- Sep 26, 2016
- 1,616
- 5,361
I'm wondering where are you pulling those extremely specific numbers from. Obviously from very thorough and legitimate research.Exposure/"likes" on a pirate site does NOT equate to actual future paying customers. At best these guys can trudge along as a hobby...and like this dev...gradually slow production until it potentially ends up on the "abandoned" pile with the others. Then....inevitably....people will bitch here about milking blah blah blah.
Advertise on other mediums where the target audience isn't 99.9% freeloaders (hell...there's devs that have more views on Pornhub via "let's plays" than their thread here)....have additional landing pages that allow for SEO/search engine optimization and steer people to your patreon or other means for purchase....you won't get them all, but your hit rate will be MUCH better than the 0.0000001% you get here with views.
Simple economics lesson....your target audience has to have an ability/willingness to pay...or it is a waste of time if the goal is to fund/finance a project.
You know, there are quite a few devs of successful games who have an active presence on this pirate site. You might want to let them know about your very accurate stats, they are obviously shooting themselves in the foot.
By the way, there are examples of devs who took extreme measures to prevent piracy of their game, never got really involved with the community, but they still ended up abandoning their game. Guess it must be really hard and expensive to use those alternative methods, especially if your game involves non-vanilla content (that's also the main moneymaker).
I prefer taking my lessons from people who actually know what they are talking about. When it comes to software (and gaming specifically), the effects of piracy have been subject of academic debate for years. Taking lessons from some rando on the internet who pretends they hold the absolute truth on a "grey" subject like this, is not something I tend to do.
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