3.80 star(s) 63 Votes

pipetkins

Member
Mar 30, 2019
132
147
he got diagnosed with cardiac neurosis (which is basicaly like saying "nothing seems wrong biologically but he seems ill" from what I've just read online) caused by overworking yet they "expected" to launch this game in early 2021?
something doesn't add up here...
If they had a replacement, they would have kept silent. And he throws this information for a reason. Most likely, it will "postpone" again. Although I have long doubted that he will come out with something worthwhile. So far, there is nothing but pictures and a set of animations in this "game".
It's their method of linking the player to the online world. Just like if you buy a Ubisoft game, on Steam, you still use an Ubisoft game to play it. They do have Ubisoft devs working for them so it makes sense as to why they picked this route.
This is a very controversial situation. Why do you need a patreon account if you buy the game through steam? Whether you just need an account or still need a subscription. If the latter, then this is generally a deception and you can roll a complaint in steam.
 
Nov 20, 2018
89
155
As soon as the monetization started I really lost interest in this game, first it was a Steam release, then they decided on this online mode, then loot boxes then some investor shows up out of nowhere the whole thing just seems its going to be riddled with scummy tactics to get people to buy cosmetics and stuff like that, I think at some point they lost the vision of what the game was going to be which they stated multiple times a single player RPG, that is the fundamental issue with why games fail is they lose the original vision for the game once the dollars start rolling in and am willing to bet that this game will be a massive flop.
 

j251296

New Member
Apr 7, 2019
5
37
It's their method of linking the player to the online world. Just like if you buy a Ubisoft game, on Steam, you still use an Ubisoft game to play it. They do have Ubisoft devs working for them so it makes sense as to why they picked this route.
This is one of the most stupid comparison i have ever seen in my fucking life, do i have to pay money to create an uplay account?
 

Kilosan

Member
Mar 10, 2019
139
554
So if I understand this correctly they said "Fuck these early backers of our project, fuck these people who just want a porn game"

Now its gonna be multiplayer because oh boy nothing like being idle in the game jerking it while something rapes your character. So everybody will be AFK everytime something sexy happens and you and the other person will both know that both of you are jerking off to whatever is happening. Not awkward at all.
Can't wait for the ingame chat to go "u finished?" before both of you just abandon the game.

In my opinion a porn game has no right to even consider asking for an internet firewall permission. We are dancing on the edge of privacy already as it is.
 
Last edited:

Saast2

Newbie
Dec 9, 2019
73
30
So if I understand this correctly they said "Fuck these early backers of our project, fuck these people who just want a porn game"

Now its gonna be multiplayer because of boy nothing like being idle in the game jerking it while something rapes your character. So everybody will be AFK everytime something sexy happens and you and the other person will both know that both of you are jerking off to whatever is happening. Not awkward at all.
Can't wait for the ingame chat to go "u finished?" before both of you just abandon the game.

In my opinion a porn game has no right to even consider asking for an internet firewall permission. We are dancing on the edge of privacy already as it is.
they make voice chat too. so you can listen to other players... This game sure going to be a hit!

NOT
 

Echo82

Member
Aug 6, 2018
280
288
This is one of the most stupid comparison i have ever seen in my fucking life, do i have to pay money to create an uplay account?
Unless you got the game for free, yes. The uplay development maintenance cost is figured into the price of game. Essentially uplay isn't free.

valve really doesn't do much and they take a lump sum of every sale, which part of that funds the development and maintenance of everything related to Steam.

I am not defending the idea of needing a Patreon account to play. I think it's stupid but if it's how I get into CBT then sure.
 

LAKlek

Member
Nov 26, 2020
207
661
This is one of the most stupid comparison i have ever seen in my fucking life, do i have to pay money to create an uplay account?
you have to pay to have a Patreon account ???

the answer: NO

pay for the game AND then simply log into your Patreon account.

another who speaks without knowing ...
 

pipetkins

Member
Mar 30, 2019
132
147
can you really put them in any position? no fucking way, right? are there actually games like this?
Almost any time I want. There, the body parts move as they please and spin (you need to download the pro version). For a person who has just got acquainted with the game, this is not obvious. But there is almost complete freedom of poses (by the set)
 
  • Red Heart
Reactions: HardcoreCuddler

benisfug

Member
Aug 18, 2018
289
850
Unless you got the game for free, yes. The uplay development maintenance cost is figured into the price of game. Essentially uplay isn't free.

valve really doesn't do much and they take a lump sum of every sale, which part of that funds the development and maintenance of everything related to Steam.

I am not defending the idea of needing a Patreon account to play. I think it's stupid but if it's how I get into CBT then sure.
Uplay and Steam are free. Period. You're not paying extra for the privilege of using them. The only comparable system is MMO subscriptions.
 

Echo82

Member
Aug 6, 2018
280
288
Uplay and Steam are free. Period. You're not paying extra for the privilege of using them. The only comparable system is MMO subscriptions.
Bro, Valve takes portion of all sales. Part of the money they make goes to the Steam developers and the infrastructure. Don't be silly, you know that cost money. If you buy a game you're paying for Steam to exist.

Just like I'm a developer at an airline. You buy a ticket and you're paying my salary, the hardware/software infrastructure, etc. You're even paying Amazon for our cloud portion of the environment. The website is "free" to use but you're still paying for it if you fly with us.
 

benisfug

Member
Aug 18, 2018
289
850
Bro, Valve takes portion of all sales. Part of the money they make goes to the Steam developers and the infrastructure. Don't be silly, you know that cost money. If you buy a game you're paying for Steam to exist.

Just like I'm a developer at an airline. You buy a ticket and you're paying my salary, the hardware/software infrastructure, etc. You're even paying Amazon for our cloud portion of the environment. The website is "free" to use but you're still paying for it if you fly with us.
I made my payment and that's the end of it. How they split that payment up internally is irrelevant to me. This is like paying for a plane ticket and then being told it was just a ticket to sit in the plane, and to actually fly you need to buy another ticket.
 

Echo82

Member
Aug 6, 2018
280
288
You only need to make one payment. Part of that cost covers everything. It doesn't only cover the publisher and developer. I don't understand why you think this cost more than $36 USD. Anything else they sell is optional and there isn't anything wrong with it.
 

benisfug

Member
Aug 18, 2018
289
850
You only need to make one payment. Part of that cost covers everything. It doesn't only cover the publisher and developer. I don't understand why you think this cost more than $36 USD. Anything else they sell is optional and there isn't anything wrong with it.
Your own post which started this argument said you need an active Patreon account to play online. If not a subscription I don't know what else you could have meant by "active".
 
  • Like
Reactions: anon241

grunt_pepper

Member
Aug 8, 2017
190
623
And nor do I understand what the purpose of a Patreon account would be other than for subscription.

If it were just to tally the contributions an individual user has made towards the project, that could be handled differently or just be a one-off when booting the game to have Patreon and Steam share that information.

Also, there's the simple fact that Steam especially, and the Ubisoft store to a lesser degree, is that they offer additional services and benefits (mod database, automated patching, access to walkthrough and guides, forums etc.), while Patreon offers absolutely nothing at all that is useful for the end-user.

The only purpose of the site is to facilitate the sharing of paywalled content with subscribers.

And this game WILL have pay2win (or to be more precise, pay-not-to-grind) purchases (the timer shown in one of the recent videos all but guarantees this), on top of having to buy new costumes, poses, characters, having to pay for the game itself on Steam, and likely for any additional expansions they come up with.

And when they decide to shut down the game you'll lose all of the money invested and there will not be any way to access this content anymore.

Every negative thought you had about those hamster-wheel mobile games you ever had, you can safely direct at this game, because it will live up to them, and likely exceed them.
 

emptyslot

Newbie
Oct 1, 2018
29
62
It's Patreons automatic system, not ProjectH. A hand full of people is nothing for Patreon to loose. For a small developer, 20 people is a lot.
1631975279162.png

So much for "automatic" system. The dev himself ended my subscription. And it's higly likely that he did so because he doesnt want me to mention all the fucking delays and fuck ups he made. He's a piece of human waste.
 
Jun 30, 2017
277
346
Well Steam account is just to buy the game. They need people to use Patreon for the H-content cuz i doubt steam allow those content.

But the real problem is the online mode, which most core content will be and those data will be inside the server prevent any kind of cracking or offline server emulator (unless somehow you have the core data). Now what next, is the double account system:
1. Assume we only need a Patreon account to play without the need to "pay" first. You buy the game through steam, but you still doesn't actually get all the content you buy cuz the data still inside the server. So when they shut the server down, it will be a trash leftover and you can't play the game anymore, so.....what, you buy the game and you suppose to play it but being dependant on a server which threaten to be shutdown and lost that money for nothing because you can't play anymore. At least when you buy an offline game you can play it anytime, and online game are free to play with optional microtransaction

2. Double Paywall, you need to buy the game through Steam and subcribe with money through Patreon account to play. This is the worst monetization pratice

3. The only good path is like League of Maiden, Steam is free and Patreon account is just for optional microtransaction (buy costume, more pose, sex animation,....). Or they goes with offline model most company currently follow is buy a full game and optional microtransaction (DLC, Update patch,.....) with online mode, but this kind of thing can be easily crack, and i doubt they want to pay for DRM. Thus the online model with most core data in server to prevent cracking is understandable, but if they goes this far to prevent cracking, they will never in hell give the game free on Steam, so.......this path is out of the window, to the abyss.
 

grunt_pepper

Member
Aug 8, 2017
190
623
Their piracy "concerns" are a simple excuse to justify their shady practices.

At no point throughout the whole of gaming history, spanning now some 50 years, has anyone been able to definitely prove that piracy causes any actual financial harm to a company. People that weren't going to buy the game aren't going to do so just because said game is not obtainable illegally - they'll just move on and find something else to pirate.

As many others have stated, my main concern is that the developers expect us to buy a game where the majority of the content is server-side, and when they permanently shut the servers down you don't have access to all the content you've paid for (and trust me, you'll be paying a lot for new characters, sets, costumes, animations etc.).

And these guys are no EA or Ubisoft that have the cash and infrastructure to keep servers up and running for years to come, they're a minuscule studio that struggles to even release looping animations in a timely manner (reminder, the last official release is now 7 months old).

If their MTX scheme doesn't work out, how long are they going to be able to keep paying for the servers to stay on? And what happens when they decide to pull the plug?
 

loler69

Member
Jan 13, 2020
240
342
Their piracy "concerns" are a simple excuse to justify their shady practices.

At no point throughout the whole of gaming history, spanning now some 50 years, has anyone been able to definitely prove that piracy causes any actual financial harm to a company. People that weren't going to buy the game aren't going to do so just because said game is not obtainable illegally - they'll just move on and find something else to pirate.

As many others have stated, my main concern is that the developers expect us to buy a game where the majority of the content is server-side, and when they permanently shut the servers down you don't have access to all the content you've paid for (and trust me, you'll be paying a lot for new characters, sets, costumes, animations etc.).

And these guys are no EA or Ubisoft that have the cash and infrastructure to keep servers up and running for years to come, they're a minuscule studio that struggles to even release looping animations in a timely manner (reminder, the last official release is now 7 months old).

If their MTX scheme doesn't work out, how long are they going to be able to keep paying for the servers to stay on? And what happens when they decide to pull the plug?
Some devs are afraid of piracy because they know their games are bad, and having someone "try" their game through piracy removes the cash grab strategy some devs depend on. On the other hand, when a game is so good, even if someone pirated it, theyd rather just pay for it then redownload a game they actually enjoy for every update, on of my main personal examples was Beat Saber, i pirated it, and just ended up buying it for the convenience since i liked it so much along with the ease of use for the modding tool

I feel like a lot of people have this perception that piracy is inherently a bad thing because people play "for free" even though its more like a test run. If i wasnt going to even try a game in the first place, me pirating it to try it is one step closer to me buying it than before. Its the same concept with free to play titles, if you get people hooked on the game, theyre more likely to pay for cosmetics/etc.
 

grunt_pepper

Member
Aug 8, 2017
190
623
I feel like a lot of people have this perception that piracy is inherently a bad thing because people play "for free" even though its more like a test run. If i wasnt going to even try a game in the first place, me pirating it to try it is one step closer to me buying it than before. Its the same concept with free to play titles, if you get people hooked on the game, theyre more likely to pay for cosmetics/etc.
Yeah, Gabe Newell made a pretty good argument when he said - and I'm paraphrasing - that the issue with piracy boils down to convenience. If you can offer working adults access to games with as little hassle as possible, they'll more than willing to pay.

And that's exactly what he did with Steam, and why I buy games on the platform. I don't have to hunt down cracks, I don't have to hunt around for the newest patch and then find a crack for it, I don't have to go through dozens of forums posts all over the internet trying to figure out why my specific pirated copy, from a specific cracking group, isn't working.

I just have Steam download the game, updated to the newest version, along with all the necessary supporting software and press play.

I was perfectly willing to buy this game if they had stuck with the original premise, but I sure as fuck am not going to buy the game for the privilege of grinding (or paying even more money) a bunch of looping animations with minimal interactivity, especially considering the dubious (and nearly non-existent) track record of the developers.

And, ultimately, I predict the game will fail to hold anyone's attention for long. Besides watching a bunch of animations what else is there to do? Chat with random strangers on the internet while engaging in a literal cirelejerk?

And no, the game is not comparable to Illusion titles. At least there you have modding and character customization to play around with - here you don't even have that.

I imagine the vast majority of people will boot up the game, rub one out, and then promptly quit, and repeat this as many times as it takes them to look through all the animations and grow bored with them - and then realize there's really nothing else to do but grind like an idiot.
 
3.80 star(s) 63 Votes