- Aug 4, 2020
- 2,584
- 3,338
Hold up I just had a thought and I'm not smart enough to know wether it's possible
So when we play an online game with resources hosted server-side, those resources still have to make it to our computers for us to be able to...well play the game and all. For example the textures...
So if they need to be "downloaded" (or streamed) to our computers, is there a way to catch and store that data client-side in order to create a full version of a server that we can then connect to? If anyone does something like that I'll be fckin impressed
So when we play an online game with resources hosted server-side, those resources still have to make it to our computers for us to be able to...well play the game and all. For example the textures...
So if they need to be "downloaded" (or streamed) to our computers, is there a way to catch and store that data client-side in order to create a full version of a server that we can then connect to? If anyone does something like that I'll be fckin impressed