Branching is good on and off paper and the game would be objectively better if it had better branching (incentive to play non harem paths).And imo this is a very good decision that the developer made. While branching sounds nice on paper the reality is not many people are going to play the same thing more than once or twice.
I disagree but that may be because of personal preferences and my own playstyle. I cant be bothered to play the same story twice. Maybe it is different for others. I'd rather the dev spend 8 months making 4 hours worth of content for one path that I am going to play as opposed to him spending those 8 months making a bunch of different branches that would result in me spending just 1 hour per update.Branching is good on and off paper and the game would be objectively better if it had better branching (incentive to play non harem paths).
In my experience of games with branching, it also makes it almost impossible to produce a game that doesn't have lots of inconsistencies, because there soon become so many possible paths through it that it's all but impossible for the dev to correctly keep track of everything.Branching is good on and off paper and the game would be objectively better if it had better branching (incentive to play non harem paths).
There are only a few other games which are at the story quality of eternum and have branching and this is because implementing branching is hard and exponentially increases the development time each update leading to shorter updates or very long update cycles (you can guess what two games I'm talking about).
Therefore like you said it's a good decision for eternum to fully focus on branching path, it might make the game more of a kinetic novel (which removes the big part of being a VN in the first place and reduces replay value) but let's the author tell more compelling story which the player cannot influence but it will probably be better than any game developed by an indie dev trying to implement branching and a good story.
So branching isn't the problem it's the fact that these AVN devs are small ships and cannot manage to do it well.
It warms my heart when semantic versioning is done right.Once again Caribdis brings a banger of an update (0.8) and is using versioning as it should be done through normal conversion with the interim numbers as fixes. One of the highest AVNs devs out there.
Didn't they rebrand into Veritas?semantic versioning
Does this mean that there is an Earth were the game is already finished?
3-4 yearsHi everyone, I’m new to AVNs and usually prefer to read ones that are fully completed. With that in mind, could anyone estimate how long it might take for Eternum to be finished?
Dayum!!! Wtf?!!! That long?!! I just can't wait anymore lol
You are clearly very new in the wonderful world of adult VN's....Dayum!!! Wtf?!!! That long?!! I just can't wait anymore lol
I don't know...I realize more and more that I don't try to get all the paths in branching games anymore. Some of the most extreme examples would be BaDIK or ORS and for the former I still haven't played all the branches of the last update and for the latter I settled with one path and didn't do any other.Branching is good on and off paper and the game would be objectively better if it had better branching (incentive to play non harem paths).
Yep that's the problem or balance for VN's to have the right mix of meaingfull choices and atleast immersive choices(flavor)I don't know...I realize more and more that I don't try to get all the paths in branching games anymore. Some of the most extreme examples would be BaDIK or ORS and for the former I still haven't played all the branches of the last update and for the latter I settled with one path and didn't do any other.
Maybe if the game is done and you really want to enjoy it to the last with a considerable time investment. But branching also means the player has to go through a lot of the same content multiple times, which either lets it grow old very fast or leads to skipping large parts of the game, which hampers the immersion in my opinion.
Add to that some unskipple BS like the some of the mini-games in BaDIK and it gets really annoying.
So the way Cari does it with Eternum by focusing in one main "canon" branch has some downsides, but I wouldn't fully agree that branching out makes very game better at least not with tons of caveats around it.
On the other hand I have to admit that the choices in Eternum are arguably the weakest part of the game, because a lot of them are either insignificant or the right one is very obvious which also makes them kinda pointless.
That is the implication, yes (and would explain why certain assets from various IP (like the Exit Portals being Nia's Chakrams from Xenoblade Chronicles 2 and Annie's swords back in Ion being the floating swords that androids used in Nier Automata) could be found in Eternum).Late to the party. Suddenly noticed something and wanted to see if there are other references or not.
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