Episode 7 - Progress Report #7
Hey everyone
More renders are done .
Here is the progress:
- Writing: 95%
- Coding: 100%
- Environments: 50%
- New Characters: 6/6
- Renders: 10%
- Day 18: 200/400
- Day 19: 0/550
- Day 20: 0/400
- Day 21: 0/700
- Post-Processing: 10%
- Music/Sound: 0%
- Testing/Polish: 0%
There are some scenes in the first half of Day 18 that take a little longer than usual to make. There are a few reasons for that, but I don't want to spoil too much about Episode 7's beginning, so I'll keep them for myself . I hope to pick up some speed after a little bit though.
I'm also back at doing post-processing of the images pretty soon after they've rendered, like I did before Episode 6. That means the images are finished earlier, which allows me to playtest more frequently. This is both more pleasant for me as I get to have little breaks from rendering to test the game, and it also cuts down a lot of testing time in the final stages of development.
There are a lot less variables at play this time (compared to Ep. 6), so everything is a lot easier when it comes to testing, writing and game logic.
I also spent a bit of time slightly changing one of the new character's designs, and I finalized another new character's model (Peyton) according to the results of one of the recent polls.
I will also eventually update the Character Overview, but you'll need a little more patience with that .
❤ Thank you for all your support, and enjoy your weekend! ❤