As a result of this experience of more than a year of waiting, it is advisable to release more frequent updates, but smaller ones. I think of the patrons who pay month after month, so that they feel that the contribution is worth it. And by the way would encourage to increase the number of subscribers.
The teasers here would also help increase the interest to subscribe to patreon.
I want to find a balance between the two after this update. On the one hand, I like doing big meaty updates that don't seem like a frivolous couple hundred renders without any story progression. On the other hand, continuing the way I do will likely kill me from stress lol. So I want to find a happy medium. I have some plans on how to do it and I've just been juggling a lot since I also plan on getting this up to snuff for a steam release, revamp of some of the early chapter stuff, just overall making it prettier and making some animations once I truly feel I've go the hang of it. As for the teasers? Hehehe. The month isn't over yet...That would allow for unfair comparisons to emerge. If you dissect his yearly updates you will see they pack 4 to 5 months worth of story compared to updates made by different developers.
So when your monthly updates contains a few minutes worth of content it would really seem like a waste then. Because nobody cares if it's made by one person in his free time or a dedicated studio.
Maybe twice a year or 3x a year? Would that allow you to get content out and still feel like they are meaty?I want to find a balance between the two after this update. On the one hand, I like doing big meaty updates that don't seem like a frivolous couple hundred renders without any story progression. On the other hand, continuing the way I do will likely kill me from stress lol. So I want to find a happy medium. I have some plans on how to do it and I've just been juggling a lot since I also plan on getting this up to snuff for a steam release, revamp of some of the early chapter stuff, just overall making it prettier and making some animations once I truly feel I've go the hang of it. As for the teasers? Hehehe. The month isn't over yet...
Well just from a creative standpoint I don't really wanna work on Exiles for like 10 years.Realistically, a new quarterly update cycle probably wouldn't result in a significant increase in patrons since the project is already too old for that. Those who liked the game but couldn't live with the update cycle so far have probably moved on for good. In addition, the potential patron base was probably rather small right from the start, since Exiles is not a mainstream project. I would not recommend more than two updates per year, otherwise you will only increase your stress level unnecessarily but a release on Steam would certainly not be a bad idea.
That's understandable, but a shorter update interval wouldn't magically provide more content to complete the whole thing in a reasonable amount of time. I wish you could make a living from Exiles and just focus on that, but sadly that's probably not realistic. It's just too much of a niche product for that, but then again, that's exactly why your fans like it.Well just from a creative standpoint I don't really wanna work on Exiles for like 10 years.
Why not, we expect Exiles Part Duex and Exiles Triple X and Exiles Merry 4 and Exiles Furious Five and Exiles Sextro SixWell just from a creative standpoint I don't really wanna work on Exiles for like 10 years.
well never say never. Most people don’t even make $100 a month on patreon. Also whenever I release an update my patrons usually triples as does the income. Not that it’s like some large amount of money or anything but if I can keep up the update momentum and keep patrons I don’t see this necessarily being unable to make a modest sum of money. It would be a step down from my irl job no doubt but also something I actually enjoy.That's understandable, but a shorter update interval wouldn't magically provide more content to complete the whole thing in a reasonable amount of time. I wish you could make a living from Exiles and just focus on that, but sadly that's probably not realistic. It's just too much of a niche product for that, but then again, that's exactly why your fans like it.
From a logistics standpoint, honestly it's harder to do sex scenes with a smaller dick in a lot of cases. You have to think about obscuring it in POV, whether or not there's enough light reflecting off it, how far into the penetration each frame goes. Having a smaller one in the scene gives you less "wiggle room" so to speak. Obviously you don't wanna go in the other direction where people entire faces have to deform like they're trying to suck on a fire hydrant or something. Also lots of people prefer seeing the bigger dicks. Just how it is. It's not like I'm delving into like hyper dicks that would be poking out someone's throat if you penetrated them from the rear.Please, for the love of god, please, a normal sized dick. Pleasssssssseeee. MC with a bigger penis than fucking giraffe. Like pleaseeeeeeeee
man...working full time on this would be amazing....you totally deserve to be able to live of such an amazing game and while it will be a bittersweet moment when Exiles is finally finished, we already know you can make amazing worlds and characters, so I have no doubt whatever comes next will be great! we need to make it happenwell never say never. Most people don’t even make $100 a month on patreon. Also whenever I release an update my patrons usually triples as does the income. Not that it’s like some large amount of money or anything but if I can keep up the update momentum and keep patrons I don’t see this necessarily being unable to make a modest sum of money. It would be a step down from my irl job no doubt but also something I actually enjoy.