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HiP1

Well-Known Member
Dec 3, 2023
1,048
1,027
No, that's not correct. This is the first time (new via 0.7.5). I have all historical scripts as proof but here it is compared to v0.7.0 so you know I'm not just bullshitting you:
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"U" means "you" as in the MC. Currently it's coupled to paths like a double-barrelled shotgun when being set False from previously True, but almost always singled out when first set to True for the first time. For example, this LunaU in Ep1 is set True without Luna's Path:
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That's weird. I always remembered that choice to kick you off the path.

So for now the U variable remains a mystery.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,871
That's weird. I always remembered that choice to kick you off the path.

So for now the U variable remains a mystery.
Not a mystery really. Think of it as "LI interested in MC" if that helps wrap your head around it bud. I'm pretty sure Caribdis first created these particular relp vars to use within the VN's stat screens during the VN's debut but that's just a hunch.
 
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HiP1

Well-Known Member
Dec 3, 2023
1,048
1,027
Not a mystery really. Think of it as "LI interested in MC" if that helps wrap your head around it bud. I'm pretty sure Caribdis first created these particular relp vars to use within the VN's stat screens during the VN's debut but that's just a hunch.
So they are useless now? Shouldn't he just remove them from the game then?
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,871
So they are useless now? Shouldn't he just remove them from the game then?
Most VN's (including this one) have many many vars that aren't used yet. This is always a thing until a VN is completed bud, nature of the beast since most dev's don't fully storyboard the project (including code outline) before initiating it.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,871
Something wicked this way comes....

SanchoMod proudly presents:
Eternum - MultiMod Edition (v0.7.5 Update)
E_SM_Cover.jpg
Go get you some.
( Simply click on the banner image above )
Eternum SM R075a.jpg Eternum SM R075b.jpg Eternum SM R075c.jpg
  • The mod you want.
  • The mod you deserve.
  • The best damn mod in all Eternum.
  • The mod so badass it can't even be listed in the OP.
Changelog:
  • Updated VN and updated ChoiceGuide to reflect some new variable changes in Ep2 and Ep6 (see post in the VN's thread here for more info).
  • Resolved a wonky dialogue issue during Ep7's SanchoSplit (see post in the mod's thread here). Thanks to my bud Elhemeer for bringing it to my attention.
  • Updated ChoiceGuide to provide more detailed info during Calypso's Western scene (see post in the mod's thread here).
  • Includes the new "Kenny" mod (see post in the VN's thread here). Original idea from sexypeanut and ping requested by DrSoong.
Just look at all these features with even more in-game:
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Please enjoy. Mod core is updated to the latest v7b with even more features. I hope you find at least one feature beneficial to your experience. Remember absolutely everything can be toggled on/off as desired and on the fly. Complete information and exhaustive previews can be found on the mod's thread (simply click the banner above).

Regards and be well.
- Sancho
 

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
414
1,444
Thank you for an amazing game!

The official walkthrough seems very focused on showing choices only for an "optimal" path, without much specific information. So i created one that dives a bit deeper into those specifics... (see attachement)

20230803: Updated to v0.6

Note: Sorry couldn't make 0.7 in time close to release since the week before easter turned out to be extremely full of extra work. On the other hand, easter is free so should have plenty of time to finish it this weekend.

In-Depth Walkthrough for Eternum v.0.6

View attachment 2821121

Local file: View attachment 2821122
Alternative link: Google Drive
Any estimate for when you'll have the Walkthrough updated for v.0.7.5?

Not meaning to put any pressure or anything, just wanted to know if it's planned for the near future, so I know if I should wait for it before playing 0.7

Thanks for the hard work on this, in any case!
 

Redd23

Member
Mar 11, 2018
298
1,199
Any estimate for when you'll have the Walkthrough updated for v.0.7.5?

Not meaning to put any pressure or anything, just wanted to know if it's planned for the near future, so I know if I should wait for it before playing 0.7

Thanks for the hard work on this, in any case!
https://f95zone.to/threads/eternum-v0-7-5-public-caribdis.93340/post-13294170
From what was reported here there weren't any major changes in 0.7.5 vs 0.7, so I think you can safely follow this walkthrough :)
 
Last edited:

Elhemeer

Conversation Conqueror
Jun 20, 2022
6,279
10,455
Any estimate for when you'll have the Walkthrough updated for v.0.7.5?

Not meaning to put any pressure or anything, just wanted to know if it's planned for the near future, so I know if I should wait for it before playing 0.7

Thanks for the hard work on this, in any case!
I know it's less comprehensive, but the official walkthrough is already posted.
 

no_one_actually

New Member
Nov 28, 2019
1
2
Hey, MacOS user here.

I downloaded the latest release of the game and all my recent save files are corrupted with a given error. What is interesting, all my save files before page 17 are working - it is an end of some version, not sure the number but it was the discovery that the main antagonist with the gems is actually dead in the real world. All post save files (newer version I assume) are not working with a given error. I have more than 20 pages of saves and I would like to use them. Any ideas how to fix them? I've seen that I'm not the only one with this error but I have not found any solution yet. Always used pure game app MacOS version with no mods.

Cheers everyone!


Last working save files:
Screenshot 2024-04-17 at 12.21.29.png
Not working save files:
Screenshot 2024-04-17 at 12.21.37.png

Full error stack:
Code:
```
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
ImportError: No module named revertable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/ast.py", line 922, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/python.py", line 2218, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/core.py", line 4100, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1252, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 322, in run
    new_rv = run(i, *args, **kwargs)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/loadsave.py", line 768, in load
    roots, log = loads(location.load(filename))
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
ImportError: No module named revertable

Darwin-22.6.0-x86_64-i386-64bit
Ren'Py 7.4.6.1693
Eternum 0.7.5
Wed Apr 17 12:04:23 2024
```
 

Dorfnutter

Engaged Member
May 21, 2017
3,668
21,165
Noooooo Say it isn't so,please!:cry:
Wait! Is that for real? Is he really trolling us that much? :HideThePain:
Jeez, of course not. It's fanart from someone on Discord who had the same idea as the others on what the 0.8 poster would be.

...That's not to say that there isn't a chance that Cari will see that and go "Hmm...that sounds like a GREAT idea," and render his own version to make it official. :HideThePain:
 

Takkatakka

Engaged Member
Nov 11, 2022
3,048
9,794
Jeez, of course not. It's fanart from someone on Discord who had the same idea as the others on what the 0.8 poster would be.

...That's not to say that there isn't a chance that Cari will see that and go "Hmm...that sounds like a GREAT idea," and render his own version to make it official. :HideThePain:
Yeah, that's the problem...you never know with him. Cari is like an amazing heel. You hate him, but you also love his work and want to see everything he does. :KEK:
 
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