quorkboy
Active Member
- Sep 26, 2020
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A fake out and an actual death are not the same thing. Using one to create suspense is not the same as using the other for nothing more than an emotional effect.So was OIALT, but Cari still did a Stabby Mike's death fakeout. And I agree with the sentiment that we ALL know none of the LIs' death will be permanent, but I totally wouldn't put it past Caribdis to do it. And tbf, it could just as likely be Chang who's gonna get clipped, but because Caribdis already fake-killed the "best friend" character in his previous game, I suspect he'll step it up this time. It's all speculation of course, but I doubt THIS is the reason why he WOULDN'T do it.
Your choice is not remembered by the game (I see no variable set). I view that choice as the Founder messing with Orion. Trying to gauge what kind of person he is.I think a shift in motivation from Orion's altruistic drive to help the Eternum NPC and uncover Ulysses' wrongdoing, to a more personal one like rescuing/avenging/finding a way to bring an LI back to life doesn't necessarily make it any less "natural" in terms of narrative. If anything, the conflict between personal and moral has already been teased during our meeting with the Founder during the dinner party with Alex, when he asked us if we were willing to sacrifice innocent lives to protect our loved ones. I think if Caribdis were to go ahead with the LIs' death fakeout, that one moment would be the biggest foreshadowing we have.
Granted, the struggle between personal and moral choices doesn't necessarily have to come in the form of an LI's death, maybe they're trapped and we have to sacrifice some NPCs to rescue them, or MAYBE, their "death" (or the NPCs' "death") will be determined by how we answered the Founder's question at the party, and then towards the end of the game we'll (hopefully) have the option to bring back whoever was dead.
This doesn't mean Orion won't be put in a position to really make that choice. It could be foreshadowing a planned story event. If that happens, it will be narratively coherent, a callback to that scene. How will Orion behave when faced with a real choice vs. a hypothetical? This creates drama directly from the story. Any death which comes out of it follows from the drama. This is the kind of thing I mean when I say that a death should serve the narrative, not be there for the sake of drama.
It is a more interesting context for a possible death, and one I would find satisfying.
But it doesn't support the argument for a death as change in motivation. For it to work in that way, you'd need some reason for Orion's current motivation to be slipping. Which again would have to work with the story, not happen only so that the motivation switch can be tripped.
I'm not disagreeing. In my opinion, the proposed reasons as previously presented are not good enough. You achieve those things through the story. If that logically leads to "this character dies", fine. But don't start with "a character dies so that this can happen in the story" when you have better reasons available, particularly when those better reasons are well established, or where death as a reason does not fit the tone of the story.I'm just saying, there are ways to incorporate a character's death into the story without it being unnatural, especially after we have received such significant foreshadowing already.
The story has existing scenarios for which a death could work, we don't need to insert others that don't fit as well.