ill rephrase, for games i dont have a note written for (ie new game). when i play a newer version, i want to know what the last version i played was so I can see how many updates i played through and how long the content was.
If i click "downloaded" as soon as i dl the new update, it changes the version in the tool, so when i finish playing, theres no way for me to know what the previous version i played was.
ill write out my steps incase what im saying is still abit confusing
1. dl new game
2. touch grass
3. new updates available
4. dl new update
5. do not click "downloaded" to keep last played version number and the "update available" version number (which is my currently downloaded one)
6. play new update
7. compare "current" version in tool to "update available" version and figure out how many versions i just played through
8. fill note with estimate for good number of updates to wait for a satisfactory playthrough
9. click "downloaded"
ok if i understand correctly you mean youd like to have a way to track what the last version you played is, while currently it only tracks what the installed version is. the way i see it there are 2 solutions:
- i make the played checkbox behave more like the installed checkbox. thing is, the installed checkbox is already complicated enough to explain to new / out of the loop people, i dont need another mess like that. the played checkbox is meant to be a very simple "is there currently more content i have not seen yet, regardless of it being installed or not?" question. which brings me onto my suggested solution.
- download the updates when you intend to play them? say you have a game installed and you played all the content. an update comes. you have the old version, and there is new content available. this means that the played checkbox is disabled, and the installed checkbox is half selected. you think this update does not bring enough content to justify sitting down to play it? very well, leave it like that. a few updates go by, and now you feel like you want to play the new content. so NOW download the new version, once thats done click the installed checkbox, then (prefarably in a short time so no new update comes in between) play the new content, and turn on the played checkbox...
PS: i was just about to post this and i think i understand what you meant now. you mean that after playing the new content, you want a way to figure out how many versions worth of content you went through to then make an estimate on when to play again in the future. so yeah again my first proposal above would be the solution, but as i said im not willing to complicate the checkboxes further, sorry. either you keep using notes, or you do what i personally do which is when an update comes i quickly skim through the changelog to see how much content has actually been released between the version i installed/played and the new one, then decide if i want to download the update.
and its just chilling automatically in appdata this whole time...
why are there 2 copies????
probably exactly for the reason you just brought up, updates. and redundancy maybe? maybe also so that saves are synced between systems if you dual boot maybe? either way makes sense to me to have them in both places. what is kinda confusing / annoying is that they are put in both places only when you make the saves, meaning:
- you make "save 1", its in both places
- update comes, replace files
- make "save 2", now in user folder you have both saves, in game folder you only have save 2
also some stuff can go south if you play on multiple OS's because saves are not exactly 100% cross platform, for example just recently i had an issue with city of broken dreamers where the linux bundled runtime didnt like the nvidia driver so performance was horrible, then my system's renpy runtime worked with the nvidia driver but animations froze for 2 seconds on every loop, problem is i found out about that like 30 mins into the playthrough, so i switched to using the windows executable through wine, that ran perfectly but the save didnt want to load. then i accidentally opened the linux version again the next day, save loaded, but globals and persistents (think gallery images and save independent stuff) were reset, went back to the windows exe and they were still gone, while the save was fine.