Dylan741

Forum Fanatic
Nov 18, 2019
4,649
8,526
To me, it's not about "harem or no harem". That's just the game's construct.

It's how the MC's dialogue is written.
If you've played Bare Witness, off the top of my head, MC's dialogue there makes more sense than Eternum's MC's script. That's all.
That's the "a bit immersion-breaking" part to me.

I agree with whoever posted that "not playing harem in eternum is like going home after the party" though.
Unlike say, Projekt Passion where you still get to see events, you miss story-related tidbits and events if you don't do Harem Path on Eternum.
Players gotta do it or else they miss story events like Andromeda Space Resort, which players dont get if they aren't on Annie's Path.
So the choice of Harem or Not Harem is even more of an illusion.
That stuff is minor to me though.

It's the MC's script that is a bit weak.
Action's great though! And the plot is pretty interesting.
Action's really great! I want more of that Ogygia server. It still stick in my mind even days later by now.
I agree to disagree in this case, I mean both Eternum and Bare Witness have great parts of the story and other that are weak, as always happen with every work of fiction when you can't always have the best in the flow of the entire story but I don't find one best respect to the other, but it's a matter of personal point of view, imho.
The difference between them it's the concept, they honestly are so different that, to me personally, it's even difficult to compare them, BW is not constructed as Eternum, not for the harem point of view, nor on the basic structure and that influence how the story and the characters are written.
In the case of Bare Witness MC he's forced to keep his dark secret from the others (and the girls) because he's the witness of a tragedy and he's somewhat forced to become an adult before the others ( giving what he endured he's somewhat older than appear), while Orion is a teenager that is pushed to live an incredible adventure all of a sudden, full of perils to face and with hints that he's somehow a hero of sort on an adventure ( even though some flashbacks are hinting that he's not a simple teenager).
The first is almost an already matured adult, the second not and he's acting like one while is slowly getting there.
But as I said it only my personal opinion, so while we see things differently I liked yours because you offered an interesting point of view. :)
 

M0ckingB1rd

Newbie
Aug 5, 2016
32
84
I don't know what to add to the recent fetish shenanigans going on in the last few days, when the game was clearly advertised and tagged as a harem game in the first place. I also see the appeal of an IC patch, but I wouldn't hold my breath until the game is close to completion. You could always do it yourself if you feel the need to.

So with Steam out of the picture, there is still the chance to make money out of NFTs. (I don't think they are still relevant)

All jokes aside, I'm really hyped for the new version and I would trade a lot of things with someone from the future to already play the finished version.

What happened to Dalia's hair? Why did they change her hairstyle?
I really hope he sticks to the ponytail hairstyle. (If the sneak peaks are to believe, he did)
Because it fits her personality way more than hiding half of her face.

On another note. I'm really interested in the way he plans to include his extra help.
The patreon goal was reached around the v0.5 release but the same SubscribeStar goal sits at 77%.
I'm wondering when we will hear about his plans of expansion.
 

browse_man

Member
Jan 2, 2019
154
245
I cant comment on the relationships part because I'm biased monogamy is in my blood

but it's always weird in these games that all the girls react to it the same way

girls are supposed to have different personalities but they're all okay with him being with other women

you expect me to believe that out of all these women, none of them feel jealousy

or anger

but again I'm biased because monogamy is in my blood and it's the only way I play

monogamy for life
I think part of this is also having to understand that Eternum and OIAL are games with harem endings in mind, it's very noticeable that if you select one route and one route only, it's almost as if you're playing 1/6th of the entire game.

This is obviously different from more "realistic" games like Leap of Faith where monogamy is the way for majority of the girls and any polyamory is restricted to just 2 of the LIs.
 
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M0ckingB1rd

Newbie
Aug 5, 2016
32
84
It is in this devlog - you can access it if you are a patron:

If you are not a patron, consider supporting if you can. The developer is hard working, consistent and has a strong vision for his game. He is one of the few developers I feel comfortable supporting at a higher tier and it would be great to see his vision executed properly - more funding can help him achieve his vision without making compromises.
Thank you for your inside, I'am still planning to be a supporter of his work in the future.

Caribdis keep on rocking, you got this dude.

But I still wish the genereal audience would get a peak behind the curtain. (I'm in incognitomode in these shady sides of the Internet so I'm not even locked into my patreon account)
 
Jan 21, 2023
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Thank you for your inside, I'am still planning to be a supporter of his work in the future.

Caribdis keep on rocking, you got this dude.

But I still wish the genereal audience would get a peak behind the curtain. (I'm in incognitomode in these shady sides of the Internet so I'm not even locked into my patreon account)
The post says someone has been hired to help with animations which is among the more time consuming aspects of the development work.

I recommend supporting if/when you can. It is a really well made game. It is a real shame this cannot be put on steam.
 
Sep 3, 2020
4,169
26,719
Being different is not a problem. We are all different in one way or another. And just about everyone on F95 could be considered weird and strange. [I know I am. That's why I'm here, after all.]

Some people, though, seem bound and determined to foist their own differences on others. [I do NOT include you in that set of people.]
tumblr_pacfjtfUob1u67h0ko1_500.gif
 

dolfe67

Forum Fanatic
Apr 25, 2020
4,619
12,572
I'm also of the opinion that missing some events if you're not on a girl's love path is a shame. Why bother giving a choice to refuse a girl then, just write a linear harem story.

Could work with not much work, a few dialogue changes and minus sex scenes. With Annie they could still go on the server as friends. You miss quite a big part with the alien invasion and other girls helping. Same with Dalia you miss her sport event
 
Jan 21, 2023
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601
I'm also of the opinion that missing some events if you're not on a girl's love path is a shame. Why bother giving a choice to refuse a girl then, just write a linear harem story.

Could work with not much work, a few dialogue changes and minus sex scenes. With Annie they could still go on the server as friends. You miss quite a big part with the alien invasion and other girls helping. Same with Dalia you miss her sport event
I dont think we are in a position to comment on how much work it could be. The number of main girls is a LOT and the branching could go out of hand. Then there is also the way in which break ups happen. You can lose penny's path in a couple of ways - you can simply not do the photoshoot with her (in which case being friends makes sense) or you can be a piece of shit and go for Regina (in which case you break her heart). If it is the latter, she would want nothing to do with you. Dalia also has choices like this - you can lose her path by just not wanting to work out with her or you can lose it by telling her password in which case she loses trust in you and wants nothing to do with you. This adds another layer of branching. And I am sure there is a lot more I am not even thinking about. A game is more than just renders you also have dialogue/code which can be time consuming and having a messy codebase might even impact future updates.

This is first and foremost a harem game and I think the current approach is fine - it makes things clear to people playing what type of game it is. It also reduces complexity of maintaining a bunch of branches. And I am sure the developer has given some thought to this as well - the gameplay loop of this game is to reward players with story content if they make the right choices and I think that is totally fine. I dont see it as giving players the choice to refuse girls as much as rewarding players for making the right choices.

The game even explicitly says it in the intro - it is deliberately designed such that you are expected to roll back if you fucked up somewhere to keep a girl's path.

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This game has its own identity and if you want to play a single girl route this game is just not targeted towards players like you and there is nothing wrong with that. Having a strong identity is a part of what makes great games stand out. Pale Carnations which you have in your signature is another good example of this. You have the brothel, the carnations and the horrible stuff happening to them and so it is not a game for people who like wholesome vanilla games and that's totally fine. The brothel is a part of the game and if you dont like to see the nasty things that happen to the carnations then its just too bad but the game is not for you. I think of this game in a similar way - it is primarily a harem game and if you dont like harem then that's just too bad but the game should not change what it is just because of your tastes.
 
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Prolko

Member
Dec 23, 2019
211
354
I dont think we are in a position to comment on how much work it could be. The number of main girls is a LOT and the branching could go out of hand. Then there is also the way in which break ups happen. You can lose penny's path in a couple of ways - you can simply not do the photoshoot with her (in which case being friends makes sense) or you can be a piece of shit and go for Regina (in which case you break her heart). If it is the latter, she would want nothing to do with you. Dalia also has choices like this - you can lose her path by just not wanting to work out with her or you can lose it by telling her password in which case she loses trust in you and wants nothing to do with you. This adds another layer of branching. And I am sure there is a lot more I am not even thinking about. A game is more than just renders you also have dialogue/code which can be time consuming and having a messy codebase might even impact future updates.

This is first and foremost a harem game and I think the current approach is fine - it makes things clear to people playing what type of game it is. It also reduces complexity of maintaining a bunch of branches. And I am sure the developer has given some thought to this as well - the gameplay loop of this game is to reward players with story content if they make the right choices and I think that is totally fine. I dont see it as giving players the choice to refuse girls as much as rewarding players for making the right choices.

The game even explicitly says it in the intro - it is deliberately designed such that you are expected to roll back if you fucked up somewhere to keep a girl's path.

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This game has its own identity and if you want to play a single girl route this game is just not targeted towards players like you and there is nothing wrong with that. Having a strong identity is a part of what makes great games stand out. Pale Carnations which you have in your signature is another good example of this. You have the brothel, the carnations and the horrible stuff happening to them and so it is not a game for people who like wholesome vanilla games and that's totally fine. The brothel is a part of the game and if you dont like to see the nasty things that happen to the carnations then its just too bad but the game is not for you. I think of this game in a similar way - it is primarily a harem game and if you dont like harem then that's just too bad but the game should not change what it is just because of your tastes.
I've agreed with everything you said except for that last part. While you are right to say that this is a harem-focused game, that doesn't mean it can't take criticism for its one-girl gameplay. The guy you quoted said that it'd be better if the Dev made little changes and while none of us can know how much work it would take, he is not wrong to say that. He just thought that feature would've made the game better and it would probably attract more players/more patrons. I'm not saying I agree with him since I'm fully interested in the harem path and nothing else so more branches would just mean waste of time for me, but I understand the point. You saying ''this isn't a game for you'' just lets everything off the hook for criticisms. You could literally say this about anything. America is bad for the free guns policy? Not a country for you! Putin is bad for the war? Not a country for you! This just cancels all criticisms and while it may seem good, it is actually bad for Cari because he can't see what players think and what might be done to improve the game.
 
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Jan 21, 2023
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I've agreed with everything you said except for that last part. While you are right to say that this is a harem-focused game, that doesn't mean it can't take criticism for its one-girl gameplay. The guy you quoted said that it'd be better if the Dev made little changes and while none of us can know how much work it would take, he is not wrong to say that. He just thought that feature would've made the game better and it would probably attract more players/more patrons. I'm not saying I agree with him since I'm fully interested in the harem path and nothing else so more branches would just mean waste of time for me, but I understand the point. You saying ''this isn't a game for you'' just lets everything off the hook for criticisms. You could literally say this about anything. America is bad for the free guns policy? Not a country for you! Putin is bad for the war? Not a country for you! This just cancels all criticisms and while it may seem good, it is actually bad for Cari because he can't see what players think and what might be done to improve the game.
No what I am saying is it looks to me like the developer has already put in some thought about this and has deliberately designed the game the way it is right now. If it was something that was not considered by the dev then sure this is a fair point/suggestion. But I think it has been considered by the dev but he has chosen to do things differently (just look at the intro pics I posted in my comment). It is a different type of gameplay loop where it is less about choosing the girls and more about rewarding players for making the right choice. And there is nothing wrong with that decision in my opinion. If it is a deliberate decision made by the dev and you still have a problem with it then I think the game is not for you.

As for criticism, I am all for it. This is a discussion forum and people should feel free to post their opinion and criticize as much as they want provided it is respectful. My post is just my 2 cents on that particular piece of criticism I am not trying to discourage it. Also let's please not bring politics into the conversation. No offense but I think the comparisons you have made are a bit silly - this is a porn game that is very different from serious issues irl. There is no need to talk about guns, the war in ukraine and other real world issues when discussing design choices in a porn game.
 
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1tomadeira

Engaged Member
May 25, 2017
3,023
8,712
It did not make sense for some characters like the teacher and the mom because they were not prioritized in the main story. They were not involved with the main plot investigating Astaroth and they did not have scenes with the other girls. While the harem reveal was abrupt it did not feel out of place for Lauren, Judie and Aiko to be in the MC's harem because they had scenes together, they were tied to the main plot and so on.

Eternum does not have that problem. All the girls are involved this time, there are a lot of scenes with more than 1 girl together, there are even group scenes like the banking heist (and it looks like there will be another group scene in the next update from the previews). I think it is a lot easier to make this game a harem than once in a lifetime.

Sure there are some unrealistic things like the girls not being jealous, no relationship drama, a group of supermodel tier girls all being interested in one man etc but thats just the nature of harem games and it does not impact my enjoyment of the game in any way. There are far more unrealistic things in the game after all such as the following:

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A bunch of supermodels throwing themselves at you and agreeing to be in a harem seems extremely realistic in comparison
You don't get it, it's all thanks to our dear President Michael Stabb. If all presidents were like him surely the gas and houses would be cheap for everyone.

This game just shows that on the next elections, you should vote for president on a guy who was conficted for stabbing someone and geting a life sentence, along with helping a random guy getting his harem and destroying a cult and killing all it's members.

We all are just waiting for that guy who appear. So yeah, in that sense yes, clearly it's realistic.
 
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