Then their games were not good enough to survive to make a profit- too bad so sad.
The good games will always survive and the trash games get discarded as they should
Problem is, that logic does not translate well into the 'indie adult games' market: the entire idea behind each of these individual projects is not based on a financial estimate of revenue/profit, but passion - these projects represent ideas that, in this community, resonate with a certain audience.
You wanna know the truth about why games like BaDIK rake in thousands for the dev, while games like Pineapple Express earn next to no meaningful income?
Because one is as close to vanilla as you can (
bland, inoffensive, appeals to the vast majority of lonely men unlucky in their romantic life), and every one of us could find something enjoyable about it.
But a game like Exploring the Big Apple? NTR is an incredibly divisive fetish for most adult game fans, and those that enjoy it are often shamed, ridiculed, and mocked. For what? A harmless fetish that doesn't concern them? Games like these hit that good spot for an ostensibly minute percent of the population, and hence, they will probably never make their devs rich enough to live off of them.
And it's precisely why, as someone else mentioned here, "stealing" from a poor man who is trying to sell a few apples is morally
more reprehensible compared to stealing from Donald Trump's apple store.