The Grifter

Active Member
May 28, 2017
697
1,100
I'm not sure what you mean by "appointments". High society contacts are added during receptions at your mansion. You have the option of adding them as a contact or not when the reception ends if your reputation is high enough. If you aren't given the option to add them as a contact then keep building your reputation and having more receptions and you'll eventually get the option.
Actually, you have the option to 'Ask for an appointment' when you interact with a high society contact at 1700 hours, regardless of the day.
NPC's generated that way do appear as regular new contacts under the high society category for me, they do not get 'lost' as noneo'ya describes.
 
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Darkminou

Newbie
May 13, 2017
57
42
what is the chance of spawning the stranded motorist?
Cause, i got the mansion, over 50 slave, 58 whores,all equiped, the best ca, a big bunch of money, got half a dozen of bodygard and mansion security, had all other 4 events so far
And i've been taxiing for over 2 weeks in game all day long and it don't spawn.
is it something that i miss? To assassinate you got to give every weapon in existence to your guy
Maybe for stranded motorist the quest ask you to dance naked a full moon while draped in ham? (if you're french, and over 30, you might get the reference)
 

skybarbie

Active Member
Aug 18, 2022
501
1,343
what is the chance of spawning the stranded motorist?
Cause, i got the mansion, over 50 slave, 58 whores,all equiped, the best ca, a big bunch of money, got half a dozen of bodygard and mansion security, had all other 4 events so far
And i've been taxiing for over 2 weeks in game all day long and it don't spawn.
is it something that i miss? To assassinate you got to give every weapon in existence to your guy
Maybe for stranded motorist the quest ask you to dance naked a full moon while draped in ham? (if you're french, and over 30, you might get the reference)
Looking at the code:
  • Farm
  • Mansion
  • 5000 caps or more
  • 20 taxi rides or more
  • Kidnapped at least 3 girls doing taxi rides
  • Completed: Mansion Burglar, Mansion Solicitor, Mansion College Girl, Farm College Hazing
  • Can't be in the middle of another event or story
  • Between the hours of 7 and 19
  • Events aren't on hold - delay_events=0 (to unpause them)
These requirements are pretty much covered in ]How to trigger the unique events and stories in the game.
 

Darkminou

Newbie
May 13, 2017
57
42
Looking at the code:
  • Farm
  • Mansion
  • 5000 caps or more
  • 20 taxi rides or more
  • Kidnapped at least 3 girls doing taxi rides
  • Completed: Mansion Burglar, Mansion Solicitor, Mansion College Girl, Farm College Hazing
  • Can't be in the middle of another event or story
  • Between the hours of 7 and 19
  • Events aren't on hold - delay_events=0 (to unpause them)
These requirements are pretty much covered in ]How to trigger the unique events and stories in the game.
Damn but, i had all of this done already, and for a long time, that's weird.. maybe am i just unlucky as shit

edit :Finaly triggered it after 5 more days X)
 
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noneo'ya

Newbie
Oct 22, 2017
40
34
Actually, you have the option to 'Ask for an appointment' when you interact with a high society contact at 1700 hours, regardless of the day.
NPC's generated that way do appear as regular new contacts under the high society category for me, they do not get 'lost' as noneo'ya describes.
yes you are right, I met a guy that was high society, but I didnt had the mansion yet, when I ask for appointments to meet new people those contacts were never added anywhere, even being from rich families, now I have the mansion, I give the reception and yet they dont appear anywhere, but I noticed now that some are "Elite" people, those are added to the high society section. just an update.
 

skybarbie

Active Member
Aug 18, 2022
501
1,343
Actually, you have the option to 'Ask for an appointment' when you interact with a high society contact at 1700 hours, regardless of the day.
NPC's generated that way do appear as regular new contacts under the high society category for me, they do not get 'lost' as noneo'ya describes.
yes you are right, I met a guy that was high society, but I didnt had the mansion yet, when I ask for appointments to meet new people those contacts were never added anywhere, even being from rich families, now I have the mansion, I give the reception and yet they dont appear anywhere, but I noticed now that some are "Elite" people, those are added to the high society section. just an update.
First I didn't even know that 'Ask for an appointment' was even a part of the game. Not sure how I missed it lol. Thank you for pointing this out.

If you aren't prompted to keep the high society person as a contact, they won't be added and will be forgotten. The option only comes up if your reputation is high enough and you're well liked by high society. This requires not only building your reputation, but also holding lots of receptions until you're finally given the option to add them as a contact. I've never seen a case where they aren't added if you choose to keep them when given the option. If you aren't given the option to keep them as a contact they will be automatically forgotten. This is working as designed.

noneo'ya - High society contacts are always found under 'Social Circle'

There is a bug here. Asking for an appointment wasn't supposed to be available unless you owned the mansion. High society members will ignore people they don't consider to be on their level or social status. Since you're basically being invited to another high society members home, I also added a small reputation requirement to 'Ask for an appointment'. So asking for an appointment now has two additional requirements:

Own the mansion
Reputation of at least 100

I'm not sure it's worth posting an updated QSP file just for this small fix but if someone really wants it I guess I could post it.
 
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skybarbie

Active Member
Aug 18, 2022
501
1,343
Here's a small patch with the following bugs fixed:
  • 'Ask for an appointment' now requires the mansion and a small amount of reputation before the option will show up after selecting a High Society contact in the 'Social Circle' section at hour 17
  • Fixed several bugs with anal sex never being pleasurable once the female's asshole has been expanded by a good amount
  • Fixed several bugs with two anal videos displaying when having anal sex with your sister Anna or your mother Phoebe
  • Miscellaneous logic improvements in the generic sex system
  • Made a few minor balance changes to the grind in the generic sex system - a bit less grind overall
  • Cleaned up and optimized some of the anal sex code in the generic sex system
Needs more testing and should be considered an alpha patch. Let me know if I broke anything. The QSP file is a bit smaller than the one released in version 0.73 since I cleaned up some code.

Replace the two existing files with the two new ones in the 7z archive.
 

noneo'ya

Newbie
Oct 22, 2017
40
34
First I didn't even know that 'Ask for an appointment' was even a part of the game. Not sure how I missed it lol. Thank you for pointing this out.

If you aren't prompted to keep the high society person as a contact, they won't be added and will be forgotten. The option only comes up if your reputation is high enough and you're well liked by high society. This requires not only building your reputation, but also holding lots of receptions until you're finally given the option to add them as a contact. I've never seen a case where they aren't added if you choose to keep them when given the option. If you aren't given the option to keep them as a contact they will be automatically forgotten. This is working as designed.

noneo'ya - High society contacts are always found under 'Social Circle'

There is a bug here. Asking for an appointment wasn't supposed to be available unless you owned the mansion. High society members will ignore people they don't consider to be on their level or social status. Since you're basically being invited to another high society members home, I also added a small reputation requirement to 'Ask for an appointment'. So asking for an appointment now has two additional requirements:

Own the mansion
Reputation of at least 100

I'm not sure it's worth posting an updated QSP file just for this small fix but if someone really wants it I guess I could post it.
Nice tks, I guess you could just share the code for those who wants it and in the next update release it.

Also, May i give a suggestion? there is a lot of "automation" that we could do for example: "new contracts" "persuation of slaves on cam and brothels" I think it would be interesting if we could have a position called Slave assistant, and on this slave menu we could choose to automate those things, like a secretary of sorts. Might need some coding but it would add the game
 

skybarbie

Active Member
Aug 18, 2022
501
1,343
Nice tks, I guess you could just share the code for those who wants it and in the next update release it.

Also, May i give a suggestion? there is a lot of "automation" that we could do for example: "new contracts" "persuation of slaves on cam and brothels" I think it would be interesting if we could have a position called Slave assistant, and on this slave menu we could choose to automate those things, like a secretary of sorts. Might need some coding but it would add the game
You're welcome. I've thought about automating those things but to me if feels more immersive to have to do some management tasks to keep all your businesses running smoothly. Factories are already 90% automated and once you fully upgrade a factory all you have to do is look for a new manufacturing contract every 20 to 30 days. Your slave and whore businesses are also 90% automated. You just have to persuade them to work harder once or twice a week and occasionally bribe them out of jail.

It used to be that you had to convince each whore and slave individually. It was updated so that you could convince/persuade everyone working in a specific job. So one click and you can convince lots of whores and slaves all at once (per job type).

Your slave assistant suggestion has merit. I'll have to think about this...

The 'End of Day Earnings Report' has lots of helpful information in it. I quickly browse it each day and look for anything highlighted in red and take action to fix those things immediately. Once I build up a large quantity of drugs from my drug couriers I visit Tony and sell the bulk of them off.

So really, the game automates the majority of day to day tasks. The player just has to do roughly 10% of it so that they feel like they're actually managing something (legal businesses and the sex trade). It's difficult to strike a balance, especially a balance that everyone is happy with (impossible really). I'm just not sure I want to remove the few management tasks that the player is asked to do. We do what we can to keep it from being tedious, yet maintain a level of immersion at the same time.

Thank you for your thoughts and feedback! I'm not officially adding things right now, just doing maintenance and bug fixes. noobtrain is taking a long break but still visits this forum.
 

The Grifter

Active Member
May 28, 2017
697
1,100
The 'End of Day Earnings Report' has lots of helpful information in it. I quickly browse it each day and look for anything highlighted in red and take action to fix those things immediately. Once I build up a large quantity of drugs from my drug couriers I visit Tony and sell the bulk of them off.
Same here, though most of the red events require reloading a save. I freely admit I do it regularly when one of my gang brothers gets himself killed, or a drug dealer lethaly overdoses.

By the way, what do you think about contacting the moderators and having them putting the 'On hold' tag to the game? Maybe this could help with finding someone to pick up developing the game while you and noobtrain take time off.

That said, a few suggestions for when you play around with the code next time:

- something like an 'Ironman' option at the start of the game, where standard saving is disabled and the game autosaves at the start of the day (I admit I'm unsure if this is technically possible with QSP)? On second thought, this is most likely a stupid idea for various reasons.

- highlight in red additional events like someone overdosing, getting addicted by accidentally sitting on syringes, or disappearing instead of becoming clean from drugs

- add the option of disabling npcs having random sex in the bathroom or cheat menu. Alternatively, use one of the unused parameters to set a flag for a character to be excluded from those. Something like, when a sexual partner has high enough Relationship value an option becomes available to forbid her from having sex with others aside the MC, or maybe only with other girls if the player allows this for bisexual NPCs. Maybe giving her the status Girlfriend or Lover, like the Married one?

- add the option to 'reroll' a character's picture to the cheat menu
 

skybarbie

Active Member
Aug 18, 2022
501
1,343
That said, a few suggestions for when you play around with the code next time:

- highlight in red additional events like someone overdosing, getting addicted by accidentally sitting on syringes, or disappearing instead of becoming clean from drugs

- add the option of disabling npcs having random sex in the bathroom or cheat menu. Alternatively, use one of the unused parameters to set a flag for a character to be excluded from those. Something like, when a sexual partner has high enough Relationship value an option becomes available to forbid her from having sex with others aside the MC, or maybe only with other girls if the player allows this for bisexual NPCs. Maybe giving her the status Girlfriend or Lover, like the Married one?

- add the option to 'reroll' a character's picture to the cheat menu
These are your best suggestions to date IMO!

Will make the additional events you listed red.

Will add an option to the bathroom to enable/disable the random sex feature. It would be too much of a pain to do it for each NPC individually but certainly possible.

Will add an option to reroll the NPC's portrait picture. I may have to add a warning not to abuse this feature. The code is set to not allow duplicate portraits using a complex coding formula. There are 100 portraits each for black and brown hair. 137 portraits for red hair and 163 portraits for blonde hair. Every time the picture is used or changed it adds it to the "no duplicate" list. So if the player ends up burning through 30 portraits until they get the one they like, it could eventually cause the portrait count to "roll over", resetting the duplicate count to zero, thus allowing duplicate portraits. So if the player burns through all 100 black hair portraits (for example), the counts will be reset to zero and duplicates will now be a possibility. I hope I explained this in a way that makes sense. This complex coding formula is used throughout the game. That's why you don't see the same pictures and videos being chosen in the generic sex system. Repeats/duplicates won't be shown until the list is exhausted. So if there are 50 blowjob videos (for example), the one you just saw won't be played again until the other 49 have been played. The videos and pictures are chosen at random, but repeats aren't played until the list is exhausted.

I highly doubt anyone will step forward and add to the game. Previous developers (and I use that term lightly) just wanted to change things they didn't like and not add anything new. Changing a few lines of code is easy but actually adding new content to the game is difficult and requires lots of hard work which very few are willing to do. There were two exceptions to this that I mentioned in a previous post. Some even wanted to change things that went against the game world. The main problem is that there's no reward for being a developer to this game. All four main developers did it for free with no Patreon page. We get little thanks for all the hard work we do. A few players like the release post and that's about it. Even the vast majority of the fans of this game haven't written a review. Players on F95Zone have the "download and ditch" attitude for the most part, taking and using but giving very little back. They only post in the forum when they have a question, problem, or feature request (most of the time answered on the OP but they can't be bothered to read it).
 
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