Yes, but Dahlia is one of the only LIs that actually has a remotely difficult to pass interest check that does lock out her route if you don't pass it. When you are in the prison with her. It's very easy to not have the interest required at that point if you don't perv on her. I believe you need 4 and if you don't perv on her, you need to get every other one possible up to that point. otherwise you will be at 3 or less. The perving just makes it easier to get to the required 4!
Ah, I agree with you guys. But those situations happened early in the game (up to 0.3) and it seems that the dev understood those were too punishing.I kind of see it too, but "I don't feel like going to the gym right now" resulting in being locked out of all her content going forward? It's no so much that it's crazy as that (1) it isn't very obvious, and (2) the "penalty" seems a little excessive.
And even more broadly than that, "don't be a dick to the LIs" is insufficient advice to keep you on the LI's paths, because some of the things that will kick you off a path don't at all constitute "being a dick." For another example, not inviting Annie to join you and Luna in the horror server loses Annie's path. That isn't being a dick to Annie,* especially since you know how easily-scared she is. But if she isn't in that server, she doesn't get scared, she doesn't come to MC's bed, etc. Or not asking Luna about her gloves after that server. Or not hiring the delinquents to torch the yoga teacher's car.
Bottom line, if you aren't using a walkthrough, you're probably going to lose some of the LIs' paths without meaning to. Lots of the things that'll drop you are pretty obvious, but some aren't.
*Yeah, you could argue it is, since she wants to join you. But it's at least arguable.
True about the possibility for another variable check later. I even faintly remember another time Luna referred to the vision and I don't quite recall if she just mentioned Annie and herself or if there were others.As for the programming, I could see a case for the game only checking the variable for Annie's path in that scene because that's the only one that matters in that moment when Luna and Annie are touching. It's easy to write another variable check later on when the scene is about to happen to determine whether it's a threesome or a moresome.
Complimenting Alex's pen, indeed was one of the most perverted choice I ever had to make in these type of gamesIt's kinda a problem of the beginning, you can easily lose any path without being able to recover it later.And once you lost it,there is no much point in playing further,cuz you lose a really big piece of content. Lately,it's getting a bit better because choices that close a path are more obvious
iirc,I lost only Alex and Dalia routes on my first playthrough,however,since I'm more experienced with avns now,I know that you always need to say "yes" if any girl asks you something,and always choose the most perverted options![]()
good thing, that . . .I kind of see it too, but "I don't feel like going to the gym right now" resulting in being locked out of all her content going forward? It's no so much that it's crazy as that (1) it isn't very obvious, and (2) the "penalty" seems a little excessive.
And even more broadly than that, "don't be a dick to the LIs" is insufficient advice to keep you on the LI's paths, because some of the things that will kick you off a path don't at all constitute "being a dick." For another example, not inviting Annie to join you and Luna in the horror server loses Annie's path. That isn't being a dick to Annie,* especially since you know how easily-scared she is. But if she isn't in that server, she doesn't get scared, she doesn't come to MC's bed, etc. Or not asking Luna about her gloves after that server. Or not hiring the delinquents to torch the yoga teacher's car.
Bottom line, if you aren't using a walkthrough, you're probably going to lose some of the LIs' paths without meaning to. Lots of the things that'll drop you are pretty obvious, but some aren't.
*Yeah, you could argue it is, since she wants to join you. But it's at least arguable.
Indeed, but there's no corresponding indication that you did something she disliked. Or that closed her path. Until you go to the hearts menu and she's grayed-out.good thing, that . . .
Yeah, that's is why it so beautiful that these Avns has this great feature of roll back. so, when you are presented with the usual 3 choice of respons, you can try out all , and see if it makes any difference.Indeed, but there's no corresponding indication that you did something she disliked. Or that closed her path. Until you go to the hearts menu and she's grayed-out.
" cough , cough " DPC " cough , cough "
Just check when you hear a heartbeat sound, but it's honestly tough to miss a route. Just always be proactive about pursuing them and take an interest in what they're doing.I love this VN but I always keep a walkthrough open, I’m terrified of messing up a girl’s route
Guess I’ll just make a choice, see what changes, and then go back to try all the optionsJust check when you hear a heartbeat sound, but it's honestly tough to miss a route. Just always be proactive about pursuing them and take an interest in what they're doing.
God, she's so cute!
I... don't see what you think is problematic with this take? Like, it's totally understandable to not want to wait a year between updates for a game and prefer to just play it all at once when it's finished.Well, I don't like to be the black sheep and I know many will jump in my head, but I have to say it... In the last update, Caribdis said that he apologized for the fact that the development of V0.8 took so long (10 months) and that the next update would definitely take less or at most the same amount of time to be completed. We are at the point where version 0.9 is almost complete and he hopes that if all goes well it will not take more than 12 months to finish the update. Don't get me wrong, I love this game and the style of games he develops, but if it takes a year from now for an update, this is probably the last game I play from update to update before it's finished. And I keep playing it like this because I know the game is nearing its end. I know that the updates have many hours of gameplay and are large in size, but honestly a year of waiting is too long... Either he splits an update into two updates or I'll play the games he makes after they're finished, preferring to play them from start to finish when they're complete. I personally don't have the patience to wait a year to see what comes next in a game for a few hours of play. When he started developing the game, it took 2 months for an update to appear, then 4, then 6, and so on until we reached a year. From update to update, the time required for development has increased constantly, adding 2 months each time. If I knew from the start that this would happen, I would wait until the game was complete to play it. I wrote this comment in the hope that somehow Caribdis will read it. And I guarantee there are many people who think the same but haven't said anything because they expect half the forum to jump in their heads. It's easy to find excuses, but when you're developing a game you have to take into account the unexpected dalays. Plus, this has been happening constantly until now, when it's taken a year / update. Now you can "execute" me, at least I said what I had to say...
I mean, that one's objectively wrong, but..."these girls ain't shit."
What "frustrates" me is that I didn't know from the beginning about the time needed between updates and I started playing the game thinking that the time needed between updates was shorter. And now this long wait between updates, in a way kills the vibe of the game when I start playing each update preferring to have waited for the game to be complete before playing it. When a developer starts developing a game, I think they should keep a rhythm between updates or put in the description approximately how long it takes to develop an update (example: 4-6 months) so that dissatisfaction like this doesn't arise...I... don't see what you think is problematic with this take? Like, it's totally understandable to not want to wait a year between updates for a game and prefer to just play it all at once when it's finished.
The reason a lot of people get argumentative about development times is because many people who complain about them do so by either accusing devs of sitting on their asses and being lazy, or bloating the development process to earn as much money as possible between updates. And while there definitely are devs who it's reasonable to accuse of such, Cari generally isn't one of them.
What you said wasn't an attack, it was a personal preference. Same difference as "the LIs aren't really my type" and "these girls ain't shit." Others may disagree, but no one's gonna kill you over it, and at the end of the day it's your own opinion.
They can't really do that because of story branches and technical challenges. Any story-heavy AVN will have longer updates as the story progresses and if the devs want to add good animations/lighting, it'll take even longer.What "frustrates" me is that I didn't know from the beginning about the time needed between updates and I started playing the game thinking that the time needed between updates was shorter. And now this long wait between updates, in a way kills the vibe of the game when I start playing each update preferring to have waited for the game to be complete before playing it. When a developer starts developing a game, I think they should keep a rhythm between updates or put in the description approximately how long it takes to develop an update (example: 4-6 months) so that dissatisfaction like this doesn't arise...
Unfortunately, it isn't entirely possible to do so. The quality of both writing and rendering increases with time, the amount of content in each update increases, animations become more complicated, the different possible routes and combinations of choices become ever more tangled. Essentially, it comes down to whether it's better to make a bunch of bite-sized updates quickly or one occasional update that's really impressive. Some devs choose the former, others choose the latter. Caribdis definitely chose the latter. And while I'd love to see new content with the girls more than once a year, I know it just wouldn't hit as hard for me if each episode was broken up into tiny chucks.What "frustrates" me is that I didn't know from the beginning about the time needed between updates and I started playing the game thinking that the time needed between updates was shorter. And now this long wait between updates, in a way kills the vibe of the game when I start playing each update preferring to have waited for the game to be complete before playing it. When a developer starts developing a game, I think they should keep a rhythm between updates or put in the description approximately how long it takes to develop an update (example: 4-6 months) so that dissatisfaction like this doesn't arise...
To be fair, he asked his subs what they thought about the matter, and...well...Essentially, it comes down to whether it's better to make a bunch of bite-sized updates quickly or one occasional update that's really impressive. Some devs choose the former, others choose the latter. Caribdis definitely chose the latter.
I for one loved this game so much that longer updates in my head meant that the story by the end would have no loose ends or undeveloped characters or unused storylines. And after playing once in a lifetime, Cari’s first game, this opinion of mine became stronger as it was by the last updates that the characters started having more screen time and proper development outside of the first two main LI’s.To be fair, he asked his subs what they thought about the matter, and...well...
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...Yeah, the ayes have it.![]()