Dorfnutter

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Either that or mods? Idk I didn't use HS in years but I remember mods being the solution for most problems in that game.
An excellent question that I don't have answer to. I'm going off what I'd read elsewhere, so totally could be wrong.

Perhaps it's not a hard limit, but a "soft" limit based on capabilities or stability for high-complexity animations and models. Or perhaps that's a composite video made from multiple different animation renders. Or newer mods?
Or maybe those who encounter the issue meant "can't handle more than 3 actors with all the texture/graphics mods and complicated lighting turned on." But if that's the case...well, the focus will likely be on Orion for the most part, and jump cuts exist for a reason, lol.

But yeah, it's also possible that newer mods/builds of HS2 have alleviated the issue somewhat. Probably.
 
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Dunner

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An excellent question that I don't have answer to. I'm going off what I'd read elsewhere, so totally could be wrong.

Perhaps it's not a hard limit, but a "soft" limit based on capabilities or stability for high-complexity animations and models. Or perhaps that's a composite video made from multiple different animation renders. Or newer mods?
Or the above post meant "can't handle more than 3 actors with all the texture/graphics mods and complicated lighting turned on." But if that's the case...well, the focus will likely be on Orion for the most part, and jump cuts exist for a reason, lol.
Something I'm sure of is that things like this reinforce my appreciation for the amount of effort DEVs like Cari have to put into their work to push the HS/HS2 engine to it's limits.
Salute Snake.jpg
 

Rehwyn

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Or maybe those who encounter the issue meant "can't handle more than 3 actors with all the texture/graphics mods and complicated lighting turned on." But if that's the case...well, the focus will likely be on Orion for the most part, and jump cuts exist for a reason, lol.

But yeah, it's also possible that newer mods/builds of HS2 have alleviated the issue somewhat. Probably.
Yeah, that's essentially what I meant by suggesting there might be a "soft cap" in that you might technically be able to add more, but encounter stability or other issues with all the other mods and lighting used in other renders and animations.

I imagine it could be difficult for some devs to justify a potentially jarring drop in image quality for the sake of having 4+ actors in an animation at once. Games like Eternum and Ripples are already pretty heavily pushing the limits of HS2/HS1 from what I understand.

Edit: Or the 3 actor limit is just misinformation I read. :ROFLMAO:
 
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Rehwyn

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Question, what does the monster tag here mean

what's the related content?
There's a non-human LI, Calypso, so that might be the only tag that applies. There are also "monsters" that show up in scenes (at Warthogs, on the Andromeda server, and a few other places), so those are in the game, but they aren't LI characters. Well, Alex has turned into a dinosaur once, so she can be a monster in Eternum. That could get kinky...
This calls for a chart!

1000001901.jpg
Note: I disagree a bit with Kirk placement. He could probably just be in almost every square. :LOL:
 

JGucci

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Jan 12, 2019
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Yeah, that's essentially what I meant by suggesting there might be a "soft cap" in that you might technically be able to add more, but encounter stability or other issues with all the other mods and lighting used in other renders and animations.

I imagine it could be difficult for some devs to justify a potentially jarring drop in image quality for the sake of having 4+ actors in an animation at once. Games like Eternum and Ripples are already pretty heavily pushing the limits of HS2/HS1 from what I understand.

Edit: Or the 3 actor limit is just misinformation I read. :ROFLMAO:
Pretty sure whoever told you that meant it's a 3 actor limit per animation loop, but you can have multiple animation loops in one scene. So there can be different groups of actors who don't interact with each other directly. The only limit is your pc afaik.
 

Rehwyn

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Pretty sure whoever told you that meant it's a 3 actor limit per animation loop, but you can have multiple animation loops in one scene. So there can be different groups of actors who don't interact with each other directly. The only limit is your pc afaik.
Hmmm, interesting. That could have been what they meant. Thanks!
 

Dorfnutter

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So has this game been abandoned or something? It's been 4 months without actual news about an update
/sees this post

/glances at what Cari has been doing the past 4 months and sees that he has done Sneak Peek batches 1 and 2, a Progress Report, as well as constant updates to the Progress Bar (currently at 56%) every 10-13 days on his Patreon and Subscribestar page

...Have...have you been living under a rock?
 

sexypeanut

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/sees this post

/glances at what Cari has been doing the past 4 months and sees that he has done Sneak Peek batches 1 and 2, a Progress Report, as well as constant updates to the Progress Bar (currently at 56%) every 10-13 days on his Patreon and Subscribestar page

...Have...have you been living under a rock?
The legends speak about haunting spirits that enter threads just to ask about updates or if the game is abandoned. They are hungry, always wanting updates every 2 months at most - no matter the quality of the game in question. Once they obtain an answer (no matter if positive or negative), they go away and come back every two months to ask the same question. And again. And again. And again. And again...

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