That would be working on the assumption that there's some core issue that makes the internal workings of the games complicated, rather than the reality of the content representation being just overall complicated. And with the actual situation being the latter, I've found it more worthwhile to automate the details where I can. I have a set of tutorials on my blog discussing adding a very simple event to the game in any case, you can see what the issue is from there:
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Keep in mind it's a very simple event. Most of the content the game deals goes well beyond what's written there.