Hungover00
Engaged Member
- Apr 29, 2023
- 2,626
- 3,249
All visual novels are going to have kinetic elements. Having a few anchor points of needed plot events stops insane spread. EI does have some choices that have significance, but I do agree that the dev leans closer to keeping the story on a central rail. The blackmail plotline being the biggest example.But in that case this is a kinetic novel (and a tonally inconsistent one at that), aside from the fact that I personally don't exactly agree with you here but that doesn't mean you're wrong or that I'm necessarily 100% right or that there is only either/or here.
Edit: Also it seems kinda self-explanatory to me that building a healthy relationship with a single, trustworthy person instead of sleeping around with a bunch of uncaring and selfish people who are mostly just using Ashe for their satisfaction is definitely much more prone to be a stepstone on the way to overcoming her issues and mentally healing.
Edit: just saw your edit. I don't think a VN is really the best medium for mental health best practices. A futa harem game is several steps away from reality, and Ashe isn't even currently in therapy, so real world efficacy doesn't seem high on the dev's story priority lists. So I'm not terribly bothered. But a 'slutty' stage in life is a pretty good way for a person to learn more about themselves and how they interact with the world around them, so I don't think it's inherently unhealthy either.