ninkpt

Member
Nov 16, 2017
129
208
Just waiting there till bosses will be implemented... I bet they will. (I just need some good ol'robot barman named Barry)

Also, will be there any alchocol traits \ debuffs \ enemies or even traps? (Will be there any traps that affect characters during exploration except trapped chest ofc)?
 
Jul 15, 2020
65
154
So did kidnap missions get changed? I made it to the end of the mission and my captured unit did not get rescued, but I know that I selected the right mission because the loot was what was promised. Are you supposed to go find them within the mission and THEN escape?
 

Nishee

Newbie
Oct 13, 2020
60
153
This game suffers from the same problem as darkest dungeon... too much micromanagement, and really terrible rng factors. It's a porn game, it shouldn't be taking itself too seriously, imho.

I also don'æt appreciate how i managed to lose a girl to a novice dungeon because of dogsht RNG factors, but the rescue mission is elite... I'm never getting that girl back, am i? Lmao... (EDIT: I learned that the longer she's been missing, the easier the dungeon gets, based on her "corruption" level increasing... I've yet to figure out what corruption does, it makes their eyes weird, but, beyond that, i'm not noticing any changes...)

So basically, passive miss-chance, should be 0... missing should onyl be a factor, when an enemy or character is afflicted by buffs of debuffs.

Missing 8 times in a row, with the same character, despite her not actually having any conditions that would cause her to miss that much, not only infuriates me, but makes my dick soft! xD
 
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Katzies

Newbie
Oct 19, 2017
39
47
Are you sure you aren't overlevelled for the dungeon? Adventurers can only complete goals when the dungeon is at their level or higher. The goals work on my version.
There's a bugs section in the Discord in case that isn't the issue.

This needs to be indicated a lot more strongly somehow. Maybe a strikethrough on the goal item not achievable on the dungeon level? Red is already used for cursed items, but maybe a grayed out strikethrough instead of green would get the point across.
 
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Madodev

Erodev
Game Developer
Mar 30, 2023
232
680
This needs to be indicated a lot more strongly somehow. Maybe a strikethrough on the goal item not achievable on the dungeon level? Red is already used for cursed items, but maybe a grayed out strikethrough instead of green would get the point across.
Probably:
1701704205232.png
 
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DahGuy1

New Member
Sep 12, 2021
2
3
First comment I've ever made after being on f95zone for a few years. I actually really like this game for being a game. Really fun and kinda addicting. I've basically got everything, almost got lvl3 classes on all my peeps and got almost every upgrade etc etc.

Below are some random stuff I thought I'd like to mention that I feel like are either missing potential in the game or I have issues with. I also really like the BGM, although it'd be nice if there was more than the 2?, maybe more dungeon type specific later down the line.
[Version 2.70]


Ratkin Paladin needs a nerf. Takes forever to kill it, sometimes taking 30rounds if you have a bad DPS group or are low on members. Like this is legitamate top priority. Ignore everything below, nerf the fucking Ratkin Paladins Starting Round buff. ALSO, make it less likely to heal itself when its alone, and just focus on attacks. Holy shit it takes forever sometimes. Same with Prisoner, Prisoner should enter a giveup stance if its alone or at least do things that don't include healing/buffings itself. It just waste so much time.

Need to have tabs on the characters while in town so its easier to manage. Idle > Working > Adventuring. If not, Adventuring should be at the top of the list always. Scrolling all the way down when you have dozens of Characters sucks. Also maybe a Parasite filter? (From biggest/oldest parasite > Lowest > No parasite)

I really think you should just remove the 0.25/0.75 buffs / debuff Tokens. It's just wayy too many Tokens that can be kinda frustrating. I'm not really sure if the issue is purely from them just being too effective, or the icon/art that signifies its a 0.25 token vs a 0.50 token is difficult to see., since each type of token seems to follow different rules to signify if its 0.25/0.50/0.75 (From what I can recall). [This might just be a me thing, or maybe theres a better way to solve this]

Seedbed should just be another building specifically for farming Mana. Also include Lewd art / animations with it. (Maybe also with option to sell for Gold)

Dungeon Map needs icons. Not sure why it doesn't yet, but should have icons marking Entrance / Enemies / Exit / Kidnapped unit. I assume Chests will be coming later.

Currently it's actually infinitely better to just purposely have majority of your units kidnapped or even just get force equipped full set of cursed items, at least in the early game. Easy access to high tier dungeons, and can get good Wench/Maid gear, and lets you have increased options for dungeon delving.
^ To add onto that, It feels a lot like the Kidnapped Rescue missions have better loot, although might just be luck.

In terms of Lewd content, it feels like the game is specifically missing a Brothel type building that focuses on reducing Lust.
Wench system is fine mechanically, but in terms of fun content and having lewd stuff, considering this is an Adult game, Brothel would be better building to do this. (Have animations / artwork when removing lust)

Lewd content in battle is also pretty low. Very few attacks have any Lewd animations or sounds. Feels like thats a miss in terms of this being an adult game, although the combat itself is really fun. I like it.

Cursed items NEED to be able to be removed through spending Gold or Mana in the mid-late game. Its so frustrating having your really good characters forced to class swap due to an enemy forcing bad cursed equipment after durability falls.

IMO Combat is really nice, but again with it being a Lewd game I feel like you should have alternative attack system specifically for Dealing/Managing Lust. Moves like Masturbate kinda just suck in terms of potential. Would be nice if there was either Class specific or Universal moves specific for managing and dealing lust damage, instead of it being locked to Bad Traits. (which I think is also bugged since it only seems to apply lust once per combat).

To add onto that, I really think the game should have attacks like Molest able to be done on Enemy characters, to K.O them through orgasming. This would add more layers to combat, and also improve the games Lewd content / Adult style.

Mana item should just display how much Mana they give, instead of just giving Vauge description on how much they give.

Morale system is pretty pointless. I honestly cannot tell you what its even for, I know it gives bonuses, but like I have never once even cared to manage it through items or optimising how I delve through the dungeon. Literally do not care if it hits 0 Morale, although I do ofc try to maximise it through optimised Maids. Needs total rework.

Need a Shop / Ability to Sell Items and Units. Simply deleting them feels really bad especially when Gold is so useful for literally everything from Upgrades to Training to Seedbed to Customisation to Dungeon Items.

Idk what any of the dungeon items even do, I have never bothered with a single one of them besides Health Potion. I know one of them is for morale, but again morale is pointless at least imo. Dungeon combat needs a rework to make those different items feel more important or something, I've never needed them at all.

Clearheaded needs a nerf in terms of either Chance to trigger or Increasing Main desire. It takes a long time for Negative effects of reaching Max Lust to trigger, even on purpose (For fulfilling Level ups).

There seems to be a bug with Level Up Requiremnets. I think once you level up within a dungeon, if you meet one of the new requirements within the dungeon, they don't count and it stops checking for it. Have to reset the full requirement list using
Mana to start being able to level. Or theres another bug that prevents requirements from being checked, really frustrating. Had to spend 250+ Mana on just trying to get the requirements to increase.

I swear I read somewhere that if you obtain 3 items of the same type, it turns into an Infinite item. But I have half a dozen of multiple item that are identical, and noneo f them have become infinite. If not, this should be a thing. Annoying having to manage / keep collecting items. Or at least make them purhcasable if you find 3 of them, or use them as Reserach material or something.

Another species or dungeon type needs to be added, Ratkin are WAYYY too prevelant, ESPECIALLY within the first 4-5 hours. It feels really lackluster. Humans are also somehow the rarest species I meet within dungeons, followed by Bats. Really weird.

Stage Coach Starting Level upgrade needs a buff in terms of cost. Its WAY too expensive. The game does not have enough content to want to even bother farming for those upgrades, when its way faster to just level up your characters manually.

Training is also seemingly way too expensive, or at least the benefits don't seem that important. The attributes I don' really see the point of levelling, since I don't really know that they do outside of Saves from moves. Doesn't really feel impactful at all.

One of the lines the Narrator says is wrong during combat, I can't remmeber which one it was.

I feel like the Narrator shouldn't be so against / negative if your party members Molest/Masturbate, or do those actions that trigger that specific type of voiceline. Should be more responsive like when your Characters take Lust damage. E.G "No.. not there". or "It feels.. ", instead of "What are you doing!?" etc etc.

Need to be able to mouse over Tokens displayed in Personal Development Goals and get their tooltip explaining what they are and what they do. Helps with learning at the beginning and kinda necessary even at late game. No idea what the two rings together does or is lol.

It would also be nice if the Personal Development Goal icons displayed while in the dungeon.

Also would be nice if during Combat, the enemies brown/yellow circular ring displayed at the top that signifies turn order was Red in Colour. Makes it easier to see and understand without having to look back and forth to compare visuals in instances when your ally and the enemy look similar.

*Bloated belly also has clipping issues, especially when the character is wearing Latex.

*Idk if Hypnosis is bugged but I literally have no idea what it does or how I can even purposely get my characters to get hypnotised / follow suggestions. I can't tell if its happening or not basically, or how I can even force it for Personal Goal stuff.

Theres a few more things but I can't remember them from the top of my head. I really like this game, can't wait for more. I'd also be down to QA and test anything if you need it.
 
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Madodev

Erodev
Game Developer
Mar 30, 2023
232
680
Theres a few more things but I can't remember them from the top of my head. I really like this game, can't wait for more. I'd also be down to QA and test anything if you need it.
You can always go to the Discord, there's a link to the git repo there and a bug reports forum. More QA is always appreciated.
 
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Cyrilion

Member
Dec 4, 2019
121
57
So is the announcer thingy AI generated aswell as the ost? its uninteligable
Sounds fine to me? Just sounds like an accent, and i've heard *much* thicker accents
Also the dev said the OST was made specifically for the game and the wav files on patreon, i assumed it was designed, not auto generated, is that not the case? Kudo's either way, songs stuck in my head lmao
 
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PowWow

Newbie
May 28, 2020
40
72
Not gonna lie, got a bit addicted to this game even though I've never played DD.
So after a bunch of hours a couple recommendations would be:
- More, or at least more understandable, synergies among equipment: I found a mask that gave me 60% more damage but a 1% chance to be kidnapped per turn, so I put on the underwear that reduces the chances of being kidnapped by 30% and... The girl didn't make it through a single dungeon... Unlucky? Obviously, but it still felt like I was being punished for using my brain.
- Make some lewdness not be exclusively negative. Considering the standard name is "The Lewdest Guild" you sure get hoofed in the nuts if you don't play like a massive prude. Stuff like the exhibitionist crest giving you a boost if you go commando is definitely the right direction imo.
- Maybe having to get Cursed Classes up to Level 3 to uncurse their equipment is a bit excessive, but since this is still an early build it's kinda hard to say if it'll still feel that way in the future.
- Also, a warning popup for when you're going to force a girl into a new class would be nice, I accidently changed someone's class today by equipping too many (all fully unlocked) maid items on her when I was trying to boost her maid-job morale gains. I had a good chuckle about it, but I could see someone getting pretty annoyed.
 

Cyrilion

Member
Dec 4, 2019
121
57
Not gonna lie, got a bit addicted to this game even though I've never played DD.
So after a bunch of hours a couple recommendations would be:
- More, or at least more understandable, synergies among equipment: I found a mask that gave me 60% more damage but a 1% chance to be kidnapped per turn, so I put on the underwear that reduces the chances of being kidnapped by 30% and... The girl didn't make it through a single dungeon... Unlucky? Obviously, but it still felt like I was being punished for using my brain.
- Make some lewdness not be exclusively negative. Considering the standard name is "The Lewdest Guild" you sure get hoofed in the nuts if you don't play like a massive prude. Stuff like the exhibitionist crest giving you a boost if you go commando is definitely the right direction imo.
- Maybe having to get Cursed Classes up to Level 3 to uncurse their equipment is a bit excessive, but since this is still an early build it's kinda hard to say if it'll still feel that way in the future.
- Also, a warning popup for when you're going to force a girl into a new class would be nice, I accidently changed someone's class today by equipping too many (all fully unlocked) maid items on her when I was trying to boost her maid-job morale gains. I had a good chuckle about it, but I could see someone getting pretty annoyed.
Same dude, never played DD but i probably will after how much fun im having here!
-Definitely got taken by surprise quite a few times and had to reset my first couple, i actually was about to drop the game before i noticed theres a setting for random starters and i cycled some RNG to get past the tough start
-Some of the lewd stuffs not exclusively negative, medium breasts are just a win and a tank with huge breasts is aight, Some of the crests are good, The hypnosis *can* be better than not having it, some of the negative traits like attractive can be decent on tanks, i'd say its a like a 20/80 to 30/70 split between good and bad.
-So this ones a whole issue of game balance, a LOT centers on it being this way. Level 3 to take off(except half of maid) and level 4 to not be forced into it and waste 50 mana changing is a little rough for sure, especially with how easy it is to get class changed, but i feel like its more of an issue of the ability to force items onto units being undodgeable/blockable and only needing you to have broken equipment, which can happen in 2 battles if you get unlucky or have unfortunate level up requirements. HOWEVER, the chance to be class changed or kidnapped are the negatives you eat for bad routing and fighting too many battles per dungeon, so making these points easier to ignore could rob a lot of the tension and game balance. Its a whole question of whether losing the morale looking for paths around fights is worth it when you could fight them at higher bonuses, but if you do you may be partially or fully equipped into class change items which could leave you unable to win fights and end up kidnapped, or worse, forced to retreat and lose your victory bonus. I think there are some areas to be improved here, namely items you receive rather than looking useful and being trapped i would prefer if they were *unidentified with rarity* so i know it may be worth keeping, but it could be cursed, leaving me with the same conundrum, but it don't need to try every item onto an expendable in case i never did and accidentally curse one of my mainliners into being useless until i class change them, level up 3-4 times, then swap back. I actually throw different cursed gear on units just so i can keep them in one class long enough to level them up since somewhat worse gear is better than spending hundreds of mana getting to level 4 classes if i need to have them parasitized which basically leaves me open to class changed if i fuck up. Additionally i would like *some* chance to dodge forcible equipment and maybe an expensive way to remove the cursed gear later into the home progression. I believe that would leave the difficulty where it should be while making it less frustrating.
-Fair, an alert could be handy, i think its 3 or 4 items, i know if you throw 2 of each on someone it locks them down enough to ignore that mechanic until i need to go back and fix it later lol.

Some stuff i'd like to see as well
-Some benefits kept from levels in other classes, sucks to level units up 4 times multiple times and get nothing but losses.
-More ways to influence the crests and general direction of unit corruption, though im sure that will come naturally as the game expands.
-More stuff to do at base, and just generally more characterization would be appreciated, mage 3 can rot in prison, its harder units i interact with and it makes their corruption more interesting. This might be out of the scope of developement though, so no worries.
-buff base heavier armours or nerf light. +5% less physical damage for -5% evasion is *maybe* worth it, you take 1 less damage on a 11 damage attacks rounding to closest integer, which seems to be how the math works in game.
medium and heavy get like 2-3% less physical for another -5% evasion, thats garbage, it makes them do -1 damage at 8 and -2 at 22., then on heavy its -1 at 6 and -2 and 16. The evasions worth much more considering you can get DOT's and AoE'd a lot.
-Cow clothes do not take damage? I'm assuming its a bug.

Overall though i love the game, good job madodev, can't wait to see more of your work!
 
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Katzies

Newbie
Oct 19, 2017
39
47
I think I found a bug: The item 'Vine Bangle' does not stack to infinite if you get 4x. And no, it's not a different curesed one masquarading as one of them, I checked.

Edit: Also, Ring of fire keeps dropping, even if I already have an infinite number of them.

Edit edit: Also, golden maces, even if I have an unlimited number. Something is wonky with the infinite count.
 
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Grahim

Newbie
Jan 8, 2018
48
20
Balence issue: I brough a bunch of my cursed girls to a novice level lab mission (First time visiting the lab) and I have encountered two protection units. Due to cursed equipment and team compasition I litteraly can't deal more than 18 damage per turn against one of the units making them unkillable. in future a button to retreat from combat might be beneficial.
 

PowWow

Newbie
May 28, 2020
40
72
Just found a crash bug during the end of dungeon screen.
It's hard to say exactly what caused it but this was the first I've ever seen a listing for "Curse Revealed" on one of the girls end of dungeon summaries so my guess is that's what caused it.
I was scared when the autosave brought me right back to the same end screen and it crashed again but after a couple tries I was able to click the continue button before the crash happened and that seems to have worked.
 

dfxtent

New Member
Jan 12, 2018
11
16
Going to crawl out from my lurking hole for a moment...
It took me a fair bit of time (and a moderate amount of "cheating") to git gud at this one, and I admit I'm quite enjoying it. Unfortunately, it took me that same amount of time to realize 'cat' items were not among the offerings my adventurers could obtain. You mean to tell me I can force my adventurers to be mutts, milk-cows, or even horses, but cute catgirls are off the table?

Welp, on to the modding interface I guess!

Brushed up on the guides, broke out the Photoshop, then installed Krita just to make converting easier, scowled in confusion at the file naming conventions, dug out a .PCK extractor so I could see what exactly I was working with, and spent several hours tailoring my own set of cat ears for the 'sprite' before moving on to the slightly more complex 'puppet'-

Wait a damn minute. Now what do we have here?
cat_items.jpg
Cue grumbling to self at "wasted effort" and a quick download of Godot so I could have a look for myself.
Yo, hold up! There's a whole set of Cat-related items in here!

Granted, they don't match hair color/skin tone so it wasn't completely wasted effort on my part, but it does leave me asking, Sir Developer, when/if these will be enabled for actual use.

To be honest, I had intended to treat mine as more... *transformational in nature, hence the hair- and skin-color matching, so I may as well also ask if such a set would be worth continuing or of interest to the other degenerates prowling around these parts.
*Which is to say, more monster girl, less cosplay in nature.
 
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Arkus86

Member
Jun 3, 2018
189
234
Balence issue: I brough a bunch of my cursed girls to a novice level lab mission (First time visiting the lab) and I have encountered two protection units. Due to cursed equipment and team compasition I litteraly can't deal more than 18 damage per turn against one of the units making them unkillable. in future a button to retreat from combat might be beneficial.
There already is a button to retreat from combat, though perhaps not exactly conspicuous.
Výstřižek.JPG
 

Grahim

Newbie
Jan 8, 2018
48
20
There already is a button to retreat from combat, though perhaps not exactly conspicuous.
View attachment 3150361
ah I know that one, it makes you quit the dungeon and fail it instead of running from the combat itself. I meant running away from combat not the dungeon itself, thats why I said it was an balence issue instead of an softlock bug.
 

Arkus86

Member
Jun 3, 2018
189
234
ah I know that one, it makes you quit the dungeon and fail it instead of running from the combat itself. I meant running away from combat not the dungeon itself, thats why I said it was an balence issue instead of an softlock bug.
Ah alright. Yeah, I see what you mean.
 
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