Game thread: some changelog and game descriptions won't show properly even if the game thread has a changelog/desc present
unfortunately theres not much i can reasonably do about that... f95zone is designed as a forum, and game threads are just standard user submitted messages that tend to follow some sort of convention. however, while they might seem very easy to identify as a human, writing it in code is not so trivial. yo ucan see for yourself in inspect element if you know the basics. each piece of text is inside a <p> tag (paragraph). bold text is inside <b> tags. the problem is that if there is no bold text, then the different attributes (the "Version:" or "Overview:" text) all count as one. on the other hand, if there is bold text inside the attribute value (for example say on the first line of the overview there is a character's name in bold) then it will be split into multiple elements.
so yeah technically it is possible to fix this issue but it would require way more string analysis and manipulation than my brain can handle; for now the best way is to grab all the text after the attribute tag until a bold tag is found.
if you find some thread that isnt correctly formatted and really want to make OP fix it, ask for all the attribute names (for example "Version:") to be bold and the attribute values (like "v12.5") to not be bold.
(btw bold tags nested inside paragraphs or other elements, like say for example a spoiler, dont count for this. it proceeds laterally by looking at the sibling elements, not at the child elements)
Toggling column on but has nothing to show (that was the case for date column I think
do you have an example / steps to reproduce? i never encountered this...
Other: imported discussion thread will not have pictures, I suggest having a category different than the green Other used for game engines for non game/art thread (could make a single one like Misc. Or separate it as multiple since there are tools, mod, etc.. )
thats true, i did come into that problem a few times myself. its a bit of a trade off because theres like maybe a hundred total post prefixes, and by how i designed my implementation each game can only have one, while on the website you can have multiple.
so how i do it now is it prioritizes content types:
- cheat mods, collections, mods, tools
then post types:
- read me, request, tutorial
finally game engines:
- adrift, flash, html...
also since i never explored much outside games and collections, im not experienced with the prefixes like manga, siterip, comics, cg, pinup, video, gif... so i put them all under the single "collection" type, but at that point it could even not be a collection... i was thinking of maybe renaming it "media"? what do you think?
but yes "others" as game engine should be separate from misc threads that dont fit any of the above criteria, thats an easy fix
so to recap currently all the possible types are these:
(since i moved the others type and added the misc type, youll need to do a full refresh otherwise all your types will be off by 1 (internally they are handled numerically for better performance))
do let me know about renaming "collection" to "media" or if you have something better in mind
EDIT: i think i found a final solution, and committed it to upstream:
- "Collections" is now "Media". the color is a bit darker too (before it was the same gray as flash type)
- "Unreal Engine" is now "Unreal Eng". it is still the longest type, but just about the same as "Cheat Mod". this means that now all type labels (the small colored rectangles) are a lot smaller and reasonable.
- as already mentioned above i added the "Misc" type for posts that dont fit any other type.
final look: