- Nov 18, 2018
- 3,984
- 7,933
Ghost MC goes around town spying on everyone naked.Easy.
1. Annie and Nancy.
2. Dalia and Jerry.
3. Nova and MC's corpse.
4. Ghost MC solo scene.
Ghost MC goes around town spying on everyone naked.Easy.
1. Annie and Nancy.
2. Dalia and Jerry.
3. Nova and MC's corpse.
4. Ghost MC solo scene.
Luna absolutely obliterates the junkies with her brotherGhost MC goes around town spying on everyone naked.
If those junkies somehow survived, this might be the last thing their sorry eyes will see:Luna absolutely obliterates the junkies with her brother
View attachment 3548371
Any estimate for when you'll have the Walkthrough updated for v.0.7.5?Thank you for an amazing game!
The official walkthrough seems very focused on showing choices only for an "optimal" path, without much specific information. So i created one that dives a bit deeper into those specifics... (see attachement)
20230803: Updated to v0.6
Note: Sorry couldn't make 0.7 in time close to release since the week before easter turned out to be extremely full of extra work. On the other hand, easter is free so should have plenty of time to finish it this weekend.
In-Depth Walkthrough for Eternum v.0.6
View attachment 2821121
Local file: View attachment 2821122
Alternative link: Google Drive
https://f95zone.to/threads/eternum-v0-7-5-public-caribdis.93340/post-13294170Any estimate for when you'll have the Walkthrough updated for v.0.7.5?
Not meaning to put any pressure or anything, just wanted to know if it's planned for the near future, so I know if I should wait for it before playing 0.7
Thanks for the hard work on this, in any case!
I know it's less comprehensive, but the official walkthrough is already posted.Any estimate for when you'll have the Walkthrough updated for v.0.7.5?
Not meaning to put any pressure or anything, just wanted to know if it's planned for the near future, so I know if I should wait for it before playing 0.7
Thanks for the hard work on this, in any case!
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
ImportError: No module named revertable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/core.py", line 4100, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1252, in event
rv = super(Window, self).event(ev, x, y, st)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/loadsave.py", line 768, in load
roots, log = loads(location.load(filename))
File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
ImportError: No module named revertable
Darwin-22.6.0-x86_64-i386-64bit
Ren'Py 7.4.6.1693
Eternum 0.7.5
Wed Apr 17 12:04:23 2024
```
Wait! Is that for real? Is he really trolling us that much?/Checks Discord
Oh, there we go...
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Noooooo Say it isn't so,please!
Jeez, of course not. It's fanart from someone on Discord who had the same idea as the others on what the 0.8 poster would be.Wait! Is that for real? Is he really trolling us that much?
Yeah, that's the problem...you never know with him. Cari is like an amazing heel. You hate him, but you also love his work and want to see everything he does.Jeez, of course not. It's fanart from someone on Discord who had the same idea as the others on what the 0.8 poster would be.
...That's not to say that there isn't a chance that Cari will see that and go "Hmm...that sounds like a GREAT idea," and render his own version to make it official.
Yeah, that's the problem...you never know with him. Cari is like an amazing heel. You hate him, but you also love his work and want to see everything he does.
Don't know the meta in these threads and discord, but isn't that kinda where it's going?/Checks Discord
Oh, there we go...
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Don't know the meta in these threads and discord, but isn't that kinda where it's going?
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I know. But I think my point stands, some of the new animations look strange because the character poses are awkward and don’t look good. Other animations look absolutely fantastic, better than anything I’ve seen in any other VN. And these fantastic animations can be just a few clicks away from the wonky ones. It’s… strange.That's because OIAL used preset poses and animations that barely had any wonkiness instead of custom-made ones. Cari barely modded his version of HS1 in order to keep it running on his potato laptop, so he rarely did the kind of custom stuff that the devs of Ripples and Pale Carnations do with their versions of HS1. It's only with HS2 that he basically spread his wings and started tinkering with the software to produce work that you don't normally get from presets and such.
/shrugsI know. But I think my point stands, some of the new animations look strange because the character poses are awkward and don’t look good. Other animations look absolutely fantastic, better than anything I’ve seen in any other VN. And these fantastic animations can be just a few clicks away from the wonky ones. It’s… strange.