, it's still an amazing game that's way, WAY better than a lot of RPGM slop out there. Or a lot of H-games in general. Even though this was basically Shimo's first foray into MZ, the results speak for themselves.
Even the story. While the whole "religious woman winds up with debt and needs to lewd around to fix it" thing is hardly new, the thing has enough twists to it to give it a fresh feel. Like the fact that Belseph isn't actually the enemy in the real sense of the word, or the fact that Enishia turns out to have succubus ancestry. Though, again, the fact that the game was an experiment pops up at times, with how, for example, the one defeat ending for it is clearly rather half-assed.
It's also implied that this happens in the same world as Ambrosia (though it isn't entirely confirmed at any point), though that would explain why Enishia doesn't lose her sacred powers even when going full turbo-slut. Because the goddess of that faith isn't real, there's just a giant crystal full of holy power that empowers the faithful.
Dunno how I feel about the board game stuff though. Some of the time it was fun, at others it was annoying... but that can be said about any gameplay style, so it's not exactly inherently a problem of the game.
Fishing is OP, but I expected that after Ambrosia, it's a whole thing with Shimo.
Loved the dancing mini-game and the skill system for it. Much better than the one Ambrosia, though it's really the only thing that's absolutely better.
I didn't bother playing around with the custom companions system. It's an interesting idea, but one that doesn't really have any worth in practice for this game because the game is too easy and the default companions you can get all work fine. The only thing you can't get by default is a beast companion, but it honestly makes more sense to multi-class that one on Enishia and various characters and just swipe the passives out of it. And the Toxic/Poisoned Needle skills, particularly for Dex characters, because it's basically a normal attack, with a Dex Check that also applies poison, with no SP cost. Dunno if it's a bug or not.
In any case, it feels like Shimo was inspired by, I dunno, D&D 3.5 for the skill scaling and whatnot, but failed to consider the fact that the skills there worked on a slot system, not a resource system, which allowed for that scaling to work. In this game, a lot of the higher level skills are pointless. As a specific example, the basic healing spell scales with 2 times spirit + 15 HP, and costs 5 SP. The advanced version of the spells also scales with just 2 times spirit +30 HP, only it costs 10 SP... so you're essentially paying 5 more SP... just for 15 extra HP on the spell. Double the cost, but FAR from double the result when it's pretty easy to end up ~14 Spirit by the time Enishia is lvl 7-8 due to items and whatnot. In which case the basic healing spell will heal 43 HP for just 5 SP, and that's a LOT for this game's balance. There's pretty much NO point in the game where the extra 15 HP from the advanced spell is of any use.
The trend continues like that for just about all advanced spells, where they simply don't add enough to justify their increased costs. Especially since enemy damage output isn't THAT high, especially with a warrior at the front. It's also bad when the top tier spells can be matched by warriors auto-attacking with heavy weapons without any SP cost whatsoever... Tanking and spanking is definitely the name of the game and it's far more resource viable than anything else, unless you feel like chugging SP potions like an alcoholic... which you can do once you're paid of the debt and don't care about gold... but it doesn't really pay off tbh. Aside from maybe if you're absolutely obsessed with killing shit as fast as humanly possible...
Also fuck that stupid lightning dragon and its stupid guts... Must've killed that thing 30 times and it didn't drop the stupid thing...
ANYway...
The H-stuff is pretty typical Shimo stuff. If you've played his previous games, you know what to expect for the most part. The only exception is battle-fuck. This game doesn't have any of that for whatever reason. It does have the usual smattering of defeat rape, pervy jobs, gropers, prostitution and so on. Less attention to outfits as mentioned before, and there's very little content that freely uses any and all outfits, and it does so pretty poorly. Most scenes use specific outfits or get Enishia mostly naked. Unsurprisingly, Shimo loves butt shots and making sure that she keeps her stockings on, good taste and all that. Most outfits get at least a scene or two, except for the seductive habit thing and the prostitute outfit. Neither of those get anything. Strictly speaking, the barmaid outfit doesn't get that much either.
Also, for all that he plays around with risk of pregnancy and whatnot, Shimo still hasn't really done much pregnancy stuff. There's one scene where Enishia can get impregnated by tentacles and give birth to them and whatnot for example, but normal pregnancies have nothing except one standing image CG of Enishia pregnant in a unique outfit that can't be used elsewhere. Her kids are as ridiculous as the Memoria stuff from Celesphonia, but I dunno, not as adorable as the one from Ambrosia, kind of. Or maybe that's just the monster-girl lover in me speaking.
In any case, I can definitely recommend playing this game at least once... but probably only once. Unlike Ambrosia and Celesphonia, the replayability of this game is very low. There's just not much variance in what you can do and how you can play and there's very little in the way of actual side-quests and the like.