Sorry to insist on this issue, but wow I'm convinced the decision to hard-split the routes was just a terrible call. The only part of the game that felt meaningfully altered by it was the Natasha event, and that one couldn't go wrong since the entire supposed "route split" was designed around that decision.
For the rest of it you mostly only get occasional minor dialogue changes and extra arbitrary restrictions to your choices of what sex positions a scene will feature. And that's the best case scenario, instead of a scene getting quartered just to force a 3-way split.
Here's a review of what the route split does to the last scene with Fiona:
Unless they are going to make a much bigger effort in making the 3 separate routes feel like unique stories with, I would sincerely hope the devs go back to the old system. Right now it would take only a little effort to mod the old design back into the game, either by restoring functionality to the "dommescore" and "cuckscore" variables or by simply removing the route/score restrictions because their contribution to the game is very little positive, if not even negative in how it forces certain scenes to be split instead of keeping all the best bits in one piece. It is not like it would matter much since the devs are still keeping track of most individual decisions anyway (e.g even in the "kitten" route you can make Natasha an enemy instead of submitting to her, so what is the point of having the route-split if it doesn't help standardize even the plotline that spawned the route-split?)