I've noticed the game's Auto AI is sort of flawed as well. You can see this with kokori. She will, for the majority of the time, use her fire skills unless theres a specific mob that's weak to a certain element. Early on, she gets a very powerful thunder skill, the mouse lightning flash, which travels along the ground and will wipe out most mobs you run into. Said skill has really high damage multiplier, compared to every other skill she has of equal level or lower. Infact, it's even stronger than the 4 bp cost fire skill, while the thunder skill only costs 3. But what does the AI do? try to blow up a single enemy with a fire skill that half the time won't even kill them.Okay I got them to lvl 99 and indeed they do get 5BP.
Pupu has one of the best endgame aoe skills... but she refuses to use that skill on mobs as her auto attack. Why? This is so retarded. Previously the defeault was, that they'd stupidly use the most expensive skill in their repertoire. On the enemy vulnurable to the element. Overkilling a single or a few enemies leaving the rest in one piece. Where their less BP costly aoe skills, would have sufficed in despatching them all. Now where Pupu can finally default to her most expensive skill, which has a huge aoe. She uses the lesser Water Excalibur, which has very little aoe and doesn't kill larger mobs. Why?! Probably a coding error.
I think, I have to put my faith in Pipika. Level her up some more and hope, she hasn't been hit with stupid.
the auto function in battles did serve me well though, it's how you can get the game to tell you which enemies are weak to which elements, and i learned that early on (even before i first ran into kajibara!).
Edit: and yeah, the breakpoints for natural starting bp amounts at start of combat are:
10: 1 bp
35: 2 bp
65: 3 bp
80: 4 bp
99: 5 bp
edit again: addted breakpoints at level 80 and 99.
third edit: After testing, you start with 1 bp at level 10, not 16. My bad.