Loving the energy bar.
Selling 5000 and 10000 drug give you the same amount of money as 1000.
In Evil 2 there was an option to remove/unfriend an NPC, essentially removing them from the game. not sure if that can be added.
Fixed.
If I do add a feature to remove NPCs, it will likely be something more gradual than simply deleting them, maybe taking out a hit on them with your killers? The thing is, I have npcs checking for relationships with other npcs now, so if an npc gets randomly deleted, they still have to use that ID in the code or it would risk messing up a lot of stuff in the backend of the game. This could especially happen if I get the code working to spawn random families in with the npcs that are created. So yeah, if I do add it, it will be when I add a way for the game to archive npc data.
In this upload, I also added a few other things:
1)Changed the "Purple" text color I had been using to "Jam", it's slightly pinker and way more vibrant, to better work on both light and dark mode
2)Added an experimental drop-down format to changes in your body on the status panel, so you get a better idea of what your character is experiencing at a glance.
3)Getting beaten or horny now is color-coded, and they're added to the new body menu.
4)New Settings menu in the status panel, you can change the color theme of the game, change the font size of the body status menu, or enable cheats. Included 3 themes for now, any good suggestions can be added. Note that 'None' will use your own settings on the QSP Player settings.
5)Naming yourself "Admin" is no longer necessary to enable cheats, it's a simple toggle.
6)Added new cheats from the russian cheatmenu version: "Never Tired", "Perfect Skin", "Hairless Body", and "Hairless Face". Toggle them on to never lose energy, always have perfect skin, or to keep yourself hairless. I might actually do some sort of main-screen menu if this clutters up the status screen too much, but for now toggling cheats off will hide them while still keeping them active.