thats intended behavior, its installed and latest version, not old and new versionAnother small bug... seems to be tied to having the played/installed checkboxes ticked or not.
I got a notification that "Deadlocked in Time" had been updated from 0.50 to 0.60 but the entry only showed the new version number, the old version number was missing (so were the icons normally showing next to old/new version number). I still had the game marked as not played/not installed so did some fiddling with the DB (reverting the entry to the old version and having it marked as played/installed) and refreshing again, and then it did show the old and new version...so it seems like the old/new version logic is tied to having the game marked as played/installed. I thought I noticed this before but wasn't sure...
same as above mostly, it is tied to the game being marked as installed. in the past you marked it a installed and now the latest version is not installed (so the checkmark is empty) but *some* version is installed (so play button is clickable and both version text's show)Another weird thing... the "Play" icon gets highlighted for every updated game where old and new version get shown.... seems a bit illogical, would expect it to be highlighted only when installed is ticked
about game update thing - i was reporting it while still on 9.3 comparing to as it worked on 8.5, didn't have a chance to test any <9.3 or 9.3.1 due to my error, maybe some things changed in 9.x in general? also i assume freshly added game =/= refreshing game already in db? i mean - at least i'm not alone with a problem, so assume it's not just on my end this timeDanv again not sure what to tell you mate, i changed nothing and as you said you updated manually so it wasnt anything i did. what i can say is that seems typical and retarded antivirus behavior, what av are you using? did you try turning it off, adding this to exclusions etc...? what version and edition of windows are you on precisely? and lastly is there a specific reason you need windows or are you willing to give linux a shot? my life has significantly been easier since i switched ill tell you that.
Awww, that's too bad, there's a fair number of games which have a relative high update frequency with minimal content per update, so I tend to skip a few updates. I would have preferred to have it always show old vs new version, because if I skip an update, it would report an incorrect *installed* version if I mark the skipped update or no installed version if I don't mark..thats intended behavior, its installed and latest version, not old and new version
You're welcomePS: just noticed you forum sig, thanks
That’s... how it works... xDAwww, that's too bad, there's a fair number of games which have a relative high update frequency with minimal content per update, so I tend to skip a few updates. I would have preferred to have it always show old vs new version, because if I skip an update, it would report an incorrect *installed* version if I mark the skipped update or no installed version if I don't mark..
I would therefor like to propose a *mix*. If the *installed* box is NOT marked, keep the last known *installed* version and only change the latest version...
e.g. Grandma's House recently got an update from 0.10 to 0.11 and was marked as installed, so when the update got detected, it showed both version numbers and installed box got cleared. Now let's say I skip this update and leave the installed box cleared and wait until say 0.13 gets released.
On the next update it would then keep showing 0.10 as *installed* and 0.12 as latest right until 0.13 gets released and shown as *latest* and I decide to download.
That way the *installed* version vs latest would always show the actual situation and not an assumed one (because to have the *installed* version shown I would need to mark it as installed even when I skip that update, causing the wrong *installed* version getting shown on the next update)
Alright! Guess my list has too many games still in 8.5 "in between" state (as in not marked as installed since 9.x) to notice this behaviorThat’s... how it works... xD
Not gonna upgrade thenGAB could you try the latest build? i split up the media types, let me know what you think. also i suggest you backup your db.sqlite3 just in case, i made other breaking changes on the backend and while they worked perfectly for me i havent tested extensively yet
also estrada777 same for you but because i added an rpc toggle. i will still look more into actually fixing it though
EDIT: looks like the build is having some problems... ugh
I meant that the build was failing on GitHub actions, looks like I fixed it though, should be ready in 5 minsNot gonna upgrade then
I'd love to try but only export i know is the official one (manage - export - thread links) and db.sqlite3 doesn't seem to be in the f95checker folder. I know the export doesn't include notes or checkmark if completed or downloaded.@GAB could you try the latest build? i split up the media types, let me know what you think. also i suggest you backup your db.sqlite3 just in case, i made other breaking changes on the backend and while they worked perfectly for me i havent tested extensively yet
db.sqlite3 is located in %AppData%\f95checkerI'd love to try but only export i know is the official one (manage - export - thread links) and db.sqlite3 doesn't seem to be in the f95checker folder. I know the export doesn't include notes or checkmark if completed or downloaded.
Since my list is very large, I'll wait to test the latest until I receive instructions how to backup
so, very good news. ive made a nice discovery that will help drastically with this. parsing the thread as plain text but putting each element's text on its own line makes it trivial to parse it! tested on my list, nothing improved or worsened because none of the games in my list had parsing issues, but im now stress testing with your list (great testing material btw xD) and i see many improvements and 0 regressions. what is affected by this parsing change is version, last update time and developer. versions and last update times had no impact, literally all games had them equal with the old and new parsing method. developers however were detected a lot better, only 2 problematic ones were "brain damaged" where the developer isnt mentioned so it grabbed the next line ("censored") as the developer name, and "studio oppai collection" where the developer text is a link. so to be fair both of those are not an issue with the tool but the thread, and also is still an improvement over not being detected at all. ill see if i can apply something similar to changelog and overview too, then report back when i have updates / a build for you to try.Request: Improve bug that shows developper name as unknown
it currently fails if it's in bold and was wondering what it takes to fix this. Either fix it from the app or from the forum
I’ll add more buttons to the update notification, also considering that download link support might be in the worksHi Good idea with tags!
I wanted to ask, it is possible to open the folder with game in the update notification?
Just finished adding all my games (330). I want to backup my game list. Where is all the tool data stored in the program itself or somewhere else?
It’s an issue with the new text boxes, the unlimited buffer doesn’t clear null bytes caused by deleting characters. Its fixed in upstream pyimgui and in the beta buildsI hit a new one today, after using the filter box at the bottom and then clearing the filter box, I'm left with nothing displayed. Only way to fix it is to exit and re-start.
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