4.40 star(s) 118 Votes

gio1243

Newbie
May 1, 2020
25
107
RenPy is ridiculously easy and straightforward. Anyone who can write a function that adds two numbers can efficiently use it and deliver decent results. I don't know how much time rendering would take but judging from the time between previous updates and the number of renders present in each one I can safely say far less than a year unless this update is to have 3 times the renders of previous ones. What is far more likely here than the game getting too complex is that the dev realized that he will be receiving a decent amount of pledges whether he delivers an update or not, and decided to slowly milk patrons and release teaser wallpapers to keep the interest going. I don't really blame him for doing something in his best interest. I mean what would you do if there were ppl out there willing to pay you 1200 per month to render a wallpaper once a month along with some vague promise of a future release ?
 

Kukipett

Well-Known Member
Feb 2, 2021
1,923
3,793
RenPy is ridiculously easy and straightforward. Anyone who can write a function that adds two numbers can efficiently use it and deliver decent results. I don't know how much time rendering would take but judging from the time between previous updates and the number of renders present in each one I can safely say far less than a year unless this update is to have 3 times the renders of previous ones. What is far more likely here than the game getting too complex is that the dev realized that he will be receiving a decent amount of pledges whether he delivers an update or not, and decided to slowly milk patrons and release teaser wallpapers to keep the interest going. I don't really blame him for doing something in his best interest. I mean what would you do if there were ppl out there willing to pay you 1200 per month to render a wallpaper once a month along with some vague promise of a future release ?
If it's so easy tell me why 80% of the games here are crap. The problem with this game is not renpy programming, it's to maintain three main different games with even more choices that add up and lead to different scenes.
It's a logic problem and you need to be very cautious because you may give a choice to the player that can lead to so many consequences that the game becomes a nightmare to handle.
This game is really complex and difficult to play without getting unwanted results.
About the renders, it can take a huge amount of time if you want quality and if you start making animations it's even far worse.
So for a few minutes of gameplay it can take a week of work.
Of course you can make a renpy game quick and dirty with a simplistic story, showing a maximum of naked girls and making quick low quality renders and use the common DAZ studio stuff you can get for a few bucks.
 

Skylaroo

Well-Known Member
May 28, 2017
1,761
4,607
I am pretty sure that there should be tools that can be used to ensure that a writer can keep track of moving bits in their stories and not just rely on their mental capacities:unsure:
The thing that we have to remember is that the vast majority of devs here are amateurs and independent. It's almost impossible to ask them to have a (reasonable) plan and (mostly) stick to it. Most of them have ideas to start, but struggle to keep things moving to reach the end.

Imagine if you have to write a fiction story. Most of you would easily have an idea as to what the story is going to be about. Let's say you want to write about superhero saving the world. But then you'd most likely struggle flesh the story out. What superpower does the hero have? Who is the hero? Is there any limitation of the power? Who is the villain? What's the villain's motive? Why should the reader care about the conflict? Does the villain have a chance to win? What kind of personality does the hero have? Does the hero have love interest? Why is the hero fighting? And many more things to consider.

All those details are the ones that most devs struggle with because they started with a concept and the concept is well-received. Now they're stuck and second guessing their decisions to try to keep up with the quality in previously well-received product.
 

gio1243

Newbie
May 1, 2020
25
107
If it's so easy tell me why 80% of the games here are crap. The problem with this game is not renpy programming, it's to maintain three main different games with even more choices that add up and lead to different scenes.
It's a logic problem and you need to be very cautious because you may give a choice to the player that can lead to so many consequences that the game becomes a nightmare to handle.
Occam's razor applied I would simply go with: because 80% of developers are crap. Just like 80% percent of civil engineers are crap, 80% of software engineers are crap and so on. Or if you want to sugarcoat it 20% of them are good.

As far as the story line(s) go, to my understanding all you have to do to maintain 3 separate branches that can intersect is to split it into autonomous parts during which alignment cannot change or affect that part of the story. Store all decisions the player makes during this autonomous part and use it in the next juncture point to determine the course of the next autonomous part.

If you really want to go wild you can even have a second set of autonomous parts within the autonomous part currently unfolding with it's own sub-alignment and it's separate set of local variables. This simple approach that keeps programmers from writing spaghetti code can be applied to a branching story line and keep it from getting all Italian on you.

Here's a visual aid borrowed from the world of git:

github-flow.png


Now does that sound like a problem needing a year of contemplation to solve ?

About the renders, it can take a huge amount of time if you want quality and if you start making animations it's even far worse.
Now like I said before I know nothing about rendering. So I will just take you at your word that it's a difficult task. That's why I approached this part using relative units. All I said was that if this developer with his given quality in renders needs X time to produce Y renders, when he has 3X that time he should produce an approximation of 3Y renders. Subsequently if he produces significantly less than that it is very likely that he is not spending as much time on this as he was when he produced the initial Y renders during a period of X time. I didn't compare him to other developers. I compared his current ( or future ) performance to his past performance cleverly hoping to avoid comments like the one below.

Of course you can make a renpy game quick and dirty with a simplistic story, showing a maximum of naked girls and making quick low quality renders and use the common DAZ studio stuff you can get for a few bucks.
 

hubvan

Member
Jun 23, 2018
354
788
RenPy is ridiculously easy and straightforward. Anyone who can write a function that adds two numbers can efficiently use it and deliver decent results
The complexity lies not within the programming aspect, but within setting up the right pace and sequencing of all scenes and the logic behind why the events occur as they do, with all possible intersections, etc. In an atmospheric game like this, a lot of iterations are required until the right "feeling" is established. If it was only about technicalities, everybody would be a star movie director or game developer.

I am not saying it's quantum mechanics, but it requires at least some level of immersion into the game developing process, which the dev obviously struggles with right now. Integrating a quintillion of different event triggers and subpaths into the three main paths certainly don't help him either, especially considering he does everything by himself.
 

Kukipett

Well-Known Member
Feb 2, 2021
1,923
3,793
Occam's razor applied I would simply go with: because 80% of developers are crap. Just like 80% percent of civil engineers are crap, 80% of software engineers are crap and so on. Or if you want to sugarcoat it 20% of them are good.
It's not so simple, here we are not speaking about professional well trained people.
Most of the dev are not pro, they do this as a hobby or just because they think they can make a few buck by making a renpy game quickly and sell it on Patreon.
That's why most of the stories are depicting a young male coming back to his family and fucking evrybody building his little harem.
People just copy what they think is popular.
There is only a few dev who have a real talent to write a story but that's just one thing, you also need to know how to code then how to build a 3D scene and render it.
It's many different difficult tasks and you can guess that an amateur can hardly do all this with ease, so most of the games here are of low quality.
Many people just want to see naked girls and fuck them and don't really care about the story or quality, they just want a quick fap material.
So to make a real good game you have to be very talented and be able to do all this alone. Later if you get some success you can hire other people to help you out.
Making a good render needs time but also a very expensive hardware using high end 3d card like a Nvidia 3080/3090 if you want to work fast enough, so it means a lot of money to invest too.
 

Terminator_26F

Active Member
Apr 1, 2019
513
983
I can only agree 100% with you. About 80% of the games presented feature a young asshole of 18 years old, his brain in his balls and a cock like his arm, surrounded by girls as stupid as him who are only waiting for him to fuck them. To believe that the world is reduced to this moron who spends his time at school, not to study but to fuck everything that comes within his reach. For many (too) DEVs, the life of their characters takes place between the ages of 18 and 20, believing that after this age nothing happens between real men and real women. 80% of DEVs have a deficient imagination and just keep repeating the same stories over and over, sometimes in the same settings with characters who look alike. Fortunately, there are DEVs who show imagination in screenplays, genius in writing their stories, and talent in graphic design. Allelujah!
 

Etheric

Member
May 30, 2017
337
419
I can only agree 100% with you. About 80% of the games presented feature a young asshole of 18 years old, his brain in his balls and a cock like his arm, surrounded by girls as stupid as him who are only waiting for him to fuck them. To believe that the world is reduced to this moron who spends his time at school, not to study but to fuck everything that comes within his reach. For many (too) DEVs, the life of their characters takes place between the ages of 18 and 20, believing that after this age nothing happens between real men and real women. 80% of DEVs have a deficient imagination and just keep repeating the same stories over and over, sometimes in the same settings with characters who look alike. Fortunately, there are DEVs who show imagination in screenplays, genius in writing their stories, and talent in graphic design. Allelujah!
Because that's the most common thing among "creators". When something is popular people will start copying without even understanding what made it good. Obviously porn game follow the same logic, generic 18 yeard old with horse cock and a sexually frustrated familly with no other male in the world.
 
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uhhhok

Member
Sep 24, 2020
246
839
di
*sigh*
Honestly. Offically sad.
Ok, MrWally & BorgiaBou, your disappointment has arrived as well as the wallpaper.
Semi warm off the presses Henissart posted an update.


Hi everyone,

I've been postponing this post for a while because I was hoping to get to the point where I could include a firm release date. I'm not at that point and don't want to gamble on throwing something out anyway. So this is just me saying 'peep', everything is going well, will make the release date announcement asap, which should be pretty soon.
Wallpaper poll to come tomorrow morning.

All the best and enjoy your Sunday,
Henissart


Same ol', same ol'.

Ps thanks effninefivehuman for the link
did he announce the release date? like he said he would "asap", a month ago?
 

Kukipett

Well-Known Member
Feb 2, 2021
1,923
3,793
I'm cooking some kind of Spaghetti bolognese. First I did some noodles, bought them recently, then i started to prepare the meat. Sadly that meat was looking not quite right together with the noodles, but I believed I can fix this with the sauce. Hence, I started cooking the noodles and went picking some tomatoes in my garden, mainly with the left hand and tried to simultaneously cut some onions. Was not working very well. When I came back, I saw that the kitchen was a total mess. The noodles overcooked by large, so I had to clean all that up. At least I could concentrate on the sauce right now. I started preparing that with the tomatoes and the onions, together with the meat. Cooking that went quite nice to my surprise. I believe, I'm almost finish to have a perfect dish. I tried some of that sauce together with the spaghetti, but I sadly became instantly clear that the noodles do not match. My plan is now to create some noodles on my own, instead of buying them.
Right now I'm trying to remove the parmesan cheese from the sauce again, since I have to recook that. So it's very choppy work with lots of reading back and forth in the cooking recipe.
But I'm confident we are close, guys.
It just looked like when my wife is cooking but she's used to add smoke and sometimes even fire when her phone is fully charged!:ROFLMAO::ROFLMAO:
 
4.40 star(s) 118 Votes