Hyperserver

often the biggest step forward is to "step back"
Donor
Jun 30, 2018
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Asides that, for starters it would be big help to know what "thick boobs" etc means.
Also need to know what stats got impact by what kind of actions.
For example:
What do you do when a girl likes to be spanked, having no fear, and likes to be touched?
Right ... NOTHING
 

subli

Member
Jul 30, 2020
473
292
Another thing. What does "she will likely make herself more susceptible to sexual pleasure in the future" actually mean?
 

popober

Well-Known Member
Jun 9, 2017
1,040
2,523
i still don't get what you mean by visual AIDS? a visual AID should be something visual to help you do the right choice.
Or do you just mean "animations"? - if yes, indeed i got them.
Viisual aids are any visual items used to assist -- in this case, assist with mentally processing the narrative description -- that don't carry much other mechanical or informative merit. "Animation" would also be kinda wrong, since they're live action porn gifs.
 

HelotGames

Member
Game Developer
Mar 23, 2022
112
269
Another thing. What does "she will likely make herself more susceptible to sexual pleasure in the future" actually mean?
It means that she will have an easier time withstanding it, when you try to pleasure her to distract her.
Pleasuring actions such as some gropings and teasings will be less effective on her next time she goes to the exam :)
 

Hyperserver

often the biggest step forward is to "step back"
Donor
Jun 30, 2018
2,903
7,710
Viisual aids are any visual items used to assist -- in this case, assist with mentally processing the narrative description -- that don't carry much other mechanical or informative merit. "Animation" would also be kinda wrong, since they're live action porn gifs.
thanks for clarification - i got you wrong then (i took it like hint system, which i miss badly)
(y)
 
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Hyperserver

often the biggest step forward is to "step back"
Donor
Jun 30, 2018
2,903
7,710
That's literally the opposite of what it says though. More susceptible to something means being more affected by it.
my thoughts - even i am not english native, so i didn't mention it as i wasn't sure
I thought "resilient" would be the best term to use instead of "susceptible"
 

HelotGames

Member
Game Developer
Mar 23, 2022
112
269
That's literally the opposite of what it says though. More susceptible to something means being more affected by it.
You're right. My mistake, English is not my first language. I figured I would have some major typos along the way. It will be fixed in the next patch!
Thank you for notifying me.
 

subli

Member
Jul 30, 2020
473
292
Another important question, what is the goal of the player here? Are you supposed to make the girls lose early if you can? Or are you supposed to avoid that and try to have them stay the entire exam without passing? Because right now, if every "loss" makes them more resistant to your actions then shouldn't you try to ensure that they never leave early?
 

Hyperserver

often the biggest step forward is to "step back"
Donor
Jun 30, 2018
2,903
7,710
You're right. My mistake, English is not my first language. I figured I would have some major typos along the way. It will be fixed in the next patch!
Thank you for notifying me.
"resilient" would be the best term to use instead of "susceptible"
 
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HelotGames

Member
Game Developer
Mar 23, 2022
112
269
Another important question, what is the goal of the player here? Are you supposed to make the girls lose early if you can? Or are you supposed to avoid that and try to have them stay the entire exam without passing? Because right now, if every "loss" makes them more resistant to your actions then shouldn't you try to ensure that they never leave early?
Every loss of the exam is counted, meaning it doesn't matter if they are in the room until the end or not. They will still improve their most affected stat at the end.
The only thing that matters is if they passed or not.

The one exception to the above statement, is if you have taken off their panties. If they are not in the room by the end of the exam, you will get to take them home with you.

As this is just a demo version, there is not a competely specific goal, such as an amount of weeks the player must "survive" or anything in that regard.
 
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popober

Well-Known Member
Jun 9, 2017
1,040
2,523
thanks for clarification - i got you wrong then (i took it like hint system, which i miss badly)
(y)
It's really just a matter of semantics, not your fault. "Animation" still works because they're gifs rather than still images, but I'm a worthless pedant so...
 
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Zhurgy

Member
Aug 6, 2016
133
87
Generally I think easiest way to make bunch of people happy is to put variable set by player at start how many questions stuent has to answer going from 5 to 11 and everybody will have their difficulty setting.
 
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Voidby

New Member
Nov 11, 2017
1
2
I played it for few hours and quite liked it. It is very nice concept and i wish you luck working on it.
Only thing i dont really like is how fast girls get used to fucking and a lot of them are super clever.
Also i have some suggestions but thats just my opinion
- Would be nice if other girls in class reacted to their classmates being sexed (because you know that makes sence)
- Stolen panties could be used to call girls home for "tutoring them"
- Also you can make orgasms a bit more rewarding since right now girl dont react to creampie and her own orgasm is rather minor for her
Hope it wasnt too boring to read. Thanks for nice game.
 

HelotGames

Member
Game Developer
Mar 23, 2022
112
269
Generally I think easiest way to make bunch of people happy is to put variable set by player at start how many questions stuent has to answer going from 5 to 11 and everybody will have their difficulty setting.
Yup! It was also one of my plans for the first release. Having a difficulty setting at the beginning.

Later I'm also planning to add other buyable stuff (either through money or some kind of power points), such as making the exam shorter, sex toys, other passive distraction elements etc.
 

subli

Member
Jul 30, 2020
473
292
So, essentially the goal right now is only to keep the number of students stable? That means that you need to lose on average 1 or fewer girls per week, or in other words that each student needs to take the exam at least 15 times (3 girls 5 times per week).
 
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HelotGames

Member
Game Developer
Mar 23, 2022
112
269
I played it for few hours and quite liked it. It is very nice concept and i wish you luck working on it.
Only thing i dont really like is how fast girls get used to fucking and a lot of them are super clever.
Also i have some suggestions but thats just my opinion
- Would be nice if other girls in class reacted to their classmates being sexed (because you know that makes sence)
- Stolen panties could be used to call girls home for "tutoring them"
- Also you can make orgasms a bit more rewarding since right now girl dont react to creampie and her own orgasm is rather minor for her
Hope it wasnt too boring to read. Thanks for nice game.
Thank you so much for all your feedback!
I will definitely look into it all, and try to implement it in the future :)
Some of the things I already thought about, however not all.

Thanks a lot again.
 
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Hyperserver

often the biggest step forward is to "step back"
Donor
Jun 30, 2018
2,903
7,710
Another important question, what is the goal of the player here? Are you supposed to make the girls lose early if you can? Or are you supposed to avoid that and try to have them stay the entire exam without passing? Because right now, if every "loss" makes them more resistant to your actions then shouldn't you try to ensure that they never leave early?
that's another of my problems - without knowledge it's hard to distract them without making them leave. ANd if you don't make them leave, it's hard to keep all 3 in line without succeeding the exam by winning 5 points during 15 steps.
I called that "balancing is way off".
Needs more testing, but i guess something around 8 out of 15 (maybe 7) should be more suitable.
Just to show some math:
By bad chance (if they succeed always) they get 15*3 points (15 steps - 3 girls) = 45 points
but you have only 15 chanced to distract - by best success there are 30 points which you can barely do anything against.
Also right now, the dumbest girl is able to get 5 points out of 5 steps by chance.

If you can keep control over 1 smart girl by focusing on her, there are still 2 girls left which go out of control.
So either the needed score needs to go up, or the distraction goes up (maybe 2 distractions per turn?).
But this is all guessing - this needs to be tested propperly to be balanced
 

HelotGames

Member
Game Developer
Mar 23, 2022
112
269
So, essentially the goal right now is only to keep the number of students stable? That means that you need to lose on average 1 or fewer girls per week, or in other words that each student needs to take the exam at least 15 times (3 girls 5 times per week).
For this demo release, and in order to not lose, yes. But of course this will be changed.
 
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